Full SWTOR Companion List

each class will be able to get a total of 5 companions through out the game. Each companion will be able to do different types of damage or play different roles in a group. Each companion will also give different bonuses to your crew skills.

Know your lore

Star Wars is an expansive universe. You' will be playing the game, you will be fighting the bosses, you know the how -- but do you know the why? Here we make sure you Know Your Lore by covering the history of the story behind Star Wars: the old republic

Tips, tricks and knowledge from SWTOR Beta

With more people playing SWTOR beta and game testing now, we are seeing more info coming out about it. While these players are still bound to the NDA, it is to be expected that some general knowledge will come out about the game.

How to Create a SWTOR Guild In-Game.

If you will be playing SWTOR with a group of friends, it makes sense to form up your own guild so you can all play together and take advantage of any guild perks and benefits right from the start. Here is how to

Complete Datacron Location List

Datacrons are part of the codex system in Star Wars The Old Republic. They are placed throughout the worlds for the players to find, usually in hard to reach places. As a reward for this exploration ingenuity, if a player successfully reachs and interacts with certain datacrons, one of the player's character stats will be increased -- permanently. Here is the complete list of Datacrons, rrdered by codex entry #

Monday, June 22, 2009

STAR WARS™: The Old Republic™ E3 Highlights


Star Wars: The Old Republic (TOR) kicked off at E3 with the help of the local 501st Legion. Championed by costumed Jedi and Sith from the Old Republic era, Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., and Darrell Rodriguez, President of LucasArts, revealed the first TOR cinematic trailer, “Deceived”, at the 2009 EA Press conference.

At the TOR booth, the team took E3ers through the first live demo featuring a closer look at the game’s newly revealed class, the Smuggler, as well as the combat, flashpoint, cover, and multiplayer dialogue systems.

Highlighted features from the demo:

  • TOR will be the first fully voiced MMO – Every playable character (male and female) and every non-playable character in the game will be brought to life by voice actors - resulting in several thousand speaking roles and hundreds of thousands of recorded lines of dialogue! This gives players a compelling and immersive story telling experience.
  • Choice matters – Story drives choice, and choice drives action. Critical choices impact the outcome of your story dramatically. In the demo of an Imperial Flashpoint, attendees had to decide whether to kill an Imperial Captain who disobeyed a direct order, or to spare the Captain’s life. Depending on the choice, the TOR demo went in two different directions, each group seeing unique areas and content. Explore the press write ups below to find out what each path was like.
  • Meet the Smuggler – Blast, bargain, and charm your way through the war-torn planet of Ord Mantell. Inspired by Han Solo, the Smuggler can unleash a flurry of bolts from his blaster or dodge a patrolling group of Separatist soldiers all while hijacking enemy contraband.
  • Cover System - The first cover system of this type in an MMO! The demo team showed off the cover system for the Smuggler. Gain a tactical advantage by taking cover behind various objects (trees, rocks, buildings, etc.). When in cover, characters can switch to other cover points and also have access to special abilities.
  • Unique class stories – Each class story is exclusive and storylines are also specific to each allegiance. For example: the storyline for a Smuggler (a Republic Class) is 100% different from the Bounty Hunter story (a Sith Empire class). You won’t share any content or missions.
  • Multiplayer dialogue system – Another MMO first! E3ers got a preview at a new multiplayer dialogue system that allows players to engage in the storyline choices together. This creates a highly interactive and immersive gaming experience.
  • Additional TOR features - The TOR team would like fans to know that Star Wars: The Old Republic is a massively multiplayer online game with all the features that players can expect from a MMO.

The Development Teams at BioWare and LucasArts would like to thank the press, fans and community for all of their support. We plan to have even more new and exciting updates for you as we progress on our journey of creating Star Wars: The Old Republic.

Check out some of the E3 highlights from the perspective of the attendees:

Awards
The TOR Team is honored to have caught the attention of the press and TOR has garnered the following awards thus far:















Saturday, June 20, 2009

Star Wars The Old Republic Ingame Gameplay Footage + what we know so far





Info
General:

* Only being released for PC, no consoles
* Seems that the Game has PvE Mode and a PvP Mode - SifiWire
* Graphics are great and smooth - Mentioned in Multiple Reviews
* The interface seems standardised. Hot keys on a UI Bar. - 1UP
* The Majority of the Game can be done without Any help from anyone else - StarWarsMMO Demo
* Space Experience will be in game, its still being worked on - Machinima
* Subtitles for alien speech. - EuroGamer
* BioWare is currently indicating that it will be unwilling to let players skip or read dialogue scenes- EuroGamer
* The UI Can be customised!- StarWarsMMO
* Naming Filters include not being able to have numbers, special characters or Star Wars names - StarWarsMMO Demo
* Full Voice overs for all NPC, Companions and some extent our characters (There is a mention in one of the reviews about some text, maybe just during the selection, it was not too clear.)
* Some voice overs being done by cast members of Battlestar Galatica - Kokaku
* The voiceovers seem to be done by good actors not Fred the Cleaner (If anyone has played Culling of Strath in WoW 3rd boss, you will know what I mean)
* There is mention of a Player Driven Economy in the review from Joystiq.
* No grinding - Destructoid review.
* 8 Classes confirmed (During Gamespot Interview)
* They are looking into seperate servers for PvP, RP etc as an option. - StarWarsMMO
* They are trying to make TOR available to People with a mix of PC quality Old and New- StarWarsMMO
* PvP, Auction House, Raiding and an Economy all confirmed on video by a Dev: ZAM
* The Game is fully operational now Gophn.com
* Localised instancing - When getting/handing in a quest you are the only one at NPC - MMOGAMER


Characters:

* Characters maybe planet locked for a period based on gameplay mechanics (BH needs to get a Hutts help to get off the planet, Smuggler has no ship (Its been stolen)
* Still no mention of non-human playable races.
* Bounty Hunters start on Hutta - Mentioned in Multiple Reviews
* Bounty Hunters Story Arc is called 'The Great Hunt' - SifiWire
* Bounty Hunters as well as ranged can do hand to hand combat plus dirty tricks - SifiWire
* Smuggler starts on Ord Mantell - Mentioned in Multiple Reviews
* Characters can Jump!- StarwarsMMO
* Multiple Voices for Player Characters so that when we respond they do not all sound the same - StarwarsMMO Demo
* Full Body and Facial expressions while speaking - StarWarsMMO Demo
* Information on races other than Human coming soon - StarWarsMMO
* Character customization
* Other classes will get the Cover ability, but maybe not as effective.
* Player Characters have some intresting moves.. Smuggler (knee NPC in nuts and shoot them in the head)
* Mixed Party Quests, If a Smuggler and Jedi group to go do the Smuggler quest line there will be quests for the Jedi to do while helping Smuggler - MMOGAmer
* Dialog selection via a Mass Effect Style Dialog wheel - GameSutra
* There is an END to each classes Story with new content to extend each story- MMOGamer
* The more Dark/Light Side you go you gain access to more abilities that lean towards that calling that going the other way denies you. - GameSutra


Combat:

* No Auto Attack - Mentioned in Multiple Reviews
* Combat is fast paced (Almost Console Speed) - TenTonHammer
* Enemies fall fast and come quick, and the pace of action is consistent.- EuroGamer
* Cooldowns on the skills were very short, and the skills themselves were swift, immediate- EuroGamer
* TOR is NOT going for normal MMO Combat but Star Wars Combat (2.43 on vid)- Gamespot 17th June
* Special moves seem to require points similar to Rogue in WoW. (If you are not sure what I mean read further in this post, its explained)
* Players seem to be able to take on 1 to 4 NPCs at the same time. - Destructoid StarWarsMMO
* Combat seems to be more fluid and dynamic (not too sure what they were refering to by maybe queuing moves?)
* Duel use of Lightsabers shown. - Mentioned in Multiple Reviews
* There is mention of the Sith soaking up damage and causing agro. Possible hint to a Tanking class?
* While seeing the Combat in the Flaspoint its seemed very like Battlefront with 10 vs 2 combat - StarWarsMMO Demo
* When engaging NPCs the NPC switched from Ranged to Melee as the Players got closer - StarWarsMMO Demo
* Combat was more fluid not stiff like KOTRO - StarWarsMMO Demo
* The Sith was Auto deflecting Blaster Bolts during the Flaspoint - StarWarsMMO Demo


Flashpoints/Loot:

* Loot seems to be based on Light/Darkside as well as class.
* End Game Content like Raiding is available if players do not want to re roll- MMOGamer
* Looting is the standard Loot types in other MMOs - StarWarsMMO
* Choices in Flashpoints can change the course of the instance. Kill a NPC and 'A' happens.. do not kill and 'B' happens. - Mentioned in Multiple Reviews
* Flashpoints can be done solo or grouped.
* Group decisions in Flashpoints (Its mentioned that BW are still working on how to apply LS/DS points depending on outcome).
* PvP loot mentioned as loot in the gamespot Smuggler interview.
* Loot sets also seem to be in game, possible mutliple PvP sets mentioned - Gamespot Smuggler
* The Group decisions seem to work like the LOTRO Combo Combat function, you get little time to decide what you want to do. A selection of outcomes appear and you have to decide fast.
* Multiple different outfits per class- TenTonHammer (watch vid)

Sunday, June 7, 2009

Star Wars The Old Republic Timeline #2 Mandalorian Blockade is Broken


Succeeding where the jedi had failed, a smugler convoy broke the Mandalorian Blockade and restored the republic's trade route.

Wednesday, June 3, 2009

Star Wars The Old Republic Timeline #1 The Treaty of Coruscant


After Decades of war, The Sith Empire sacked coruscant and forced the republic into a painful peace treaty



More Star Wars: The Old Republic info

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SWTOR Trooper & Bounter Hunter Alpha Gameplay Footage


The story takes place in the Star Wars fictional universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic, 300 years after the events of the Star Wars: Knights of the Old Republic games and 3,500 years before the events in the Star Wars films. The Jedi, held responsible for the Sith's success, are forced to relocate from Coruscant to Tython, where the Jedi order was founded. The Sith control Korriban, where they re-established a Sith Academy. The game begins as new conflicts arise. A collaborative effort between Bioware, Lucasarts, and Dark Horse Comics has resulted in a webcomic entitled "Star Wars: The Old Republic: Threat of Peace" whose purpose is to set up the story as the game opens.




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Monday, June 1, 2009

Star Wars: The Old Republic cinematic trailer


The Sacking of Coruscant. It was the crowning achievement of the Sith Empires ambitious military strategy and the moment that changed the history of the Old Republic forever. You may have read about it before, but our first cinematic trailer captures this event with breathtaking action and beautiful detail.

Republic leaders have traveled to Alderaan to engage in promised peace talks with the Sith Empire. The most powerful Jedi have accompanied them to safeguard against an Imperial deception. The Empires real motive, however, was simply to lure the Republics strongest defenders away from Coruscant and set the stage for an audacious attack. Under the command of Lord Angral, the Sith fleet approaches the Republics capital planet for the first time in centuries. In advance of the fleet, the strongest Sith Warriors have flown a stolen Republic ship into Coruscants orbit. Their mission is critical to destroy the planets defense grid mainframe hidden in the heart of the Jedi Temple.




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