This film was created by the students of the Dave School.
http://www.daveschool.com/
each class will be able to get a total of 5 companions through out the game. Each companion will be able to do different types of damage or play different roles in a group. Each companion will also give different bonuses to your crew skills.
Star Wars is an expansive universe. You' will be playing the game, you will be fighting the bosses, you know the how -- but do you know the why? Here we make sure you Know Your Lore by covering the history of the story behind Star Wars: the old republic
With more people playing SWTOR beta and game testing now, we are seeing more info coming out about it. While these players are still bound to the NDA, it is to be expected that some general knowledge will come out about the game.
If you will be playing SWTOR with a group of friends, it makes sense to form up your own guild so you can all play together and take advantage of any guild perks and benefits right from the start. Here is how to
Datacrons are part of the codex system in Star Wars The Old Republic. They are placed throughout the worlds for the players to find, usually in hard to reach places. As a reward for this exploration ingenuity, if a player successfully reachs and interacts with certain datacrons, one of the player's character stats will be increased -- permanently. Here is the complete list of Datacrons, rrdered by codex entry #
In the tenth issue of Blood of the Empire™, a battle between Republic and Imperial fleets rages over Korriban as Teneb Kel chases down his foe. The fate of the Sith homeworld and the Children of the Emperor is in the hands of one young acolyte and his slave--but duty and patriotism aren't the only forces guiding them...As for Gamescom, I felt that The Old Republic didn't have quite as strong a presence as I was expecting. Maybe it didn't stand out as much anymore after its E3 presence, but to me they (and every other MMO, not to say every other game) seemed to be rather steamrolled by Guild Wars 2's exceptionally strong presence at the expo (not that surprising considering that GW2 was showing gameplay for the very first time). Either way, there were a number of things here and there.
Check out the latest issue of Blood of the Empire now!
Can you explain the philosophy behind how the skill sets in each advanced class work? Is it to give you further options to extend the ways you play one role in groups, does it open up additional roles, or is it best described as a combination?
James: Each of the advanced classes does allow you to modify the role you play as a group. For example, if you are a Sith Warrior and you decide to go down the Juggernaut path then you will be wearing heavy armor and wielding a single lightsaber. You are much more of a tank character. However, if you decide to go with the Marauder path, then you get to wield two lightsabers and you are dealing a lot of damage. You are much more of a dps character; you are gonna be the guy dealing the damage instead of taking it. So those are two very different classes, but you are still a Sith Warrior; you are just playing a different role in the group.
Back to my Inquisitor character, he was initially tasked with proving his worth by finding a certain NPC located nearby the starting area on Korriban. By roaming outside I found myself in a red rock valley along the sides of which were carved huge, ominous figures. I trotted around and checked out the skill bar. It wasn't very full yet, the character was very low level, but could still pull off a few useful attacks. Saber strike could be triggered at close range for a boost in melee damage played out across a flurry of strikes. Shock functioned as a simple ranged electrical attack, and lighting drain was a channeled ability that damaged, restored force, and slowed targets. If a fight proved to be especially tough, there's also the option to meditate to quickly restore health and force over time. With a cooldown of one minute, it seems like this ability is meant to be used pretty often, keeping downtime between battles to a minimum.
If the player wants to be a character like Darth Maul, they would select the Sith Assassin specialization from the Inquisitor class. This would allow them to wield a double bladed sword and provide a stealth element to their gameplay. The contrasting specialization for the Inquisitor is the Sorcerer. As a Sith Sorcerer the player would be more like the Emperor and have ranged abilities like force lightning.
The Jedi Consular’s Advanced Classes stirred the SW:TOR community into a tizzy over the past few days. Options for the Jedi Consular include the hybrid controlling/healing/damage dealing “Jedi Wizard” Advanced Class, as well as the saber staff wielding MDPS Jedi Shadow. Fan reaction to the Consulars “Jedi Wizard” class name was understandably negative, I’m not sure what Bioware’s thinking was here and I suspect that this may be changed. Yes, Ben Kenobi was referred to as an “old wizard” by Owen Lars in Episode IV, but that is pretty obscure and there are plenty of other possible names that could have been used here. This just seems like a lazy attempt to attach a familiar fantasy class name to one of SW:TOR’s “mage” classes. The Jedi Shadow, as its name would imply, interestingly makes use of stealth mechanics.
In my next addition to a developing series of gameplay compilations, I've created a mash-up of the skills and acrobatics of the Sith Warrior class. As with my previous Jedi Knight Compilation, not all of the titles for the abilities are necessarily accurate. Any constructive criticism is, as always, welcomed! Feel free to leave questions or comments, and you may view the video below:
Whether you’re looking to dominate the galaxy in the name of the Empire or rescue it from darkness as part of the Republic, you won’t get very far without a starship. In Star Wars™: The Old Republic™, your starship will be your base of operations, and it might even be your best friend. Ship models are specially designed to match the needs and tastes of each of the class types, so even though all the starships are outfitted for traveling the galaxy, each has its own character.
Study the style and specifications of the various Starships by accessing the HoloNet now!
The main goal of the Advanced Class System is to allow you to customize your character according to your play style. So far, we’ve announced the Advanced Classes for the Sith Warrior and Jedi Knight. Today we’re letting you in on the names and specializations of the remaining Advanced Classes! Please be aware that since the specific class details are still under development, the information provided below may be subject to change.
We’ll, be updating the class pages with more information in the months to come, so be sure to check back for our future Friday updates.
TrooperCommando
Scoundrel | Bounty HunterPowertech
Sith Juggernaut |
When it comes to things that don't seem to go together, Star Wars and ballet would be pretty high up on my list. Sure, Lightsaber duels have a certain choreography to them, but full on ballet?
That's what viewers are treated to in this old clip featuring performers Galina and Valeri Panov dancing an elaborate tribute to Star Wars accompanied by the Los Angeles Philharmonic Orchestra -- conducted by none other than John Williams. I'm not sure when this event happened, exactly, but you know it was in the distant past because once the segment ends they toss it to George Burns.
I'm no expert on ballet, but this was impressive. And while I still don't really see the connection between the adventures of Luke Skywalker and this performance (they're not even dressed like Star Wars characters), you do have to admire the athleticism on display.
In Cologne on the gamescom there is Bioware's highly anticipated online role-playing game Star Wars: The Old Republic to Preview. Michael Graf has looked at the demo, and played in the video with a Trooper - even if he had to create for themselves a real Storm Trooper. Michael's impressions and the video with the scenes, see below or in our gamescom area..












"RT @starwars: Lucas reveals that the six movie Star Wars saga box set is coming out on Blu-Ray in 2011. Will feature deleted scenes. "Awesome news! Spread the word!
Writing for Star Wars is always a delicate piece of surgery. We must carefully carve out the archetypes, rhythms and overlaying themes of the movies and then place them in a completely new body of work. Players want to feel what it's like to live as Han Solo did but they don't want to be constrained to his experience or attitudes. The miracle of the MMORPG is that we can allow them to do just that by making their own decision and crafting a very personal story.
A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.
Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.
This video captures the experience of the Jedi Knight in Star Wars™: The Old Republic™.
Teneb Kel awakens from his vision with a new understanding of the danger he faces--but is there still time to stop Exal Kressh's plot against the Emperor from coming to fruition? And meanwhile, what's going on with Maggot and the Jedi Padawan...?
Understandable people are disappointed as they were hoping that "space combat" meant free space exploration and combat much like Star Wars Galaxies' Jump To Lightspeed. In fact, as I've said before, whenever people mention "Space Combat" it always felt to me that that's what they're talking about and that just any combat in space won't do.
- Sprace Combat reminds of Rebel Assault
We call this gameplay "tunnel shooter". That means there are especially designed levels which make you follow a certain path. The player has a range of weapon systems to choose from to use against his enemies. You will receive a quest beforehand. If you're in space you will automatically receive side quests.- Missions are supposed to be a few minutes short and are more of an "action snack".
- There won't be any PvP space combat at launch, but it's a possible feature for a later state of the game.
- PC action played a mission, which included fighters, corvettes and cruisers. There task was to shoot 20 fighters and destroy the enemy's capital ship.
- Missions are well-staged/designed, there won't be any flying around doing nothing.
- Space combat is single-player for now, the hotspots are chosen from you space ship's bridge.
- Escort missions are planned.
- Space combat missions are completely optional for now, if you don't want to do them, you don't have to.
- There are six different types of space ships. Smuggler, Bounty Hunter, Agent and Trooper will have their own type of ship. The two Jedi and the two Sith classes will have to share a type.
UPDATE [1]: To clarify, Space Combat is not a Turret Shooter (this is probably obvious after seeing the screenshot but some people were mentioning it in the other thread).Personally the only thing that interested me about 'space combat' wasn't the combat, but the free exploration of space. Since we're not getting that the whole thing leaves me cold. I know that The Old Republic isn't Star Wars Galaxies, but it would've been nice if they didn't dismiss the good along with the bad from that game. Maybe they'll add what people really want out of space in an expansion (as, to be fair, SWG did as well and I still believe that they're much better off concentrating on making a good ground game and leaving space for later), but I'm not really holding my breath.
The Mandalorian Wars included some of the bloodiest battles in the Republic’s history. Mandalore the Ultimate’s relentless campaign to goad the Jedi into open conflict cost the lives of millions. Though the entrance of a Jedi splinter faction into the war is perceived as the factor that turned the tide against the Mandalorians, the perseverance of Republic soldiers and pilots like Carth Onasi cannot be underestimated. Jedi Master Gnost-Dural’s historical investigation analyzes the conflict with the perspective of modern events, highlighting the implications for the war against the Sith Empire.
BTC 311 – Too often, the Mandalorian Wars are characterized solely as a prelude to the Jedi Civil War, but the events surrounding the conflict itself bear close examination. When Mandalore the Ultimate called together the clans and began augmenting his armies further with Neo-Crusaders, his intention was to pull the Jedi Order into open conflict. As is the tradition in their culture, the Mandalorians sought to establish themselves as the most powerful faction in the galaxy by defeating the faction they considered to be their greatest rivals. Though the Jedi Council resisted the Mandalorian challenge, the splinter group led by Revan and Malak eventually joined the fray and won the war. Though there has never been a hint that the Sith were involved in the Mandalorian Wars, new analysis from Jedi Master Gnost-Dural suggests that the influence of the dark side was involved. The bittersweet victory in the Mandalorian Wars took a toll on the Republic for which the price is still being paid to this day…
Watch the latest Timeline holorecord, The Mandalorian Wars narrated by actor Lance Henriksen.
So far we’ve only dropped hints about the range of playable species in Star Wars™: The Old Republic™. You may have heard about the Rattataki Bounty Hunter, Chiss Imperial Agent, or the Twi’lek Smuggler, but we can tell you now that all classes will include optional non-human species.
Among the most exciting character types you’ll be able to choose from is the Sith Pureblood. For the first time ever in a video game, Players can choose to be a member of the original Sith Race, the red-skinned descendants of such notorious Sith Lords as Naga Sadow and Marka Ragnos. The rage of these fallen ancestors of the Sith Pureblood lives on in the Sith Warriors who dominate the battlefield with their intimidating presence and aggressive tactics.
A near-human species with unrivaled strength in the Force, Miraluka can become powerful Jedi Knights. Hailing from a homeworld with no visible light waves, the Miraluka evolved to see their surroundings entirely through the Force. To cover their vestigial eye sockets, they wear veils and blindfolds that range from colorful to austere. Miraluka Jedi Knights charge into battle with the Force guiding the graceful attacks of their Lightsabers to always hit home.
As one of the most wise and mystical species in the galaxy, the green-skinned Mirialans can become powerful Jedi Consulars. Mirialans are known for their symbolic facial tattoos and natural agility. They are also respected for their patience and insight. Mirialan Jedi Consulars lead Republic Forces into battle with assurance and harness powerful Force energies to defeat their enemies.
Among the slaves serving the Sith Empire, there are many aliens with Force potential, but few species have the grit to join the ranks of the Sith. A proud species from an inhospitable world, Zabraks are among the few with the determination and ferocity to become Sith Inquisitors. Sporting horns and facial tattoos, these fierce aliens are self-reliant and aggressive. Zabrak Sith Inquisitors intimidate both their enemies and their colleagues with their fighting prowess and ruthless command of the Force.
As excited for these playable species as we hope you are, the list is not yet complete. We look forward to announcing further options in the coming months. We will also have additional details on the species above, so check the Inhabitants section regularly to make sure you get the latest information available.
My pledge is to the process; as long as I have the resources at my disposal, I will seek to raise the bar for future generations of students of all ages.
I am dedicating the majority of my wealth to improving education. It is the key to the survival of the human race. We have to plan for our collective future – and the first step begins with the social, emotional, and intellectual tools we provide to our children. As humans, our greatest tool for survival is our ability to think and to adapt – as educators, storytellers, and communicators our responsibility is to continue to do so.
The massive multiplayer online role-play game (MMORPG) Star Wars: The Old Republic is nearing completion.While the Canadian developer BioWare would not be drawn on an exact date, it said that spring 2011 "was not unrealistic".
"It's getting closer, it's coming down the pipe," the firm's founder Greg Zeschuk told BBC News.
At present the MMORPG market is dominated by World of Warcraft, which boasts more than 10m players.
Star Wars: The Old Republic is set 4,000 years before the events in the movies, which gave the developers almost a free hand in creating a unique persistent Star Wars universe.
"The only requirement Lucas Arts gave us when developing the game was not to blow up any planets that appear in the movies," said Mr Zeschuk.