In the latest edition of Game Developer Magazine, Damion Schubert, Lead Systems Designer for Star Wars: The Old Republic, is once again discussing game narrative. As we all know this is one of the key issues in SWTOR – the fifth pillar as they call it. Here is a short excerpt:
The deepest backstories in games come from licenced ones. ARKHAM ASYLUM and FORCE: UNLEASHED have decades of material to draw from and, in both cases, designers worked hard to ensure that they drew on commonly recognized elements recognized by casual fans as well as Easter eggs to cater to the hardcore. In a licensed project, perhaps no application of story is more important, and when reviwers state ARKHAM ASYLUM really brings Batman’s world to life, or that FORCE UNLEASHED captures the far reaches of the Star Wars universe, you have a good understanding why these games succeeded.
Schubert goes on to look at the different ways that story is used in games, and ends with a promise to look more in detail at how BioWare uses story next month. You can read his column here