Orcron posted:
As for random mob killing … that’s not the game we’re making. You can do it, for sure, but it’s not going to be nearly as effective as questing or participating in Flashpoints, PvP and other activities.
Camping the spawns of random mobs is a part of the MMO legacy, grind, that we don’t really see having a place in Star Wars: The Old Republic.
(As someone who once wasted hours camping pygmy goblins ins Dark Age of Camelot, I am strongly in favor of killing that kind of ‘gameplay’ with fire).”
On the forums, Vicioushalcyon asked Zoeller:
Choice in our games means that the player gets to decide how to approach the story and individual decisions, but we’re not creating a freeform narrative with unlimited options, that’d be a bit too expensive.”