What system are you most looking forward to watching a million players get their hands on and why?
What game system has been the most challenging to get just right? Did any system come together more easily than you expected?
Could we get some more information/clarification on the way the individualized loot bags work in Flashpoints and Operations?
Any update on the Twi’leks as armor-wearing classes? We heard about issues with lekku and helmets. Is creative lekku tucking being implemented? What’s the verdict?
Have any fabulous ideas been moved from the “Wall of Crazy” recently and made their way into the final game? If so, please do tell!
Thank you TORWars for asking the awesome questions and sharing them all with us!
So there you have it, folks. If you’re looking for the answers, you need to swing on over to TORWars and check out the full interview for yourself.