Escapist Magazine has a great review of SWTOR, complete with a video, to share with you and we thought it’s worth mentioning. If you have the time, head on over and read their editorial and give the video a play-through. If you can, come on back over here and tell us what you think. Were they spot-on with their review? Anything you agree with or that you don’t agree with?
You know how we are all about giving you great reviews of SWTOR. This is partly because we want you to hear other opinions of the game, including those from other publications and fan sites. We know that gamers vary in their likes, interests, personalities and gameplay styles so hearing reviews from different sources can help cater to those different types of gamers.
Here’s a snippet:
Most MMORPGs have far too narrow a definition of the term “RPG.” For them, it seems like a game is an RPG just so long as it has ability scores, character levels, and boots that improve your accuracy. To me, those are just incidentals. What makes for real roleplaying is being given an opportunity to express an attitude or a principle and then watch the game world respond to it. Being a hero or villain should matter not just in terms of the missions you choose to run, but by how you choose to run them. Games tend to define characters almost exclusively in terms of mathematical values – strength, speed, accuracy, etc. – but characters in nearly every other medium are more often defined by psychology. BioWare’s Star Wars: The Old Republic gives us the best of both worlds with characters who not only advance both in terms of physical ability, but also express a kind of emotional identity.