The Guild sphere: Army of Yonuss

 

This week I sat down with Jono from “Army of Yonuss”, for a quick question and answer session about The guild.  Army of Yonuss plays  SITH on the Tarro Blood server, and currently recruiting. Check out the interview below, while you are downloading patch 1.2 🙂

Where did your guilds name come from?
Our guild is named after the username our good friend used to use for every one of his RPG characters, Yonuss. He passed away just before TOR was released, but was very active in beta. He had been planning to co-found the guild with us for months, so when he passed away we decided it would be a nice way to honor him.

Can you give me a quick 2-3 sentance description of your guild?
Army of Yonuss is laid back and open to members of all sorts, however we are still very organized. We run weekly operations– usually EV on Fridays and KP on Saturdays. We like to take the time to enjoy playing and have fun, while still accomplishing as much as we can.

How did your guild come about?
The primary founders were our guild master Currens, Ace, Yonuss and me. When we learned of the pre-release, they immediately wanted to start a guild to be transferred into the game during early access. A few name changes later, we were in-game on the first day of early access and have been growing steadily ever since.

What kind of play style do you focus on? PvE, PvP, RP:
We are a PvE guild. Many of our players enjoy grouping up and enjoying a little PvP here and there, but our focus is PvE. We try to do as many HMs as possible, and of course we run our operations weekly.

What is your guild set up? How do you run your guild?
Currens is our guild master, and we have several officers including Ace, Owenheim, Apollo, Hideous and me, Xathena. The officers mostly recruit and help out those who are leveling, but the guild never has any conflict so there is not much moderation we need to do.

How serious do you play and/or run the guild?
We’re pretty laid back as far as who we want in our guild. We’re not one of those guilds who expects you to go through an application process and play at given times, because it’s more about building an enjoyable social group in our opinions. However, we are very organized and our guild site is very active with scheduling and the spread of information. We do appreciate it when our members are serious about group tasks, and our players are really good about being online in time for scheduled events.

Owenheim, Currens, and Ace are really good about teaching the HM and ops dynamics to members running for the first time, and don’t judge if someone is still learning. Our members are great at knowing our roles and carrying out what’s expected of us.

Do you have ranks or a certain hierarchy in your guild?
Yes. Our officers and veterans are mainly our core players who speak in Vent or guild chat the most often and who have been around for the longest time.

Why did you choose The Sith empire?
We chose Sith because the co-founders Currens and Ace are big fans of the Empire. They may or may not have had Empire tattoos prior to TOR… 😉 I’m personally a fan of the Jedi, but I was swayed by them to play Empire, and I’m glad. Each time I’ve played Republic I’m just dying to switch back over to my Sith character.

Why do you run a guild?
Well at first it was just the logical thing to do since we knew so many people prior to release who were going to be playing. Now, it’s grown so much that I could never imagine abandoning it. We’ve all made close ties in the game and we have so many regular players, that the guild pretty much runs itself. Ace does the website, Currens takes care of the technicalities and the planning, the officers to do the recruiting, and other than that everything is sort of driven by the members.

How do you approach Raid Planning?
Sign-up is posted on the guild website, Yonuss.com, at the beginning of the week. We run ops almost always on Friday and Saturday nights now, so Ace just posts the time and the available slots and we’re set.

Are you always open for new recruits or do you want to keep a certain guild size?
We are always open to new recruits. We have a decent guild size right now, but the more the merrier. Eventually we’ll have to run separate ops but that’s okay with us. I find that most who join end up getting along really well with the core of our members so I don’t think any of us have ever seen a reason to limit the size.

Age Requirement?
Any. I’d say the average age is college age, but we have active players all the way from 15 to the 30s.

Guild size?
We’re currently sitting at about 160 total members, including alts.

What makes your guild stand out from everyone else? What makes your guild unique?
We’re able to be easygoing while also remaining organized and routine. No one is EVER telling anyone what kind of alts to make, what times to play, etc. Our members have a good time and that’s their motivation to be there for the raids and to keep the guild active.

What Other Games are you currently playing as a guild?
We have a Minecraft server that I host, and it’s loosely-based on the guild. It’s named after the guild and shares many of the same players as Army of Yonuss.

If somebody is interested now how and where can they apply for membership?
All you have to do is sign up on our guild website (www.Yonuss.com) with your Enjin account and message anyone at all, or post in the shout box, to be invited. All of our players have access to /ginvite. You can also whisper any members in game. I’d recommend asking Marksman/Currens, Carson/Ace, Owenheim, or Techall. They are online pretty frequently. If you’re outgoing, feel free to just hop on our vent channel (yonuss.maxfrag.net:4003) and ask for an invite. We’re friendly!

One last question, if there was one thing you could ask the Dev’s to include, what would it be?
Fix the looting options in operations. I don’t think we complain about anything more than we do about that.