Leveling Guide 1 through 400 for Cybertech

The patterns in this leveling guide for Cybertech are obtainable from a Cybertech Trainer only. Cybertech is one of the most versatile skills in SWTOR and it’s used to make the following: Droid parts, ship parts, mods, earpieces, grenades, mounts and armor plates.

The primary gathering skill used in Cybertech is Scavenging using compounds and scavenged metals. The secondary mission skill is Underworld Trading using underworld metals. After you complete each step, you can train for the next level by visiting the Cybertech Crew Skill Trainer.

Reverse engineering is an option that will allow you to use fewer materials on anything you make. However, this process produces random materials so it’s impossible to calculate a precise number for players to use. For this reasons, this leveling guide is based on the materials needed when reverse engineering for Cybertech is not used, so you’ll know exactly what you’ll need.

Here are the materials needed for Cybertech crafting:

After collecting the materials listed above, it’s time to get started. Below are the steps for each level from 1 through 400. They include the materials you’ll need, what you can make with them and what level is required for each step.

Cybertech 1 through 20 – Must Be At Level 9

You’ll need Desh x 20 to craft 10 of either one of the following: Might Armoring 2, or Reflex Armoring 2.

Cybertech 20 through 40 – Must Be At Level 11

You’ll need Desh x 20 and Silica x 20 to craft 10 of any one of the following: Might Armoring 3, Resolve Armoring 3, Skill Armoring 3 or Reflex Armoring 3.

Cybertech 40 through 60 – Must Be At Level 13

You’ll need Laminoid x 20 and Aluminium x 20 to craft 10 of any one of the following: Skill Mod 4, Might Mod 4, Resolve Mod 4 or Reflex Mod 4.

Cybertech 60 through 80 – Must Be At Level 15

You’ll need Laminoid x 20, Conductive Flux x 20 and Aluminium x 20 to craft 10 of any one of the following: Resolve Armoring 5, Reflex Armoring 5, Might Armoring 5 or Skill Armoring 5.

Cybertech 80 through 100 – Must Be At Level 17

You’ll need Bronzium x 20, Plastoid x 20 and Conductive Flux x 20 to craft 10 of any one of the following: Might Armoring 6, Resolve Armoring 6, Skill Armoring 6 or Reflex Armoring 6.

Cybertech 100 through 120 – Must Be At Level 19

You’ll need Conductive Flux x 20, Plastoid x 20 and Bronzium x 20 to craft 10 of any one of the following: Skill Armoring 7, Reflex Armoring 7, Might Armoring 7 or Resolve Armoring 7.

Cybertech 120 through 140 – Must Be At Level 21

You’ll need Plasteel x 20, Conductive Flux x 20 and Chanlon x 20 to craft 10 of any one of the following: Might Armoring 8, Resolve Armoring 8, Skill Armoring 8 or Reflex Armoring 8.

Cybertech 140 through 160 – Must Be At Level 23

You’ll need Chanlon x 20, Conductive Flux x 20 and Plasteel x 20 to craft 10 of any one of the following: Reflex Armoring 9, Might Armoring 9, Resolve Armoring 9 or Skill Armoring 9.

Cybertech 160 through 180 – Must Be At Level 25

You’ll need Insulating Flux x 20, Chanlon x 20 and Plasteel x 20 to craft 10 of any one of the following: Skill Armoring 10, Might Armoring 10, Resolve Armoring 10 or Reflex Armoring 10.

Cybertech 180 through 200 – Must Be At Level 27

You’ll need Phobium x 20, Insulating Flux x 20 and Lacqerous x 20 to craft 10 of any one of the following: Might Armoring 11, Resolve Armoring 11, Skill Armoring 11 or Reflex Armoring 11.

Cybertech 200 through 220 – Must Be At Level 29

You’ll need Insulating Flux x 20, Phobium x 20 and Lacqerous x 20 to craft 10 of any one of the following: Skill Armoring 12, Reflex Armoring 12, Resolve Armoring 12 or Might Armoring 12.

Cybertech 220 through 240 – Must Be At Level 31

You’ll need Bondite x 20, Insulating Flux x 20 and Fibermesh x 20 to craft 10 of any one of the following: Resolve Armoring 13, Might Armoring 13, Skill Armoring 13 or Reflex Armoring 13.

Cybertech 240 through 260 – Must Be At Level 33

You’ll need Brazing Flux x 20, Fibermesh x 20 and Bondite x 20 to craft 10 of any one of the following: Reflex Armoring 14, Might Armoring 14, Skill Armoring 14 or Resolve Armoring 14.

Cybertech 260 through 280 – Must Be At Level 35

You’ll need Brazing Flux x 20, Fibermesh x 20 and Bondite x 20 to craft 10 of any one of the following: Reflex Armoring 15, Skill Armoring 15, Might Armoring 15 or Resolve Armoring 15.

Cybertech 280 through 300 – Must Be At Level 37

You’ll need Diatium x 20, Resinite x 20 and Brazing Flux x 20 to craft 10 of any one of the following: Resolve Armoring 16, Might Armoring 16, Reflex Armoring 16 or Skill Armoring 16.

Cybertech 300 through 320 – Must Be At Level 39

You’ll need Brazing Flux x 20, Resinite x 20 and Diatium x 20 to craft 10 of any one of the following: Skill Armoring 17, Might Armoring 17, Resolve Armoring 17 or Reflex Armoring 17.

Cybertech 320 through 340 – Must Be At Level 41

You’ll need Thermoplast Flux x 20, Polyplast x 20 and Electrum x 20 to craft 10 of any one of the following: Reflex Armoring 18, Might Armoring 18, Skill Armoring 18 or Resolve Armoring 18.

Cybertech 340 through 360 – Must Be At Level 43

You’ll need Polyplast x 20, Thermoplast Flux x 20 and Electrum x 20 to craft 10 of any one of the following: Resolve Armoring 19, Skill Armoring 19, Reflex Armoring 19 or Might Armoring 19.

Cybertech 360 through 380 – Must Be At Level 45

You’ll need Polyplast x 20, Electrum x 20 and Thermoplast Flux x 20 to craft 10 of any one of the following: Might Armoring 20, Skill Armoring 20, Resolve Armoring 20 or Reflex Armoring 20.

Cybertech 380 through 400 – Must Be At Level 47

You’ll need Amorphous Carbonite x 20, Thermoplast Flux x 20 and Neutronium x 20 to craft 10 of any one of the following: Resolve Armoring 21, Might Armoring 21, Skill Armoring 21 or Reflex Armoring 21.

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