SWTOR Biochem Leveling Guide 1 through 400

The patterns used in this leveling guide for Biochem are obtainable from the Biochem Trainer only. You use Biochem to make stims, implants and medical packs. Any class can use this skill but the healers will benefit the most.

The primary gathering skill used in Biochem is Bioanalysis using compounds and Biochemical Samples. The secondary mission skill is Diplomacy using Medical Supplies. After you complete each step, you can train for the next level by visiting the Biochem Crew Skill Trainer.

If you use reverse engineering, you can use fewer materials on the items you make. However, this method produces random materials, which means that you cannot calculate a precise number for the materials players need to use for crafting. For this reasons, this leveling guide uses the materials needed when reverse engineering for Biochem is not used. This makes it possible for you to know exactly which materials you’ll need.

Here are the materials needed for Biochem crafting:

  • Alien Bacteria x 40
  • Bacterial Strain x 60
  • Bio-Energy Cell Sample x 80
  • Blue Goo x 60
  • Cosmic Trace Particle x 40
  • Dielectric Cell Fiber x 40
  • First Aid Kit x 70
  • Genetic Anomaly x 80
  • Green Goo x 100
  • Hallucinogenic Compound x 40
  • Hypo-syringe x 100
  • Inert Virus x 80
  • Luminescent Cell Culture x 60
  • Medicinal Fluid x 60
  • Microscopic Symbiote x 40
  • Nerve-Damaging Chemical x 80
  • Nutrient Gel x 60
  • Parasitic Microorganism x 40
  • Psychoactive Compound x 40
  • Quick-Growth Agent x 40
  • Red Goo x 20
  • Toxic Extract x 20
  • Unknown Microorganism x 40

After collecting the materials you need from the list above, you can start crafting. Below you’ll find the material needed to make each item from 1 to 400 along with the level you need to be to craft each one.

Biochem 1 through 20 – Must Be At Level 8

You’ll need Green Goo x 20 to craft 10 of the Compact Medpac.

Biochem 20 through 40 – Must Be At Level 8

You’ll need Green Goo x 40 to craft 10 of the Battle Fortitude Stim.

Biochem 40 through 60 – Must Be At Level 8

You’ll need Green Goo x 20 and Dielectric Cell Fiber x 20 to craft 10 of the Tech Surgeon Med Unit.

Biochem 60 through 80 – Must Be At Level 16

You’ll need First Aid Kit x 10, Green Goo x 20 and Bacterial Strain x 20 to craft 10 of the Surgical Medpac.

Biochem 80 through 100 – Must Be At Level 16

You’ll need Bacterial Strain x 40, Dielectric Cell Fiber x 20 and Hypo-syringe x 10 to craft 10 of the Field Tech Command Stim.

Biochem 100 through 120 – Must Be At Level 16

You’ll need Luminescent Cell Culture x 40, Hypo-syringe x 10 and Microscopic Symbiote x 20 to craft 10 of the Field Tech Fortitude Stim.

Biochem 120 through 140 – Must Be At Level 16

You’ll need Luminescent Cell Culture x 20, Genetic Anomaly x 20 and First Aid Kit x 10 to craft 10 of the Bio-Enhanced Med Unit.

Biochem 140 through 160 – Must Be At Level 24

You’ll need First Aid Kit x 10, Genetic Anomaly x 20 and Microscopic Symbiote x 20 to craft 10 of the Specialized Medpac.

Biochem 160 through 180 – Must Be At Level 24

You’ll need Hallucinogenic Compound x 40, Toxic Extract x 20 and Hypo-syringe x 10 to craft 10 of the Bio-Enhanced Command Stim.

Biochem 180 through 200 – Must Be At Level 24

You’ll need Unknown Microorganism x 20, Hypo-syringe x 10 and Genetic Anomaly x 40 to craft 10 of the Bio-Enhanced Fortitude Stim.

Biochem 200 through 220 – Must Be At Level 24

You’ll need Blue Goo x 20, First Aid Kit x 10 and Unknown Microorganism x 20 to craft 10 of the Physician Med Unit.

Biochem 220 through 240 – Must Be At Level 32

You’ll need Blue Goo x 40, Bio-Energy Cell Sample x 20, Hypo-syringe x 10 and Medicinal Fluid x 20
to craft 10 of any one of the following: Experimental Reflex Stim, Experimental Skill Stim, Experimental Resolve Stim or Experimental Might Stim.

Biochem 240 through 260 – Must Be At Level 32

You’ll need Medicinal Fluid x 40, Cosmic Trace Particle x 20, Hypo-syringe x 10 and Bio-Energy Cell Sample x 20 to craft 10 of the Experimental Command Stim.

Biochem 260 through 280 – Must Be At Level 32

You’ll need Hypo-syringe x 10, Bio-Energy Cell Sample x 20 and Inert Virus x 40 to craft 10 of the Experimental Fortitude Stim.

Biochem 280 through 300 – Must Be At Level 32

You’ll need Bio-Energy Cell Sample x 20, Inert Virus x 20, First Aid Kit x 10 and Cosmic Trace Particle x 20 to craft 10 of the Experimental Med Unit.

Biochem 300 through 320 – Must Be At Level 40

You’ll need Hypo-syringe x 10, Nerve-Damaging Chemical x 20, Inert Virus x 20 and Alien Bacteria x 40 to craft 10 of any one of the following: Advanced Resolve Stim, Advanced Might Stim, Advanced Skill Stim and Advanced Reflex Stim.

Biochem 320 through 340 – Must Be At Level 40

You’ll need Parasitic Microorganism x 20, Hypo-syringe x 10, Nerve-Damaging Chemical x 20 and Nutrient Gel x 40 to craft 10 of the Advanced Command Stim.

Biochem 340 through 360 – Must Be At Level 40

You’ll need Nutrient Gel x 20, Nerve-Damaging Chemical x 40, Hypo-syringe x 10 and Parasitic Microorganism x 20 to craft 10 of the Advanced Fortitude Stim.

Biochem 360 through 380 – Must Be At Level 40

You’ll need First Aid Kit x 10, Quick-Growth Agent x 20 and Psychoactive Compound x 20 to craft 10 of the Life Support Med Unit.

Biochem 380 through 400 – Must Be At Level 48

You’ll need Red Goo x 20, Psychoactive Compound x 20, First Aid Kit x 10 and Quick-Growth Agent x 20 to craft 10 of the Ultimate Medpac.

Lisa Clark

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.