Quality of Life Improvements in Game Update 1.4

With Game Update 1.4 on the way, many people have questions about how the game will change. BioWare has released some more information about specific changes coming in 1.4, this time, talking about things that will improve the quality of life in the game.

On top of the major features the staff does to give the fans a fun gaming experience, they also try to work in the smaller features that really make a player want to stay with the game. These small improvements can greatly improve the quality of life for the players, which of course, makes players want to stay with the game (and refer it to friends).

Here’s some of what the SWTOR blog had to say about these quality of life improvements coming soon:

On top of the major features that we work on and deliver to the fans, we also try to work in smaller features to improve the overall quality of life for our players. Game update 1.4 has several of these features, and it’s worth calling these out.

Group Finder Teleport Back – The top complaint about the Group Finder when we shipped it was that it did not send you back to where you were originally adventuring when you completed the content.

Delayed Binding – Ever accidentally roll greed by mistake? Ever spend your commendations on the wrong item at the token vendor? In Game Update 1.4, players will be able to address this issue. Bind on Pickup and Bind on Legacy items will now have a 2 hour limit in which they can be exchanged.

Moods – Here’s something fun: in Game Update 1.4, you can set your character’s mood – i.e. his facial expression. As an example of this, try typing /alarmed or /cheery. This will set your character’s facial expression permanently (although it will be overwritten in conversations when the dialogue calls for a specific animation there). The full list of moods you can choose will appear in the emote browser attached to your chat window.

Companion Customization Improvements – Finally, starting in Game Update 1.4 players will be able to hide the helmet, or unify colors to chest, for their companion’s gear (see the screenshot at the top of this article). No more mismatched, silly outfits (unless you like them that way)!

Learn more from Damion Schubert, Principle Lead Systems Designer at the official post.

Lisa Clark

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.