Public test realm: Game Update 2.0 PTS Update Patch Notes Last Updated: 2/28/2013


pts patch notes

BioWare have updated the Public test realm with a new patch to game update 2.0. Below are the patch notes:

Game Update 2.0 PTS Update Patch Notes

These notes detail changes made to the PTS server on 2/26/2013. These changes may only apply to the PTS server.

Classes and Combat

Jedi Knight

Guardian

  • Guardian Slash will now correctly deal damage to nearby enemies when it deals the killing blow to a target affected by your armor reduction.

Vigilance

  • Plasma Brand no longer requires an enemy target to be affected by the Guardian’s Sunder Armor.

Defense

  • Guardians will now receive the correct stat bonus from Blade Barrier.

Sith Warrior

Juggernaut

  • Crushing Blow will now correctly deal damage to nearby enemies when it deals the killing blow to a target affected by your armor reduction.

Vengeance

  • Shatter no longer requires an enemy target to be affected by the Juggernaut’s Sunder Armor.

Immortal

  • Juggernauts will now receive the correct stat bonus from Sonic Barrier.

Jedi Consular

Shadow

  • Force Breach’s accuracy debuff now lasts 30 seconds (up from 18) when using Combat Technique.

Kinetic Combat


Sith Inquisitor

Shadow

  • Discharge’s accuracy debuff now lasts 30 seconds (up from 18) when using Dark Charge.

Kinetic Combat

  • Electrify now makes Shock generate 15% more threat per point and cost 15% less Force per point while Dark Charge is active.
  • Wither now has a 9-second cooldown and costs 20 Force. Damage remains mostly unchanged.
  • Dark Ward now has 15 Charges (up from 8).

Smuggler

Gunslinger

  • The armor reduction from Flourish Shot can no longer be cleansed.

Dirty Fighting (Gunslinger)

  • Incendiary Mine will no longer cause the escaping Gunslinger to behave as if he or she is affected by a damage over time effect.

Imperial Agent

Sniper

  • The armor reduction from Shatter Shot can no longer be cleansed.

Lethality (Sniper)

  • Corrosive Mine will no longer cause the escaping Sniper to behave as if he or she is affected by a damage over time effect.

Bounty Hunter

General

Mercenary

  • Missile Salvo now automatically fires two Missile Blasts that deal 10% increased damage total.

Pyrotech (Mercenary)

  • Volatile Warhead now triggers Combustible Gas Cylinder when the second Missile Blast in Missile Salvo strikes the target. This effect cannot occur more than once every 6 seconds.

Powertech

  • Neural Dart and Sonic Missile can no longer miss.

Trooper

General

  • While Electro Shield is active, it no longer causes extra damage to the player when the player takes environmental damage.

Commando

  • Mortar Salvo now automatically fires two Explosive Rounds that deal 10% increased damage total.

Assault Specialist (Commando)

  • Hyper Assault Rounds now triggers Plasma Cell when the second Explosive Round in Mortar Salvo strikes the target. This effect cannot occur more than once every 6 seconds.

Vanguard

  • Neural Jolt and Sonic Round can no longer miss.

Flashpoints and Operations

General

Flashpoints

General

Athiss

Cademimu

Hammer Station

  • Added a new bonus mission and boss encounter to Hard Mode.

Operations

Terror From Beyond

  • Heirad will now correctly be immune to damage during Lightning Chain.
  • Covert Observer and Brutal Invader will now drop items previously found in chests.

Scum And Villainy

  • Players are no longer able to drag Thrasher to the Sarlaac pit for an instant kill.
  • Health has been increased for Dash’Roode in all difficulty modes.
  • The “Summoned Rail Turret” buff will now correctly be removed when a Cartel Combat Engineers Summoned Rail Turret is killed.
  • Pirate Stimfiend’s ability “Invigoration Stim” will now display an icon in the cast bar.
  • Players who taunt a Pirate Stimfiend should no longer receive a debuff with no tooltip text.
  • Oasis City Infiltration: Greatly reduced the damage of Blue Team’s Shockwave Strike in 16-man Story Mode (by about 33%).
  • Decreased the overall damage dealt by the Accomplished Arms Trader.
  • Increased the difficulty of the Disturbed Mercenaries encountered towards the end of the Operation.
  • One of the Underworld Arms Traders in the Plateau Bazaar area has been removed.
  • Decreased the hit points for the Artillery and Battle Droids during the encounter with Olok the Shadow. 198303 – Olok the Shadow – Console colors now effectively communicate what occurs when players click on different cost buttons
  • Defeating Thrasher will now despawn the encounter’s turrets if they have not yet been destroyed.
  • Titan 6 will no longer transform while using “Rocket to the Moon.”

Items and Economy

General

Set Bonuses

Powertech (Tank)

  • 4pc (PvE): The set bonuses that increase the duration for Energy Shield will now also increase the duration of Pyro Shield.

Vanguard (Tank)

  • Set bonuses that increase the duration of Reactive Shield now also increase the duration of Electro Shield to match.

Vendors

  • A new Warzone and Ranked Warzone vendor can be found in the Combat section of the fleet. This vendor sells Partisan and Conqueror Enhancements.
  • A new Classic Commendation vendor has been placed in the new Hangar Hub area of the Gav Daragon and Ziost Shadow Fleet ships. This vendor will exchange Unassembled Rakata, Columi, or Campaign items for the new Classic Commendations.
  • Commendation vendors on Section X, Ilum, Black Hole, and Belsavis have been adjusted to sell Dread Guard Relics and Campaign Chest pieces in addition to their previous items.
  • The Mission Support vendors have been changed to Class Commendation Vendors.
  • The Crew Skill Trade Vendor now contains Common (white) rarity crafting items new level 51+ Crafting items.

Legacy

General

Achievements

  • “Torchy Gets to Work”, “Got Your Back”, “Just Doing Business”, and “Chip Off the Block” now update properly when completing their objectives.
  • Exploring all of Taris should now properly grant “Explorer of Taris””.
  • All members of a group should now correctly receive credit for kills.
  • Players will now correctly receive achievements for killing Operations Chief in all difficulty modes for Operation: Scum and Villainy
  • Players will now correctly receive achievements for killing Olok the Shadow in all difficulty modes for Operation: Scum and Villainy.
  • Players will now have to defeat all of the Warlords to acquire the achievement “Defeat Tu’chuk” instead of just defeating Tu’chuk.
  • The name of the achievement to defeat the Warlords has been changed from “Defeat Tu’chuk’ to “Defeat the Cartel Warlords””
  • All Hammer Station achievements now correctly refer to the Flashpoint as Hammer Station.
  • Kill achievements will now keep progress from previous ranks of achievements instead of resetting the kill count to 0.
  • The “Voss Vorantiki Slayer” achievement will no longer only appear after it has been completed.
  • Players will now be properly granted the achievement when defeating the following Operations boss encounters:
    • Ancient Pylons (Eternity Vault)
    • Terror From Beyond (Terror From Beyond)
    • Toth and Zorn (Explosive Conflict)

Missions and NPCs

Belsavis

Section X


PvP

Warzones

  • Bolster will no longer incorrectly stack on players.
  • Placing points into multiple skill trees no longer causes an increased bolster of stats.
  • Players will now be separated into 3 brackets when queueing for non-ranked play in PvP: levels 10 – 29, levels 30 – 54, and level 55. Players must be level 55 to participate in Ranked Warzone play.
  • Characters who have an empty armor slot will now have that slot properly bolstered when the bolstered effect is applied.
  • Non-enhanceable armor and weapons will now have their armor, weapon damage, Tech Power, and Force Power bolstered correctly.

UI

General

  • A new option has been added to Operation, Party, player, and target frames to resize buffs and debuffs. The Operation frames also now have the option to add spacing between party members to allow room for larger buffs and debuffs.

Codex

  • The codex entries for the “Lucky” and “Unlucky” Titles are now properly categorized in the Codex as Titles.