Game Update 2.4: Live on PTS

xwtor devs playing arena

The PTS is up with the first issue of Game Update 2.4. Minor change to Phase Walk and some big changes to Vanguard and PT DPS trees. And offcourse The big focus here is on the Arenas making their debut. I am Curious to hear what people think. Below are the patch notes, and below them, is a stream currently playing SWTOR on the PTS.

Game Update 2.4 PTS Patch Notes – August 16th, 2013

The patch notes published for the Public Test Server are intended to guide testing. They are not final and are subject to change.

The new Obroan PvP armor set is currently using placeholder art that will be updated before the release to the Live Servers; the sets themselves are incomplete on the PTS and are subject to change.

The Public Test Server Patch Notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


Highlights

  • 4v4 Warzone Arenas are now active! These small scale PvP maps are Last Team Standing in the best of 3 Rounds. Details under PvP
  • 8v8 Ranked Warzones have been removed from the Ranked Warzone queue. For more information on this change please see the Arena Blog Post.

Classes and Combat

Jedi Consular

Shadow

  • Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation.
  • Phase Walk no only goes on cooldown when the character successfully teleports.

Sith Inquisitor

Assassin

  • Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation.
  • Phase Walk no only goes on cooldown when the character successfully teleports.

Bounty Hunter

General

  • Reduced the cost of Flame Thrower to 24 heat (down from 25) and slightly reduced the damage dealt.

Mercenary

Pyrotech

  • Increased Thermal Detonator explosion damage, but reduced the damage it deals over time.
  • Reduced the cost of Incendiary Missile to 16 heat (down from 22) and slightly reduced the damage it deals.

Powertech

Advanced Prototype

  • Increased the cost of Immolate to 10 heat (up from 8) and increased the damage it deals.
  • Slightly reduced the damage done by Retractable Blade.
  • Prototype Cylinder Ventilation has been redesigned: While High Energy Gas Cylinder is active, players will vent 1/2 heat every 1.5 seconds.
  • Prototype Flame Thrower has been redesigned: Flame Burst, Flame Sweep, and Immolate have a 50/100% chance to grant Prototype Flame Thrower, which affects the next Flame Thrower by increasing the damage dealt by 20%, reducing the heat generated by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times.
  • Prototype Weapon Systems now additionally increases the critical strike damage bonus for Flame Thrower by 10/20/30%.
  • Power Loaders now additionally increases the critical hit chance of Rocket Punch by 2/4/6%.

Pyrotech

  • Increased Thermal Detonator explosion damage, but reduced the damage it deals over time.
  • Reduced the cost of Incendiary Missile to 16 heat (down from 22), and slightly reduced the damage it deals.
  • Bursting Flame has been redesigned: Rocket Punch has a 33/66/100% chance, and if Combustible Gas Cylinder is active, Flame Burst has a 15/30/45% chance to trigger it.

Trooper

General

  • Reduced the cost of Pulse Cannon to 24 energy cells (down from 25) and slightly reduced the damage it deals.

Commando

Assault Specialist

  • Increased Assault Plastique explosion damage, but reduced the damage it deals over time.
  • Reduced the cost of Incendiary Round to 16 energy cells (down from 22) and slightly reduced the damage it deals.

Vanguard

Tactics

  • Increased the cost of Fire Pulse to 10 energy cells (up from 8) and increased the damage it deals.
  • Slightly reduced the damage done by Gut.
  • Cell Generator has been redesigned: While High Energy Cell is active, players regenerate 1/2 energy cells every 1.5 seconds.
  • Havoc Training now additionally also increases the critical strike damage bonus for Pulse Cannon by 10/20/30%.
  • Charged Loaders now additionally increases the critical hit chance of Stockstrike by 2/4/6%.
  • Pulse Generator has been redesigned: Ion Pulse, Explosive Surge, and Fire Pulse have a 50/100% chance to grant Pulse Generator, which affects the next Pulse Cannon by increasing the damage dealt 20%, reducing the energy cell cost by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times.

Assault Specialist

  • Increased Assault Plastique explosion damage, but reduced the damage it deals over time.
  • Reduced the cost of Incendiary Round to 16 energy cells (down from 22) and slightly reduced the damage it deals.
  • Ionized Ignition has been redesigned: Stockstrike has a 33/66/100% chance and if Plasma Cell is active, Ion Pulse has a 15/30/45% chance to trigger it

Crew Skills

Crafting Skills

  • Removed Isotope 5 as a material requirement for crafting Rating 156 [Artifact] gear.

Items

  • A new tier of PvP gear, Obroan, is now available on the Fleet vendors:
  • Obroan gear requires Ranked Warzone Commendations as well as the associated Conqueror piece.
  • Individual Obroan-level mods have been added to the PvP modification vendor.
  • Conqueror gear is now available for normal Warzone Commendations.
  • Partisan gear is no longer available for sale.

PvP

Warzones

Arenas

  • 4v4 Warzone Arenas are now active! These small scale PvP maps are Last Team Standing in the best of 3 Rounds. Missions and rewards are provided in the same manner as current Warzones.
  • Arena Maps are currently active:
  • Players can queue for Arenas in either Unranked, Ranked Solo or Ranked Group modes via the current PvP queue button on the UI minimap.

General

  • 8v8 Ranked Warzones have been removed from the Ranked Warzone queue. For more information on this change please see the Arena Blog Post
  • To ensure proper matchmaking, players are no longer able to change their Skill Tree points while in a Warzone queue or match.
  • Bolster has been adjusted to account for the new Obroan armor set.
  • PvP missions have been updated such that no longer require Warzone wins, and missions advance by two points for a Warzone win. New requirements are as follows:
    • Under level 55 Daily PvP missions: 2 completed Warzones
    • Under level 55 Weekly PvP missions: 5 completed Warzones
    • Level 55 Daily PvP missions: 4 completed Warzones
    • Level 55 Weekly PvP missions: 15 completed Warzones


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