After a showing of the new Star Wars: Battlefront game was held behind closed doors during the Game Developers Conference, fans are anxiously waiting to see a sneak peak too. However, some are worried that the release of Battlefield: Hardline will put a damper on enthusiasm. Battlefield: Hardline will is using the same engine and is running at sub-1080p resolution on the Xbox One and the PlayStation 4. Could this possibly spoil Star Wars: Battlefront’s design and graphics?
The beta for Battlefield: Hardline was supposedly running at 900p on the PlayStation 4 and 720p on the Xbox One. Some have suspected that it would be running at the same resolution rate as Battlefield 4. The developer for the game, Visceral Games, has officially confirmed this after they tweeted on Sunday.
Battlefield: Hardline is running at 60 frames per second on both gaming platforms and this is considered the standard for most first person shooters, but it’s quite upsetting that the resolution has not improved during the year and a half since they launched Battlefield 4.
Maybe this is a blessing in disguise because of the many problems with Battlefield 4’s launch. During this time DICE, Visceral Games, and DICE Los Angeles have been working hard to fix the Frostbite 3 engine problems. This has improved Battlefield 4 quite a bit from its horrible launch and the beta for Hardline shows that the game runs well.
So, what about Star Wars: Battlefront? The game has not been shown to public yet, besides concept art, a teaser trailer, and a development video. The game did receive great feedback after being shown at the GDC, according to Electronic Arts COO Peter Moore.
We hope that Star Wars: Battlefront won’t be a disappointment if it runs at sub-1080 and we hope that DICE will make more progress with optimizing and upgrading the Frostbite 3 engine that is currently used on current consoles.
The hype for Star Wars: Battlefront is building after a behind closed doors showing at the Game Developers Conference. However, Battlefield: Hardline is coming soon and uses the same engine. Will news that the latter is running at sub-1080p resolutions on the PlayStation 4 and Xbox One damper some of the enthusiasm of the former?