The Combat Team wants your opinion on set bonuses in SWTOR

 

swtor pvpThe  combat team over at BioWare want’s for your opinion and feedback on current and previous set bonuses in Star Wars: The old Republic. You can let the game developers know by replying to the official thread over at the official forums. We would also love to hear you opinion in the comment section below.

Check out the official announcement:

The intent of these set bonuses is not not increase HPS/DSP/survivability by more than 5%.

Note from the Combat team on this…

Quote: Originally Posted by Zoom_VI

Is there are particular reason why you guys are looking to change them?

With Knights of the Fallen Empire being just around the corner, we just wanted to give you all a chance to let us know if there are any particular set bonuses that you dislike and give you an opportunity to suggest your ideas for improvement. We are not looking to make drastic changes to the set bonuses currently in game. In fact, if the players of a certain class’s role are happy with their current set bonuses, then we are happy to leave those set bonuses intact.

Quote: Originally Posted by Zoom_VI

By the way at the very least can you make sure that setbonus procs don’t share the same icons in the future? Having the 2pc setbonus and the 6pc setbonus sharing proc icons, can get annoying fast, especially in PvP.

This is excellent feedback (which is what we are hoping to read in these threads), and we will look into making the icons more varied and readable for you in the future. Thanks for bringing this to our attention!

Lightning and Madness Sorcerer/Telekinetics and Balance Sage Set Bonus Discussion | 07.13.2015, 06:43 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Lightning and Madness Sorcerers/Telekinetics and Balance Sages.
Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Turbulence or Force Serenity and Thundering Blast or Force Leech increase alacrity by 5% for 15 seconds. Cannot occur more than once every 30 of seconds.
  • 4-Piece: Reduces cost of Lightning Strike and Force Lightning or Disturbance and Telekinetic Throw by 2 and reduces the cooldown of Polarity Shift or Mental Alacrity by 15 seconds.
  • 6-Piece: Lightning Strike and Lightning Bolt or Disturbance and Telekinetic Burst reduce the cooldown of Recklessness or Force Potency by 1 second.

Corruption Sorcerer/Seer Sage Set Bonus Discussion | 07.13.2015, 06:44 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Corruption Sorcerers/Seer Sages.
Note: Our intent is to have set bonuses not increase HPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Activating a healing ability has a 15% chance to grant Force-Mystic’s Critical Bonus which causes your next Dark Infusion or Deliverance to be a critical. This effect can only occur once every 30 seconds.
  • 4-Piece: Consuming Darkness or Vindicate restore an additional 10 Force.
  • 6-Piece: Reduces cooldown of Innervate or Healing Trance by 1.5 seconds.

Cheers, all!
The SWTOR Combat Team

Deception and Hatred Assassin/Infiltration and Serenity Shadow Set Bonus Discussion | 07.13.2015, 06:45 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Deception and Hatred Assassins/Infiltration and Serenity Shadows.
Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Ball Lightning and Leeching Strike or Psychokinetic Blast and Serenity Strike increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
  • 4-Piece: Reduces the cooldown of Recklessness or Force Potency by 15 seconds.
  • 6-Piece: After activating Voltaic Slash and Thrash or Clairvoyant Strike and Double Strike your next Assassinate and Maul or Spinning Strike and Shadow Strike will critically hit. This effect can only occur once every minute.

Cheers, all!
The SWTOR Combat Team

Darkness Assassin/Kinetic Combat Shadow Set Bonus Discussion | 07.13.2015, 06:46 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Darkness Assassins/Kinetic Combat Shadows.
Note: Our intent is to have set bonuses not increase survivability by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Wither or Slow Time increases damage reduction by 2% for 3 seconds.
  • 4-Piece: Wither or Slow Time reduces the cooldown of Mind Control and Mass Mind Control by 2 seconds per activation.
  • 6-Piece: Dark Ward’s or Kinetic Ward’s duration is increased by 3 seconds and charges are increased by 3.

Cheers, all!
The SWTOR Combat Team

Vengeance and Rage Juggernaut/Vigilance and Focus Guardian Set Bonus Discussion | 07.13.2015, 06:47 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Vengeance and Rage Juggernauts/Vigilance and Focus Guardians.
Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Sundering Assault or Sundering Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
  • 4-Piece: Reduces the minimum range of Saber Throw by 10 meters.
  • 6-Piece: Activating Saber Throw will grant Vindicator’s Critical Bonus making your next Impale and Furious Strike or Overhead Slash and Concentrated Slice critically hit. This effect cannot occur more than once every minute.

Cheers, all!
The SWTOR Combat Team

Immortal Juggernaut/Defense Guardian Set Bonus Discussion | 07.13.2015, 06:48 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Immortal Juggernauts/Defense Guardians.
Note: Our intent is to have set bonuses not increase survivability by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Crushing Blow or Guardian Slash increases damage reduction by 2% for 4 seconds.
  • 4-Piece: Aegis Assault or Warding Strike reduces the cooldown of Taunt and Challenging Call or Threatening Scream by 2 seconds per activation.
  • 6-Piece: Increases the duration of Blade Turning by 1.5 second, and the duration of Invincible or Warding Call by 3 seconds.
  • Cheers, all!

The SWTOR Combat Team

Arsenal and Innovative Ordnance Mercenary/Gunnery and Assault Specialist Set Bonus Discussion | 07.13.2015, 06:49 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Arsenal and Innovative Ordnance Mercenaries/Gunnery and Assault Specialist Commandos.
Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Heatseeker Missile and Serrated Shot or Demolition Round and Serrated Bolt increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
  • 4-Piece: Power Surge or Tech Override’s cooldown is reduced by 5 seconds.
  • 6-Piece: Activating Unload and Blazing Bolts or Full Auto and Boltstorm will grant Eliminator’s Critical Bonus making your next Heatseeker Missile and Mag Shot or Demolition Round and Mag Bolt critically hit. This effect can only occur once a minute.

Cheers, all!
The SWTOR Combat Team

Bodyguard Mercenary/Combat Medic Commando Set Bonus Discussion | 07.13.2015, 06:51 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Bodyguard Mercenaries/Medic Commandos.
Note: Our intent is to have set bonuses not increase HPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Activating a healing ability has a 15% chance to grant Combat Medic’s Critical Bonus which causes your next Rapid Scan or Medical Probe to be a critical. This effect can only occur once every 30 seconds.
  • 4-Piece: While in Combat Support Cylinder or Combat Support Cell the duration of Supercharged Gas and Supercharge Cells is increased by 5 seconds.
  • 6-Piece: Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds.

Cheers, all!
The SWTOR Combat Team

Pyrotech and Advanced Prototype Powertech/Plasmatech and Tactics Vanguard Set Bonus Discussion | 07.13.2015, 06:52 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Pyrotech and Advanced Prototype Powertechs/Plasmatech and Tactics Vanguards.
Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Flaming Fist and Magnetic Blast or Shockstrike and Tactical Surge increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
  • 4-Piece: Flaming Fist and Rocket Punch’s heat is reduced by 2 or Shockstrike and Stockstrike energy cells is reduced by 2.
  • 6-Piece: Activating Flame Burst and Magnetic Blast or Ion Pulse and Tactical Surge will grant Combat Tech’s Critical Bonus making one of your next Energy Burst and Immolate or Cell Burst and Fire Pulse critically hit. This effect can’t occur more than once every minute.

Cheers, all!
The SWTOR Combat Team

Shield Tech Powertech/Shield Specialist Vanguard Set Bonus Discussion | 07.13.2015, 06:53 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Shield Tech Powertechs/Shield Specialist Vanguard.
Note: Our intent is to have set bonuses not increase survivability by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Heat Blast or Energy Blast increases damage reduction by 2% for 5 seconds.
  • 4-Piece: While Ion Gas Cylinder or Ion Cell is active, Rocket Punch or Stockstrike reduce the cooldowns of Neural Dart and Sonic Missile or Neural Jolt and Sonic Round by 2 seconds.
  • 6-Piece: Increases the duration of Oil Slick or Riot Gas by 3 seconds and the duration of Energy Shield or Reactive Shield by 4 seconds.

Cheers, all!
The SWTOR Combat Team

Sniper/Gunslinger Set Bonus Discussion | 07.13.2015, 06:54 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Snipers/Gunslinger.
Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Activating Explosive Probe, Ambush and Lethal Shot or Sabotage Charge, Aimed Shot and Dirty Blast increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
  • 4-Piece: Reduces the cooldown of Target Acquired or Illegal Mods by 15 seconds, and activating either ability restores 15 energy.
  • 6-Piece: Laze Target or Smuggler’s Luck now has 2 charges and its duration is doubled.

Cheers, all!
The SWTOR Combat Team

Concealment and Lethality Operative/Scrapper and Ruffian Scoundrel Set Bonus Discussion | 07.13.2015, 06:55 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Concealment and Lethality Operatives/Scrapper and Ruffian Scoundrels.
Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Laceration and Corrosive Assault or Sucker Punch and Brutal Shots increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
  • 4-Piece: Backstab and Lethal Strike or Backblast and Point Blank Shot’s energy cost is reduced by 2.
  • 6-Piece: Activating Shiv and Veiled Strike or Blaster Whip and Bludgeon will grant Enforcer’s Critical Bonus making your next Volatile Substance and Corrosive Assault or Blood Broiler and Brutal Shots critically hit. This effect can only occur once every minute.

Cheers, all!
The SWTOR Combat Team

Medicine Operative/Sawbones Scoundrel Set Bonus Discussion | 07.13.2015, 06:55 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Medicine Operatives/Sawbones Scoundrels.
Note: Our intent is to have set bonuses not increase HPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Activating a healing ability has a 15% chance to grant Field Medic’s Critical Bonus which causes your next Kolto Injection or Underworld Medicine to be a critical. This effect can only occur once every 30 seconds.
  • 4-Piece: Reduces the energy cost of Kolto Infusion or Kolto Pack by 2.
  • 6-Piece: Reduces the cooldown of Recuperative Nanotech or Kolto Cloud by 3 seconds.

Cheers, all!
The SWTOR Combat Team

Marauder/Sentinel Set Bonus Discussion | 07.13.2015, 06:56 PM

Hey everyone,
We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Marauders/Sentinels.
Note: Our intent is to have set bonuses not increase DPS by more than 5%. Please keep this in mind when posting your suggestions.
Current Level 60 Set Bonuses (for reference)

  • 2-Piece: Battering Assault or Zealous Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds.
  • 4-Piece: Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 3% for 10 seconds.
  • 6-Piece: Activating Ravage, Master Strike, Dual Saber Throw, or Twin Saber Throw will grant Weaponmaster’s/Challenger’s Critical Bonus making your next Vicious Throw, Furious Strike and Annihilate or Dispatch, Concentrated Slice and Merciless Slash critically hit. This effect can’t occur more than once every minute.

Cheers, all!
The SWTOR Combat Team

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