Curious How BioWare Created SWTOR Classes?

If you’ve ever wanted to know how BioWare created the SWTOR classes, you’re in luck. There is a special guest post series on StarWars.com from SWTOR lead designer, Michael Backus that tells you all about it. You can see Part 1 here, which talks about the Republic. Blakus has been on the SWTOR team for seven years now and if you’ve ever had any interaction with him, you know that he is really passionate about what he does and it shows. So it’s great to see that he is the one doing this guest post series because I’m sure it’s going to be good.

Here’s a snippet from part 1:

“So I’m going to do just that. I’m going to talk about the different classes in Star Wars: The Old Republic, but more importantly, about each class’s story arc. And by this, I don’t mean spoilers about their plots, but really, what we were trying to capture in each one. What was the fantasy? What did we draw from? What experience were we trying to give all of you who play Star Wars: The Old Republic?

I’m going to break this up into two parts. First, I’ll delve into the Republic, specifically: the Jedi Knight, the Jedi Consular, the Republic Trooper, and finally, the Smuggler. In part two, we’ll delve into the Imperial side of things: the Sith Warrior, the Sith Inquisitor, the Bounty Hunter, and to cap us off, the Imperial Agent.”

He goes on to describe each Republic class and So head on over to StarWars.com to read the rest of it and stay tuned for future installments.

Lisa Mason

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.