Most Star Wars fans will agree that the only thing better than watching Star Wars would be to actually be there yourself. This is why Star Wars games have tried for decades to create as much of a real, immersive experience as possible. They want you to feel like you’re really there. They want you to experience Star Wars. Star Wars: Battlefront is the most recent game to attempt to take us to a galaxy far, far away.
One of my favorite gaming/tech sites, Gamasutra tells us about how they captured the iconic look and sound of Star Wars in the game:
Released just a month before The Force Awakens made its theatrical debut, Battlefront tasked EA DICE with bringing Star Wars to life like never before. The challenge was clear: capture the essence of Lucas’ revered original trilogy and rekindle the romance after the bitter break-up that were the prequels.
The consensus among critics and fans is that the game succeeds in capturing the iconic look, feel, and sound of the iconic action setpieces from the film franchise. We asked DICE about the process of working with such a well-established and beloved property.
They go on in this article to break down the interview with DICE to tell us how it all happened.
“Of course, there are constraints and guidelines when working on something like Star Wars,” says Battlefront design director, Niklas Fegraeus. “However, we were given an incredible amount of creative ownership. One could easily imagine dealings with a massive property like this to be very formal and directed, but that was never the case.”
This is absolutely a must-read as it gives us more behind-the-scenes info on just how they made it happen and made the game as realistically iconic and authentic to the Star Wars franchise as possible.
Ultimately, says Fegraeus, it was a process that was as exciting as it was daunting, and it was one that the team relished from start to finish.
“I think my biggest takeaway is how costly, but also how rewarding, it is to really try and recreate something to this level of authenticity,” he says. “When you are aiming for such level of detail, all based on your deep love and respect for the source material…it’s very hard work, but also so incredibly satisfying to feel like you were able to give something to fans like yourself, enabling them to feel that instant familiarity and immersion.”