Author: Lisa Clark

Impressions of SWTOR from a WoW Vet: Part 2

Yesterday I brought you a write-up from a Reddit user on his impressions of game testing SWTOR. It seems the post was popular enough that he decided to write up a part 2. Since his initial impression of the game were mostly positive (for which he received some criticism), he has added some downfalls of SWTOR to his Part 2. A snippet: Some troll-being yesterday said that Voidstar was quote “an abomination” which is far from an accurate portrayal of the state of that particular warzone. Voidstar is kind of like Strand of the Ancients in WoW. You’ve got to either blast your way through a series of gates or you have to defend against people blasting their way through said series of gates. Just like Strand there’s a time limit on the game and if the attacker wins, when teams switch sides, the former defenders have their time determined…

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I’m Flip-Flopping on Star Wars: The Old Republic

“My biggest problem now with Star Wars: The Old Republic is that I recently switched my home computer to a Mac,” says Stephen Totilo from Kotaku. This is in the intro to his story of why he’s flip-flopping on SWTOR. All he needed to change his mind about TOR was to play it again for a second time. He says it was like playing a completely different game. He says his first experience was impaired by high expectations and that he is not usually a MMORPG player as getting enchanted with the one MMO can limit you from playing other games. He says, “I tried World of Warcraft for a weekend in 2007, had some fun, but ran away to save my time for real-life activities like playing video games that last less than infinite hours.” He had a chance to try the game again, at NYCC it seems, and…

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Can AoC survive The Old Republic?

Many people are talking about SWTOR and the impact it will have on other similar games in the industry. It’s been called a WoW-clone and a WoW-killer and there have been comparisons made to Rift and other MMOs. Just in time for another MMO comparison, Massively brought us an article that asks Can AoC survive The Old Republic? Massively says: Even if you’re heavily invested in other games, chances are good that you’ll at least try SWTOR, amirite? I myself will be moonlighting in a galaxy far, far away at some point, and while I don’t plan on making a permanent home there, it will likely take a chunk of my gaming time for a month or two. Truer words could not be spoken. Just about every MMO player I know wants to at least try SWTOR. Some if for no other reason than to stubbornly prove it’s not going…

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General impressions of SWTOR beta from a WoW veteran

One game tester posted today while the servers were down for maintenance about his impressions on the game so far. As a WoW veteran, he had some opinion about SWTOR so far. This is a great write-up on one person’s perspective from the game and what they have gotten out of it so far. Since so many people keep comparing SWTOR to WoW, it’s interesting to hear from WoW players who are getting to try their hand at SWTOR. A snippet to start: First of all, I’m a real sucker for animations. I think that, for MMOs in particular, the animations make or break a game. I have, for instance, played Rift and feel like the characters are stunted, wooden puppets without much range of motion. The attack animations in Rift (et al.) are boring and unimaginative to the point that, by level 10 you’re really hoping for something new…

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TORWars Interviews Daniel Erickson and Stephen Reid

Kay White had the privilege of interviewing Daniel Erickson, Lead Writer for BioWare’s Star Wars: The Old Republic at NYCC and allowed TORWars to print the story. I love Erickson and the fun and humor he brings to every interview or chat about SWTOR so I was definitely interested in giving this one a read. On Saturday at New York Comic Con, in between some hours of being shoulder-bumped by geek-crazed New Yorkers, I got to enjoy some minutes with Daniel Erickson, Lead Writer for BioWare’s Star Wars: The Old Republic. Mr. Erickson, with grace and animated humor, gave out details of the writing process, resolving questions that have gnawed at me since I played my first BioWare game, Dragon Age: Origins. He also discussed content balance, titles, voice actor availability, character surnames, and a skinny little bit about slave bikinis. You will need to head on over to TORWars…

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Darth Malgus Action Figure Coming From Hasbro

Are you a fan of Darth Malgus? Would you be enough of a fan to buy this action figure? Darth Malgus will now be an action figure, thanks to Hasbro. This is pretty cool news for any SWTOR or Star Wars fan and collector.  Stephen Reid tweeted a picture of the action figure this week. ToyArk.com announced at the Hasbro Star Wars panel that Darth Malgus will be available as Wave 3 of the Star Wars Vintage Collection this coming April. Since he is expected to be a major character in the game, this is fun and exciting news. On their website, ToyArk also has some great slideshows from the Star Wars panel and some other SWTOR and Star Wars related news. It’s definitely worth heading over to check out their slides and stuff.

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Zayne Carrick returns in Knights of the Old Republic – War!

At New York Comic Con, Dark Horse announced the next installment in the life of Knights of the Old Republic hero, young Zayne Carrick. Written by John Jackson Miller, Star Wars: Knights of the Old Republic: War begins in January! It’s explained on Faraway Looks: The Blog of John Jackson Miller: “The Jan. 11, 2012 release date is almost six years after the publication of Star Wars: Knights of the Old Republic #1 — but it’s set not long after the end of Knights of the Old Republic #50, and Zayne’s peace and quiet following that series is short-lived. He’s not a Jedi and the Mandalorians are invading — and with his homeworld of Phaeda under threat, Zayne’s luck holds true. He gets drafted!” He continues: “It really is a true jumping-on point. If you haven’t read any KOTOR comics at all — or if you’re a regular who’s read…

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NYCC 2011: STAR WARS THE OLD REPUBLIC Panel

It’s what we’ve all been waiting for at NYCC- the Star Wars panel! What kind of fun, exciting info is coming out of there today? Fans are hungry for info and NYCC attempts to give us anything new they can at Friday’s panel. Newsarama has been giving us the best coverage to come out of NYCC and has this to say about the Star Wars Panel: BioWare Austin’s Senior Community Manager Stephen Reid led the panel, joined by Game Director James Ohlen, Writing Director Daniel Erickson, and Cory Butler, Live Producer. They went on to provide an overview of the game (in case anyone in attendance actually did not know already) and Reid explained the backstory a bit.  “But we’re making an MMO, not a movie, and gameplay is very important to us as well,” said Reid.  Those of us following SWTOR already know all too well how important story…

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SWTOR Not a Threat to WAR

BioWare Mythic says WAR is not in any danger from SWTOR but will not be going free to play. With SWTOR bringing in some amazing numbers just before its arrival, it threatens to knock many other games out of the way as it approaches. But we also have to remember that this is not the first time EA has worked on an MMORPG.  Warhammer: Age of Reckoning is still there and BioWare Mythic VP Eugene Evans confirms it is not going anywhere anytime soon. He said “All of these games appeal to different people for different reasons. I’m very proud to be able to say that I’m running the studio that’s run Ultima Online for as long as it has – 14 years. Dark Age of Camelot just celebrated 10 years. We hope we can run these games for as long as there is player interest.” So it’s a definite…

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GDC Online 2011: SWTOR’s Georg Zoeller and Game Feedback

We’re getting closer to the SWTOR launch and we’re trying tokeep you updated on everything relevant and interesting about the game.  At this year’s GDC Online Principal Lead Combat Designer GeorgZoeller demonstrated some of the tools that the team uses to analyze playerfeedback and data, and then he explained how, through sophisticated technology,the team can make appropriate adjustments to the game as it wraps up betatesting and prepares for launch. Massivelycovered this story and it’s nearly 1,000 words of info on the game, much of itstraight from Zoeller himself.  Massivelysays: He detailed what content creationinvolved, starting with assets, including creatures (which can take up to manyyears of work), static geometry, dynamic objects, special effects, visualeffects, and animations. Testing has gone on for more than a year, and BioWarehas gone through several iteration cycles. Each time the devs test, they gainfeedback and make necessary improvements. This is interesting to anyone currently…

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