Author: Vulkk

SWTOR ExtraLife Event with Many Rewards

  Greetings, everyone! I will have the honor to host the first few hours of the SWTOR ExtraLife Live Eventon my Twitch channel Live. Start is ~16GMT or 8AM Pacific. It is organized by Unholy Alliance / Wookiee Mistake and PC_Podcast. The number of rewards, big and small, is unbelievable! For those of you who donate to the good cause more than $20, you will have a chance to win the incredible Sphero BB8 Droid, a real live toy, app-controlled. The requirement for Sphero was a $1000 total amount of donation to the team and it was already met! Next goal is $2000. If… no… WHEN this happens, a new item will be rolled again among the $20+ donations. You will have a chance to win an awesome huge SWTOR Custom Cartel Mega Pack 31 packs (contains packs from all 8 Cartel Store shipments). That’s not where Unholy Alliance and Wookiee Mistake draws the…

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SWTOR 4.0 Class Changes: Inquisitor and Consular (Video Overviews by Vulkk)

In the following 2 videos you can see and hear the details about the recent changes Bioware announced today for the Sith Inquisitor and Jedi Consular Classes in Knights of the Fallen Empire, the next Digital Expansion of SWTOR. Narrated and recorded by Vulkk. In a nutshell, players receive 1 new ability at lvl 61, reshuffle of active and passive abilities gained through leveling with no change of their effects (for now) and 3 new Utilities, 1 for each tier. Bioware’s short message and reasoning for these changes: With 4.0, we wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, we wanted to give them an additional way to escape peril, so we made Phase Walk available to them. All of the following notes are subject to…

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SWTOR 4.0 Class Changes: Bounty Hunter and Trooper (Video Overviews by Vulkk)

In the following 2 videos you can see and hear the details about the recent changes Bioware announced today for the Bounty Hunter and Trooper Classes in Knights of the Fallen Empire, the next Digital Expansion of SWTOR. Narrated and recorded by Vulkk. In a nutshell, players receive 1 new ability at lvl 61, reshuffle of active and passive abilities gained through leveling with no change of their effects (for now) and 3 new Utilities, 1 for each tier. Bioware’s short message and reasoning for these changes: Whether you prefer bullets, missiles, or just plain fire, Bounty Hunters and Troopers have something for you! In Game Update 4.0, we wanted to give all Powertechs/Vanguards a quick way to jump into the thick of combat or instantly catch back up to a fleeing target. To accomplish this, we made Jet Charge/Storm baseline for all Powertechs/Vanguards. Getting up in the enemy’s face isn’t something…

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SWTOR 4.0 Imperial Agent and Smuggler Changes (Video Overview)

In the following 2 videos you can see and hear the details about the recent changes Bioware announced today for the Imperial Agent and Smuggler Classes in Knights of the Fallen Empire, the next Digital Expansion of SWTOR. Narrated and recorded by Vulkk. In a nutshell, players receive 1 new ability at lvl 61, reshuffle of active and passive abilities gained through leveling with no change of their effects (for now) and 3 new Utilities, 1 for each tier. Bioware’s short message and reasoning for these changes: In Game Update 4.0, we wanted to increase the mobility of these formidable combatants in order to allow them to realize their full potential on the battle field, and to make them more difficult to kite. The new Knight/Warrior ability – Blade Blitz/Mad Dash – emphasizes this design intention, and Knight/Warrior players will find that they have an easier time staying on target…

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SWTOR 4.0 Knight and Warrior Changes (Video Overview by Vulkk)

knight and warrior changes

Video Overview and Analysis of Knight & Warrior Changes by Vulkk Bioware finally began releasing information about class changes in the next upcoming digital expansion Knights of the Fallen Empire. It’s scheduled for the end of October. In the embedded videos below you will learn more about the changes for Patch 4.0. In the Marauder and Sentinel video there is a slight note of personal opinion. This is my main class and I am 100% familiar and proficient with it. Knowing all current abilities and the state of the class, now and stretching way back to the pre-launch times of the game, does help a bit 🙂 Enjoy and don’t forget to leave a comment with your personal opinion for your favorite advanced class and discipline.

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SWTOR Basics: The DOs and DONTs for Beginners

A SWTOR Basics Guide, dedicated to Beginners, who just start their adventures in the game’s vast world. Leveling tips to make your experience smoother and easier. The video explains the most basic and primal things one should be concerned when starting their very first character and Playthrough in the massive SWTOR universe. The suggestions and ideas are global and most of them apply to both F2P and subscribers. There’s a little for everybody – PvE, PvP, exploring, crafting, gearing and more. Read the Blog Post about this video. It was published a few days earlier, giving you insights and some sneak-peaks into the script (adapted for a blog post, of course). First few minutes are for Class and Story choice and Crew Skills, after that we continue with the swtor basics of gearing, outfitting, GTN profits and in the end there is a little bit about colour crystals and PvP. If…

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Improve SWTOR Performance by Installing DirectX 9

Installing the old DirectX 9 on Windows 10 may sound weird at first, but let’s see what the reason is, shall we? It will very likely help Improving a lot your SWTOR Performance and FPS. Windows 10 comes packed with the newest edition of DirectX 12. Our favorite game SWTOR is created and still used only Directx 9. In order for it to display its beauty, the system needs to emulate al the DirectX 9 effects, which may slow it down and result in a poor performance. By installing the DirectX 9 package manually, we stop that process of simulation and allow our PC to use the original files the game is designed for, thus, in theory at least, speeding the process up. This installation wont make SWTOR run smooth and flawlessly, but it will likely boost it at least a bit. I have done this since the game’s launch in 2011 on multiple…

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SWTOR 3.3 Yavin 4 Stronghold Tour & Overview

In the video linked below you will have a chance to explore the full unlocked Stronghold of Yavin. It was released with SWTOR’s Patch 3.3 on July 22nd. The initial purchase is 2.5 mill credits or 2500 Cartel Coins. You can unlock 9 more rooms and areas for a total of 10. The price for all is 13 mill credits or 20 500 Cartel Coins. There are 16 hooks for a big decoration (centrepiece) and 2 starship hooks. Each room costs between ~500k and 2.5 mill credits or 2000 Cartel Coins, they also add between 25 and 50 new decorations for a total of 750. The initial unlock grants 250 decorations. To unlock this new Stronghold for your guild, you will have to pay the much higher price of 15 mill credits.

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SWTOR Knights of the Fallen Empire – Flashpoints and Operations in 4.0

Today Bioware released a new Blog-post on the official website. The information about upcoming changes to Flashpoints and Operations was not exactly the most welcomed one, but we can only hope it is for the best! Here is the post. If you are interested, check Vulkk’s analysis and overview of this article in the video attached at the end. Operations and Flashpoints in Fallen Empire I’m George Smith, Senior Designer in charge of Operations and Flashpoints and I am here to talk to you a little bit about what Knights of the Fallen Empire has in store for you. First, a little bit of a backstory about the current state of group content in Star Wars™: The Old Republic™. As you level your character, you have the opportunity to play through quite a few Flashpoints for gear and a break from your story. As you continue to play and progress…

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