Drew Karpyshyn Returns to Star Wars: The Old Republic!

Drew Karpyshyn interview

I can honestly say I never thought I’d be writing this post after Drew left SWTOR but he has recently posted some very big news on his blog. In true Drew fashion, he packed THREE big updates in this one post and if you don’t follow him or managed to miss this, here is the part you might be most interested in: Speaking of full circle, here’s the second piece of big news: as of this past week, I am back working at BioWare again! For those who don’t know, I spent over a decade with BioWare working on many award winning and fan-beloved games like Mass Effect 1&2, Knights of the Old Republic and the Star Wars: The Old Republic Online MMO. A few years ago I left BioWare to focus on my Chaos Born novels, but now that the trilogy is finished, I’ve decided to come back into the…

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Star Wars the Old Republic: Knights of the Fallen Empire Reactions

Star Wars the Old Republic Knights of the Fallen Empire Reactions

As you know, fans of SWTOR are excited for Knights of the Fallen Empire, present company included. It’s definitely time for something new and exciting to the game and we think this expansion is going to bring a lot of that. In fact, we expect it to also bring in new players as well as old players who have quit and decide to return. Of course, that is one of the purposes of a video game expansion and it’s an important part of a good game marketing strategy but that doesn’t mean it’s always effective or executed correctly. This time, we think Bioware has really put the right talent, time and attention into this expansion. Carbonite time skip, new story, new gear, new options… there is a lot to immerse yourself in with this one and people who play Bioware RPGs are most often looking for that story. They want…

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Announcing Knights of the Fallen Empire [Official] and Trailer

While news leaked out early about the new expansion, official word came today from As always, we’re here to bring you updates as we see them  and we were anxiously awaiting the trailer (scroll down to see for yourself). We are happy to announce our brand new digital expansion: Knights of the Fallen Empire! Knights of the Fallen Empire marks a renewed focus on BioWare-style cinematic storytelling in Star Wars™: The Old Republic™. Your character will become the Outlander, a veteran of the Great Galactic War who comes face-to-face with a new threat to the galaxy: the Emperor of the Eternal Throne. This expansion also raises the Level cap to 65, and includes the option to create a Level 60 character! This allows you to start fresh in Knights of the Fallen Empire and jump right into the new story content. We are also delivering this story content in…

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SWTOR Knights of the Fallen Empire LEAK


  For a brief time, accidentally displayed a page that was not meant to be shown yet. Be warned that the information  you are about to read and see might contain spoilers. For those still interested in reading, we introduce you to Knights of the Fallen Empire! “A man can have anything if he’s willing to sacrifice everything.” A new expansion is coming to SWTOR and this just might be the thing to revive the existing player base and bring old players back to the game once more. A third faction emerges and we will see some new content, new story arcs and much more. Beginning on October 27th, you will have access (free to all subscribers) to The Outlander, a vet of the Great Galactic War. You can experience a new player-driven story arc from the Bioware team. Knights of the Fallen Empire will feature Here is a…

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BioWare Writer Talks Gay Romances and Sexual Diversity in Gaming

swtor Gay Romances

BioWare’s lead writer and developer for Mass Effect and Dragon Age, David Gaider, has decided to address the popular topic of sexual diversity in video games. Gaider is a 16-year veteran of the RPG studio and he recently wrote for Dragon Age: Inquisition. He began his interview by going over his reaction after he learned that BioWare’s 2005 RPG Jade Empire would allow gamers to have gay romances. “I remember hearing about when they made that decision to put it in and I was floored,” Gaider told Video Game Sophistry. “I mean, I’m gay myself, so I felt it kind of odd when I heard about it, how shocked I was because I just never thought that part of my life had a role to play in work. Like I said, it just wasn’t done. I didn’t even really consider the idea, so when they made that decision it was…

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BioWare celebrates its 20th anniversary


BioWare celebrated its 20th birthday on Friday. Many fans were thanked via Twitter but I think we should be thanking them for making some of the best RPG’s in history. Can you believe it’s already been twenty years since BioWare began? Time definitely does fly by and we are looking forward to more of their amazing talents in the Star Wars gaming realm. What are some of your favorite BioWare games and memories from playing them?  

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IGN Slams the Haters

start menu for the new Star Wars Battlefront

“Yes, there’s no space battles, no prequel content, and no single-player campaign, but we’re not worried yet.” Fans are pretty upset that IGN seems to be backing Star Wars Battlefront and they slam the haters in this video, giving their opinions and stating they they are not worried about the game. They read some “demands” from fans who are already expecting specific things from the game and complaining about things that have not happened yet. Of course, some fans don’t side with IGN on this one and claim that IGN is just being paid off by EA/DICE. Paid to have an opinion? Hmm… unheard of in journalism! *sarcasm* That said, it doesn’t mean they are paid fanboys. Maybe they just like the idea of the game. They do have some good points, even if you don’t agree with the overall positivity. For example, they talk about the difference in games…

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Harassment of SWTOR Developers


Stop. Just stop for a minute. We like to have fun here. Sometimes we even like to push the boundaries. We are not strangers to controversy. That said, I read something incredibly disturbing today and we need to take some time to discuss it. This isn’t something that is entirely new. It’s a topic we’ve talked about before. It’s related to another topic I’ve talked about on a gamer podcast in recent months: swatting. It’s something we (the SWTOR community) need to talk about. This post on the SWTOR forums talks about recent harassment of SWTOR developers: Hey folks, I feel the need to make this post after some things happened yesterday. Yesterday, John made some posts communicating our views, and looking for feedback, around the state of Sentinels and Marauders. We knew going in that some of what we were going to say might not be what players wanted…

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How BioWare Built Enough Content to Fill The Old Republic


We know it’s not easy creating and operating a massively multiplayer online game like SWTOR. That said, it can be equally as difficult to keep it filled with enough content on a regular basis so that players do not get bored. Have you ever wondered how BioWare built enough content to fill The Old Republic and how they continue to give us great content again and again. Some of you might remember back in 2011 when BioWare designer Georg Zoeller did a talk at GDC Online about Star Wars: The Old Republic and explained how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development. For those of you who heard the talk, he goes on to explain how BioWare’s homegrown ‘HoloProjector’ spatial visualization toolkit was used in the day to day development of the game. It also helped the BioWare devs with decision making, content validation and…

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New member of the Austin Community team: Nick Avola

swtor Nick Avola

Meet the newest member of the Bioware Austin Community team  Nick Avola. He’s Holding a Thermal Detonator! Hey all! I wanted to take a moment to introduce myself as the newest member of the Bioware Austin Community team. My name is Nick Avola, and I have the daunting (yet exciting) task of playing third fiddle on a team directly involved in all areas of our games – from player feedback, to design considerations, to promotions, to communications, you name it. Much of my time will be spent scouring the forums, blogisphere, and social media platforms to track community sentiment on a day-to-day basis. I’ll be consolidating your comments and concerns into detailed reports, which will be disseminated regularly amongst the Community, Development, Leadership, and other key teams here at BioWare Austin. The sooner your feedback reaches the eyes and ears of senior staffers, the more accurately and effectively we can respond…

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