bioware

Gordon Walton’s Farewell Address

As we reported a few days ago, Gordon Walton is departing Bioware, to take on an executive producer role at Disney-owned social game studio Playdom. Yesterday Walton provided the community with a few words of his own outlining his reasons for departing BioWare and Star Wars: The Old Republic. Below you can read   Mr. Waltons farewell post from the official forums  (ripped from the forums and TorWars). “Thanks to all the well-wishers and even the haters. A few things I thought I’d mention. 1) SWTOR will be an awesome game! 2) Working at BioWare was my best experience in my 33 years in the games industry so far! It’s not a good company, it’s a GREAT company. 3) I wasn’t working at SOE when the NGE came out, and frankly I was adamantly against doing it. 4) I don’t hate the SWTOR space game or JtL, really! (Read the…

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The BioWare Method

At Last weeks DICE Summit, the BioWare Co-Founders Greg Zeschuk and Ray Muzyka gave a presentation to attendees entitled “The BioWare Method.” In this the doctors explained how it has been a long road to get to where BioWare is today, and share some of the knowledge they have learned through out the years in business. The most important lesson in releasing a successful game is recruiting and maintaining a strong team, and BioWare’s co-founders, Dr. Greg Zeschuk and Dr. Ray Muzyka, explain how it’s done. They alsoencourage long-term and forward thinking, always play games to continue learning, and maintain a positive team culture. One of the biggest components of keeping together a strong team is communication and honesty. Dr. Zeschuk and Dr. Muzyka admitted that Mass Effect 1 DLC didn’t go quite as well as expected, so going forward the Dragon Age and Mass Effect teams worked together to…

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Bioware developer pops the question in Minecraft

Although we are a few days past Valentine’s Day, here is a noteworthy wedding proposal that is sure to warm the hearts of female video game geeks everywhere. A Bioware developer decided to pop the “big question” to his sweetie who is also a Bioware developer. For him, though, getting down on one knee and whipping out a ring in a box was simply too cliche’ to be employed. So what is a game developer to do in this situation? Well, the answer is to propose marriage to his girlfriend in a video game of course. So using his Minecraft building skills, he decided to build a castle along with some special terrain to ask for her hand in marriage. And as you will see in the following video, it was all worth it. Via TorWars

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BioWare’s Gordon Walton Leaves To Join Playdom Austin

Yesterday EA  lost three heads from major studios Playfish and Bioware. BioWare Austin vice president Gordon Walton has left to take on an executive producer role at Disney-owned social game studio Playdom, while two founding members of Playfish, the social game developer EA bought in 2009, are also set to leave the company. EA said in a statement that it’s “business as usual”: “It is business as usual at all BioWare studios, where we remain committed to creating, delivering and evolving the most emotionally engaging games in the world,” concluded the statement. Electronic Arts is the parent company of BioWare, which also develops the Mass Effect and Dragon Age role-playing franchises. Mobsters and Sorority Life creator Playdom, recently acquired by Disney for a handsome $763 million, is among the top developers of social games on Facebook. A 33-year industry veteran, Walton joins the ranks of many respected stalwarts, like Playdom’s…

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BioWare founders on why corporate humility matters

A few month ago we posted the story of BioWare. Now doing the DICE Summit in Las Vegas this week, the Founders of BioWare; Ray Muzyka and Greg Zeschuk was honored in the gaming’s Hall of Fame for their contributions to the game industry over the past two decades. Venturebeat had a chance to sit down and speak about what the guys believe is the key behind BioWare’s massive success and to talk about their up comming games including Star Wars: The Old Republic. According to the doctors, their key to success comes from the corporate humility that is one of the foundations in their company philosophy. Muzyka and Zeschuk have a lot of old-fashioned values. They run their company as a meritocracy. They keep their promises. They communicate with a clear measure. They focus on quality. They are persistent in the face of adversity. In the interview below they…

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Greg Zeschuk: World of Warcraft established the MMO standards

Co founder of  BioWare Greg Zeschuk did a public Speaking at the DICE summit in Las Vegas yesterday. Here he confessed that World of warcraft has set the standards for any MMORPG. and that the developer’s own offering, Star Wars: The Old Republic, looks to it for “standards”. Furhtermore he doesn’t see SWTOR as a WoW-killer. The players will decide if SWTOR will become a succes: “It is a touchstone,” Zeschuk said of WoW, according to GamesIndustry. “It has established standards, it’s established how you play an MMO: “It is a touchstone,” Zeschuk told the audience. “It has established standards, it’s established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that’s pretty dumb. If you have established standards, WoW established them.” Zeschuk also admitted that it will be an “interesting challenge” to compete with…

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Bioware bringing sexy back

We tend to look at other upcomming Bioware games these days, as it gives a pinpointer to what we can expect of Star Wars: The old republic. About a year ago the official SWTOR forums was on fire with a discussion about same sex interaction ( you know when role players makes out). It seems Bioware is taking Dragon Age II to a new level when it comes to sex – it seems the ESRB description of the content reveals that at least one sex scene features implied fellatio! According to the ESRB: “During the course of the game, characters sometimes engage in sexual dialogue (e.g., ‘Why is it always about sex with you?’ and ‘Sailing is like sex. Do it wrong, and it’ll make you sick.’). Players can also initiate brief cutscene sequences in which couples (male-female or same-sex) are shown kissing and embracing one another in a bedroom…

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EA: Star Wars: Old Republic can be profitable with 500000 subs

World of Warcraft may have more than 12 million subscribers, but that doesn’t mean Star Wars: The Old Republic needs to surpass or even approach those sorts of numbers in order to be profitable. During a conference call yesterday EA CFO Scott Brown talked about the number of subscribers BioWare’s upcoming MMO Star Wars: The Old Republic need to be profitable – and according to his comments on a recent conference call: it’s 500,000. “At half a million subscribers, the game is substantially profitable, but it’s not the kind of thing we would write home about,” he said. “Anything north of a million subscribers, it’s a very profitable business.” Tackling World of Warcraft is certainly a daunting task. Achieving one million subscribers, though? That’s not in any way a given, but it’s most definitely an achievable number for a quality MMO — especially one carrying the Star Wars name. Brown…

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‘Dragon Age Legends’ hits Facebook ( Do we get to see SWTOR the Facebook game to? )

Registration for the closed beta trial is open for Dragon Age Legends, a new Facebook game from BioWare, the makers of Dragon Age: Origins and the upcoming Dragon Age II (out March 8). The game introduces the Free Marches, the primary setting for Dragon Age II. Players who complete specific goals in the Facebook game will be able to earn up to five exclusive items that can used in Dragon Age II, as well as the Jade Empire-inspired Death’s Hand Armor for their Dragon Age Legends character in the Facebook game’s open beta. Early buyers of Dragon Age II playing the beta can also get early access to the official launch version of the Facebook game, set for later in March. And those who buy Dragon Age II and log in before March 15 will get the Dragon Age Legends BioWare Signature pack the next time they log into the…

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SWTOR – The risky investment by EA

World of Warcraft is, without reason of doubt, one of the best successes on the market that, even though it has aged and should have been dead already (in theory only – because game rarely “live” more that 2 years). But WoW is still the leader, the moneymaker, the game that drives so many people crazy – destroys marriages, makes people rich and so on. And it keeps going. A hit MMO like that can be an huge thing for the investors on Wall Street. If a MMORPG has success, it can offer a certain degree of predictable revenue. For example, there’s a certain degree to which World of Warcraft subscription revenues are a sure thing each quarter for Activision Blizzard. Electronic Arts and BioWare are well aware of the stats, and they’re making sure their entrant in the genre is well prepared: EA is spending more money on the…

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