Bruce Maclean

Summer of SWTOR Update

Bruce MacleanFor just posted an updated Roadmap of what to expect in Star Wars: The old Republic this summer. The new release schedule, now that 2.8 (the end of the last roadmap) is approaching and looking very different than what was said in the last roadmap. Interesting they’re doing double fleet req/warzone comms but not valor. Not sure how I feel about this operation overhaul for 55 Operations, but if it gets more groups going to the end instead of stopping at the weeklies, more power to them. Unfortunately their decision to push back strongholds leaves us with a gap in terms of new content releases. Guess the name of the game now is patience. Check out the full forum post here, or our copy paste below: Hi again everyone! I’m here to provide an updated look at the upcoming Summer of SWTOR in light of our recent Galactic Strongholds…

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MMORPG – Interview w/ Jeff Hickman & Bruce Maclean

MMORPG.Com had the chance to interview Jeff Hickman & Bruce Maclean from BioWare, about Star Wars: The old republic. The article contains lots of new great info, and here is the most imortant information from the article put together by Thrives: *Both warzones and GSF will see updates, GSF in the form of new maps, new ship roles, and new ships, new Huttball arena (Quesh), will be a more vertical/three dimensional space to maneuver through. *Class combat team is very busy. *They offered the interview because of her previous article, the slightly negative F2P review posted here a few weeks ago. They disagreed, responses from player with no prior SWTOR experience were characterized as ‘generally super positive’, they have metrics to support this statement. Subscribers are their priority but they’re always looking for opportunities to improve the F2P experience. *Interviewer thought the tour stops weren’t a huge opportunity to ‘drop some…

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Blog: SWTOR Holiday Update by Bruce Maclean

Senior Producer Bruce Maclean have posted a new blog post updating the community on what’s going to happen in the SWTOR universe over the next few month. I have to say that this is a million times better looking than the initial Summer of Swtor blog. Only thing is no mention of Nightmare Modes. Hopefully this means theyre taking more time with those and will release them a long side something for everyone like a new small op. Here are some bullet points Ranked PvP Season 1 slated to start on 10/29 Ranked PvP web based leaderboards slated to start on 10/29 Freeing Up unused character names slated for 11/12 Next Bounty Contract week slated for 11/12 Double XP weekend slated for 11/27 Galatic Starfighter slated for 12/3 for subscribers Gree Event returns in December Makeb Arena slated for 2.5 Below is the full blog posts. You can read the…

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The Old Republic Insider – July 2013

  The Old Republic Insider for July 2013 is here! In this episode, we learn about upcoming game content as well as what we can expect to see on the market in the future. There’s a new event: The Bounty Contract Week which will take place monthly, at the beginning of the month. So if you happen to miss one- no worries, as you will get a chance again the next month. Also in August, comes Game Update 2.3 Titans of Industry. Here’s a snippet of what to expect from this update and the Czerka Corporation: WE ARE THE GALAXY’S MOST TRUSTED BRAND For centuries, Czerka Corporation has led the industry in weapons design, Droid manufacturing, biological research, and much more. Here at our facilities on the private moon, CZ-198, we consider ourselves the heart of the Czerka Corporation. With state of the art labs and dedicated, robust R&D teams, CZ-198…

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No news for SWTOR at E3 and no Cross-server PvP in game update 2.4

BioWare have  been wearing the nay hat this week, as they came with a few disappointments. First off  Bruce Maclean posted  an update on the official forums, stating that Cross-server PvP is not comming with Game update 2.4.  Major bummer for the ranked community: While the exact details of which features will make Game Update 2.4 are still being hardened I can definitely say that Cross-Server Queueing is not in the plan for it. We’ve taken a hard look at Cross Server Queuing in the past and accomplishing it is a *significant* challenge that would take a lot of time away from other things we are working on. Emphasis on significant. It’s not forever off the table but it’s not in the plan right now. Even though it is too early to share specifics I can say that Game Update 2.4 as it is being worked on right now has features and changes…

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