class

STAR WARS: The Old Republic – Class Changes: Carnage Marauder / Combat Sentinel

Eric Musco just updated the community about the upcoming changes for Concealment and Scrapper coming in Game Update 5.4.   Note: All changes below are currently in development and are subject to change before being released. Marauder Carnage Reduced the critical strike damage bonus granted by Sever from 15% to 10% Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3% Sentinel Combat Reduced the critical strike damage bonus granted by Saber Storm from 15% to 10% Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3% DevNotes: The Carnage/ Combat discipline was overperforming, so we reduced the effectiveness of two key passives to bring their DPS back in line with the target. Join the forum discussion on this post

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SWTOR Class Changes: Lethality Operative / Ruffian Scoundrel

Below are the upcoming changes for Lethality and Ruffian along with the notes from the SWTOR dev team on why they are occurring.   Note: All changes below are currently in development and are subject to change before being released. Operative Lethality Corrosive Assault weapon damage has been increased by 13.97% but it no longer triggers Toxic Blast damage Corrosive Assault no longer deals additional damage per poison effect. Instead, Corrosive Assault weapon damage now triggers additional damage from your periodic poison effects Toxic Blast now costs 10 Energy and deals 14.29% more damage Scoundrel Ruffian Brutal Shots weapon damage has been increased by 13.97% but it no longer triggers Sanguinary Shot damage Brutal Shots no longer deals additional damage per bleed effect. Instead, Brutal Shots weapon damage now triggers additional damage from your periodic bleed effects Sanguinary Shot now costs 10 Energy and deals 14.29% more damage DevNotes: The…

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SWTOR: Class Changes: Fury Marauder / Concentration Sentinel

Here are the changes for Fury and Concentration coming in Star Wars: The old Republic game update 5.4. Note: All changes below are currently in development and are subject to change before being released. Marauder Fury Increased the damage done by Bloody Slashes by 35% Sentinel Concentration Increased the damage done by Burning Slices by 35% DevNotes: The Fury / Concentration discipline only needed a small boost to bring it up to its target DPS, so increasing the damage dealt by Bloody Slashes / Burning Slices was all it took to do the trick. Join the forum discussion on this post

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SWTOR: Class Changes: Pyrotech Powertech / Plasmatech Vanguard

Eric Musco from Bioware has posted a list of the planned changes for Pyrotech Powertech and Plasmatech Vanguard commin in Patch 5.3. Check it out: Class Changes: Pyrotech Powertech / Plasmatech Vanguard | 06.21.2017, 08:06 PM Note: All changes below are currently in development and are subject to change before being released. Powertech Pyrotech Increased the Searing Wave damage bonus given by Superheated Flamethrower from 20% to 50% Reduced the burn damage of Incendiary Missile by 10% In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Missile by 10% Increased the critical damage bonus given by Firebug from 10% to 15% Vanguard Plasmatech Increased the Ion Squall damage bonus given by Pulse Generator from 20% to 50% Reduced the burn damage of Incendiary Round by 10% In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Round…

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SWTOR: Class changes: Nerf vs. Buff

Our bellowed community manager for Star Wars The Old Republic Eric Musco, took on the forums today answering an old question on nerfs vs. buffs off classes. Check it out: Any time that nerfs happen during Class balance, there is a common question we receive “Instead of nerfing , why not buff all of the other Classes up to their performance?” This is a really good question and we want to try to explain to you why we handle balance this way. From that thread, the main point you need to understand is that we balance Classes/Disciplines based on specific DPS, HPS, and DTPS targets. Now, those balance targets not only dictate Class/Discipline balance, but they dictate balance across all combat in the entire game. Every Mission, Operation boss, piece of gear, and more is all factored around those balance targets. Let’s say that our hypothetical target for Ranged Burst…

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SWTOR Discussion Topic: Class Changes This Summer

Eric Musco took on the official forums, and posted a  list of specs and classes that are up for some balances in patch 5.3 coming this summer.   Check it out: Discussion Topic: Class Changes This Summer | 06.07.2017, 10:06 PM Hey folks, As Keith mentioned in the roadmap, we want to start the process of having weekly discussion threads here on the forums. Let’s get this started with our first topic, Class changes starting with Game Update 5.3. Let us know what you think of the list! Are these the Disciplines you expected to see? Are any missing and if so which ones and why? The following is each Class/Discipline we are currently looking into changing. By Friday, we will begin posting in-depth threads on exactly what is happening to each Discipline. This will include whether they are being buffed or nerfed and why, along with the specific planned changes. These…

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Game Update 2.5 Class Changes

BioWare just released a lengthy news post explaining all the upcoming class changes players can expect with Game update 2.5. You can check out the full post here, or read out copy pate below: Game Update 2.5 Class Changes -10.17.2013 Hello there! We here on the Classes & Combat team wanted to take some time to keep players up-to-date on the changes we have planned for the upcoming Game Update 2.5. As always, these are subject to change, and we welcome your feedback. There are quite a few changes to go over, so with no further introduction, let’s dig in! Sith Inquisitor Madness In addition to previous effects, Devour now makes your damage-over-time effects uncleansable. This affects Creeping Terror, Discharge, Crushing Darkness, and Affliction. Jedi Consular Balance & In addition to previous effects, Psychic Absorption now makes your damage-over-time effects uncleansable. This affects Sever Force, Force Breach, Mind Crush, and…

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Official Forums Class Rep Voting Begins

Eric Musco posted a quick update on the official forums. He have now posted the polls for all Advanced Classes with their respective nominations! Head on over to your Advanced Class forum and be sure to vote!   Voting Links Imperial Assassin Juggernaut Marauder Mercenary Operative Powertech – only 1 candidate showed interest and has been elected Sorcerer Sniper – only 1 candidate showed interest and has been elected Repbulic Commando Guardian Gunsliner Sage Scoundrel Sentinel Shadow Vanguard – only 1 candidate showed interest and has been elected

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Official Forums Class Representatives Announced

Eric Musco posted an interesting update to the official SWTOR forums yesterday. We will now be getting class representatives for the forums. Each representative will only serve for a term and then new representatives will take their places so it ensures there is some balance and rotation. Class Representatives are player elected and will not be granted any special access to the BioWare team. They will be used to help Bioware staff provide more information and community involvement on the topic of classes within SWTOR. What tasks will these forum class representatives do? What Will They Do? Upon the Class representatives being selected, we will release a schedule. On each scheduled date listed, the chosen representative for each Class will make a forum post in their Class forum with the top 3 things they want to have answered or commented on. Our current plan is to do 4 ACs each…

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SWTOR 2.0 level 55 Class Abilities Video

The guys from the-old-republic.ru mailed us a bad ass movie showing off the new level 55 class abilities. There is no denying that the Russian guys have been quick capturing this video, so kudos for their work! Electro Net, Force Barrier and Double Saber throw look pretty awesome, and its great that agents and smugglers finally get real mobility. The sith sorcerer defensive bubble animation is also exactly how I’d imagine it–as the sith sorcerer uses all their energy to repel all attacks. Good stuff! Check it out below:

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