combat

TOR TV: The Inquisitor Takes You Through Athiss

Greetings good Sithizens and other lowly Jedi. Normally we make our Sith Inquisition posts here on Thursdays, but we just finished production on a very impressive video yesterday and we wanted to share it with all of you. This is a full playthrough of the Planet Athiss flashpoint from the perspective of the Inquisition’s Lord himself. We go through all three major bosses and get a basic grasp of the mechanics, as well as the trash and mechanics of the flashpoint overall. It’s just under an hour long, and brought to you in full 1080p eye bleeding quality. Feel free to ignore the chatter throughout the video, we were discussing the flashpoint, some basic mechanics, and other happening during the last day of beta, but I turned it down specifically so the audio of the flashpoint could be heard. You can find more great videos of The Old Republic Here!

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Choreographed Combat…sometimes

SWTOR will have choreographed combat… at least sometimes. But just what exactly this entails has many gamers confused. Can attacks be parried by moving out of the way? Is the combat already sequenced with the viewing of the “scene” shown once a character is already determined dead? Georg Zoeller attempts to clear up some confusion about this on the forums: “Ability. These kinds of abilities have multiple segments, each of which can hit or miss (which may give the target a window to escape…). That said, some of these abilities can be upgraded to root or stun, or the player can use other abilities before hand to set up the kill and make sure the target is not going anywhere. The whole system is rather complex and we’ve spend significant amounts of resources and time to balance visuals and gameplay – we don’t want to lock the player in place…

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Gear swapping in mid-combat? – No Says Georg Zoeller

While many MMOs have gear-swapping or weapon-swapping in combat, Georg Zoeller says that SWTOR will not. This has some fans unhappy but Zoeller explains the reasoning behind it: “Switching weapons to maximize stats is not the kind of gameplay we want to encourage. It’s tedious and not fun for the overwhelming majority of players, and since some players would feel compelled to engage in the behavior if it offered a benefit, regardless how tedious and unfun it was, we just disallow it, period.” Some are worried about what would happen if say, you were caught in combat without a weapon. Zoeller answers this as well: “It’s pretty much impossible to not have a weapon equipped. You’d have to work for that. Sure, you can unequip a weapon and not equip a new one, but there’s no compelling reason to do so .. even less outside in the wilderness where you’re…

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Georg Zoeller Clears Up SWTOR Combat Confusions

With everyone talking about SWTOR and few of us actually able to try out the game for ourselves, there have been some questions, confusions and misconceptions about certain aspects of combat. Principal Lead Combat Designer, Greg Zoeller addresses some of these on the official SWTOR forums. One issue was enemy behavior. Are those mobs just going to stand around waiting for us to kill them? Actually, they’re not! Zoeller says, “Enemies will definitely not just stand around waiting to be attacked, even though, in the end, that’s kind of their purpose in an MMO (they are enemies, after all).” He goes on to give some specific examples of what we can expect from enemy behavior: · They engage in a variety of activities when not in combat, which include patrols and overwatch over areas where that makes sense.· When traversing through hostile territory, it is usually a good idea to…

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Friday Update: Space Combat again

Another friday, another dev post from the team over at BioWare! This week, BioWare decided to focus (yet again)on their interesting addition of Space Combat to their highly anticipated Star Wars MMO: Star Wars: The Old Republic. You can follow the link to their uploaded video, which showcases some impressive cinematics and game play of ships blowing up other ships, although for fans who are craving some free-wheeling exploration, it does seem like these are more “guided” missions than just blasting out into the middle of space (and really, that’s a lot of work to do!). In the dev post, the team notes that there will be faction-based missions involving “epic space battles,” with the core focus on space combat. Those flight scenarios look pretty darn nice! Blast your way through asteroid fields, enemy fighters, and a variety of other obstacles as you encounter fast-paced Space Combat missions in Star…

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Sith Warrior Gameplay Compilation

The guys ( or is it one guy?) over at Redrancore made an awesome  gameplay compilation of all the sith warrior gameplay showed so far. It’s deffently worth a watch. In my next addition to a developing series of gameplay compilations, I’ve created a mash-up of the skills and acrobatics of the Sith Warrior class. As with my previous Jedi Knight Compilation, not all of the titles for the abilities are necessarily accurate. Any constructive criticism is, as always, welcomed! Feel free to leave questions or comments, and you may view the video below:

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Star Wars: The old republic GAMESCOM Day 2

The German gaming site – gamestar.de managed to film some decent footage of The Old Republic.Below is a Google translated snip from the article plus the movie: In Cologne on the gamescom there is Bioware’s highly anticipated online role-playing game Star Wars: The Old Republic to Preview. Michael Graf has looked at the demo, and played in the video with a Trooper – even if he had to create for themselves a real Storm Trooper. Michael’s impressions and the video with the scenes, see below or in our gamescom area.. Source

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Space Combat trailer!

If you are curious about Star Wars: The Old Republic’s space combat (let’s face it, who isn’t?), BioWare has posted a space combat trailer that will feed your need! Just as expected from the information that has been floating around the net, space combat does appear to be fast paced mission scenarios meant to give players a taste of something a little different than typical ground combat. While SWTOR won’t be releasing with the option to explore space in any sort of open format, BioWare has stated some possibility of future space gameplay. Check out the SWTOR space combat trailer and let us know what you think! Will you be hunting down these missions in game to get your chance to pew pew your way through space? Share your thoughts below.

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Space Combat Details

It seems that the German magazine PC Action has been released with details on the space combat in The Old Republic. And to say that the official forums have exploded over it is probably an understatement. The gist of it is that it seems that space combat in The Old Republic isn’t the X-Wing, Tie Fighter or even the Jump to Lightspeed type gameplay that everyone was hoping for, but rather more of an on-rails shooter meant for the more casual gamer. SWTOR-Station has the (translated, you might have to click the English flag first) details both on Space Combat as well as some further class details (nothing shocking there though). Here are the space combat details from SWTOR-Station: Sprace Combat reminds of  Rebel Assault We call this gameplay “tunnel shooter”. That means there are especially designed levels which make you follow a certain path. The player has a range…

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BioWare Announces Space Combat for SWTOR

A big question among SWTOR fans has been, will the game feature in space combat? That question has been answered at this year’s San Diego Comic Con with a very big “YES!” First, thank you to all of you who participated in our Comic-Con Reveal mission! While we didn’t quite make the numbers, we definitely saw how excited the community is about this and how everyone came together. After all of that, there’s no way we could hold back with our special reveal at Comic-Con!If you’ve been following the news coming out of the Star Wars™: The Old Republic™ panel at Comic-Con International, you’ve heard the announcement that we will indeed have Space Combat as part of the TOR experience! But what does that mean? Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various…

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