Damion Schubert

Damion Schubert Former SWTOR Dev on Loot Boxes

With all the controversy about EA’s business model for Star Wars: Battlefront 2,  former SWTOR developer Damion Schubert offer some insights on the hated lootboxes. The whole conversion can be found on twitter and in our copy pate below: Damion Schubert was the Senior Designer/Lead Designer/Director of Microtransactions Design at SWTOR (May 2006 – October 2014). He was responsible for initial conception and design of key new F2P, monetization features, including random pack design, dye mods, minipets, player vehicles and animal mounts, and player housing (according to his Linkedin profile) Let’s talk lootboxes, and how annoying it is to watch AAA publishers fuck them up from the perspective of someone who has to design to them. (1) I’ve been working in Free-to-Play games for 4 years, and loot boxes are pretty crucial to that business model working. But it *is* possible to do them ethically, and they are super easy to fuck up….

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Q&A session from community Cantina – Seattle, August 31

Redna and chill from  ootinicast.com went to the Community Cantina held in Seattle on Saturday evening, 31 August 2013. There they had the chance to sit in on the Q&A session featuring Amber Green (Live Services Specialist) and Eric Musco (Community Manager)  and Lead Designer Damion Schubert. The Community Cantina in Seattle might have been the  biggest cantina ever, with more then 300 people in attendance. Therefor they had to  split up the whole thing, including Q&A, into two parts, and the second round barely got everyone in who was still in line.  The Q&A transcript also includes some questions that was asked afterwards that weren’t part of the formal Q&A. Check ot the snippet below, and read the whole ting over at  ootinicast.com  Q: Why not more playable species, like Nautilans? A: Each species takes tons of time to develop for all the options, moves, and so on. Because Cathar sold well, they are in…

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SWTOR Cartel Coin Card Availability Update from Damion Schubert

Have you tried to buy any SWTOR Cartel Coin cards yet? Have you ran into any problems? DamionSchubert, SWTOR Lead Designer came into the forums yesterday to give us an update on the Cartel Coin card availability. This is actually a very useful post for anyone who plans on purchasing these since there has been a lot of confusion surrounding them both now and before they even launched. The post from Damion in the official forums reads: Current Status: Walmart. Physical cards are available in many Wal*marts. You may want to call ahead, they’ apparently sell out very quickly. Best Buy. You need to find a Best Buy with a Pre-order Kiosk. On that Kiosk, search for “Star Wars Old Republic” and you should see a 2400 cartel coin offering. Print a receipt, take it to the register, and they will print out a code for you. There are no…

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BioWare on Grade 7 Ship parts costs

With Game update 1.6 new Heroic Space Missions saw the light of the day, and with that also new tier 7 ship parts. These are of course supposed to help players complete these new challenging missions. To get these new upgrades you need to spend hundreds of Daily and Fleet Commendations or just purchase them on the Cartel Market. This have off course sparked a huge debate with players crying “Pay 2 win”. Today  Community Manager Joveth Gonzalez made a forum post with feedback from Lead Systems Designer Damion Schubert indicating that BioWare is looking for solutions to reduce the gap between the two paths: Hi everyone, I’ve spoken to the design team about the issue of Grade 7 ship upgrades and the cost in game (resources and time) versus the cost on the Cartel Market, since this concern was raised by a number of people on our forums. Our Lead Designer for the game, Damion Schubert, has this to say: Unfortunately, there…

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SWTOR F2P & Future content interview with Damion Schubert

Dulfy had the opportunity to interview Lead Designer Damion Schubert regarding the F2P option launching yesterday. Dulfy was good enough to take questions from the readers of her blog. reading through the interview I found some of the most interesting key points to be: Armor dyes seems to be in the pipeline No new items to the VIP/Collectors Edition vendors Cathar race will be by purchase only Returning events (i.e. sell your rakghoul items now before the word gets out) Check out the full interview over at dulfu.net or read our small snippet below: What was the biggest challenge in converting such a massive MMO into a FTP model? It would have to be giving away as much as humanly possible to our free to play players, while still ensuring that our subscribers felt like they were getting a great value. Both populations of players are a key component to Star Wars: The Old Republic’s path forward,…

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Developer Update: Free-to-Play Option by Damion Schubert

With Free-to-Play going live later this month,  Lead Designer Damion Schubert posted a Developer Update  discussing what  players should expect when Game Update 1.5 and FTP goes live. As a follow up forumpost by Joveth Gonzalez, it’s  pointed out that Schubert’s blog post was written a few weeks ago, so if it reads that way, that’s why.  The point of the blog still stands though, and assures that people who are subscribers now, won’t  lose anything if they stay subbed when FTP launches. A thing that stands out in the article is that the minimum purchase from the web store needed to become a Preferred Status Player is $4.99. Read the whole post over at swtor.com or read our Copy pate below: Developer Update: Free-to-Play Option Greetings and Salutations! Our scheduled launch for the Free-to-Play option for Star Wars™: the Old Republic™ is approaching quickly. The team developing this option has been working hard to hit this date,…

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GDC Online 2012: SWTOR’s Damion Schubert Dissects Story as a Mechanic

This is a spinoff of the story we just recently brought you from Gamasutra but it goes back to the original source, Damion Schubert and what he has to say about SWTOR and story as a mechanic in the game. It’s definitely a different approach than other MMOs have taken at the game mechanic and we know how important BioWare places their storyline so if anyone could pull it off, we suspect it would be them. However, I bet no one knew exactly how hard it would be to pull it off and to sell it to the gamers. At the Game Developer’s Conference right here in Austin, Schubert talked about this challenge in more detail. Massively had a nice story covering what Schubert says at the conference and their own take on it. Massively reports: At the Game Developers Conference in Austin, Texas, this week, Schubert spent an hour explaining the…

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BioWare Says LFG System is in the Works

The group locator system in SWTOR can use a little work. Okay, actually… it can use a lot of work. A group finder or LFG system is very important in MMORPGs where it is an essential part of the game. There is nothing more annoying that wanting to do a quest or group phase and having to sit around spamming in the general chat channel looking for people to help you out. This is boring and time-consuming and it can be frustrating enough to affect the overall appeal of the game. This is why BioWare says they are already in the works on an improved LFG system. GameZone reports how BioWare says this is high on their list of features to add to the game: “Improving our LFG system is high on the list of features that Systems Design wants to add to the game,” said BioWare’s Damion Schubert. “We…

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TORWars Interview: SWTOR’s Damion Schubert Reveals New Game Details

Our buddies over at TORWars have an excellent exclusive interview with SWTOR Principal Lead Systems Designer Damion Schubert that includes some great new game details. This is an exclusive chat with Schubert that you will not find anywhere else online and it has some pretty juicy details along with the usual “we can’t talk about that” answers.  Here are some examples of what they ask: What system are you most looking forward to watching a million players get their hands on and why?What game system has been the most challenging to get just right? Did any system come together more easily than you expected?Could we get some more information/clarification on the way the individualized loot bags work in Flashpoints and Operations?Any update on the Twi’leks as armor-wearing classes? We heard about issues with lekku and helmets. Is creative lekku tucking being implemented? What’s the verdict?Have any fabulous ideas been moved…

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Friday Update: Maps

In this weeks friday update Damion Schubert writes a Developer Blog update on Maps. The official forums are in total rage over this update, so if you’re interested in the drama check that out. The article is actually pretty decent, and outlines how much we as players rely on the map. What most players are looking for on their map are missions. We want to ensure players can find all of the cool stuff that our worldbuilders put into the world, so every mission has one or more icons on the map that show you where to go. Moving your mouse over an icon shows you which mission is satisfied in that area, your progress in that mission, and a rough area where mission objectives can be found. Read the full developer blog post here. FTWBroadcasting also made an awesome video about the update, check it out below:

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