Developer Blog

SWTOR Season 10 Ranked PVP Rewards

Here is the latest blog from the SWTOR devs over at BioWare Austine. This one is outlining the rewards for Season 10 Ranked PvP. Greetings PvPers! Season 10 of Ranked PvP is set to end with the launch of Game Update 5.10.1. Just as a reminder, after Season 10 ends all Season 9 tokens will be converted into credits. This will be your last chance to redeem these tokens, don’t miss out! Season 10 marks the first time that cross-faction play has been a part of Ranked PvP. With more competition comes a couple of changes to how we breakdown rating tiers. First, each tier now has different rating requirements for Solo and Group play. This is due to overall rating differences between these gameplay types. Second, rating requirements across the board have lower requirements so be sure to double check where your characters fall! Another change you will notice is…

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SWTOR – Road Map 2017

BioWare released a new developer blog on what’s ahead in 2017. Check it out: Hi everyone, Our Star Wars™: The Old Republic™ Team has been very busy reviewing all the areas of the game and has built a vision that we are eager to share with you in this Roadmap. We gathered suggestions directly from our players and influencers, gained insights from comments on our forums and those of our fan sites, and received lots of feedback from conversations at our Cantina events! This SWTOR Roadmap offers insight into our direction for the game starting with our ‘Summer of SWTOR’ activities beginning June 13, 2017. Plus, the Roadmap covers all our plans including what areas of the game we are focusing on, areas targeted for quality of life improvements, and plans for overall gameplay changes. I have included a section about Communication and how we plan to keep you informed…

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SWTOR 5-year Anniversary is Today

Today marks the 5-year anniversary of SWTOR! If you haven’t caught it already, Ben’s Producer letter along with the 5-year collage are now live, Check it out below or over at the official SWTOR Website Thank you for a Fantastic Five Year Saga… By Ben Irving, Producer, BioWare Today, Star Wars™: The Old Republic™ is celebrating its five-year anniversary…and it is hard for me to believe that I am the one with the honor of writing this – the Five Year Anniversary Producer’s Blog. I started on this project six years ago, excited, enthusiastic and energized – this was the realization of a goal I had pursued for years. I knew fate had smiled on me when I became part of the BioWare team I had admired for so long, working together with the amazing team at Lucasfilm to create a game in the Star Wars™ universe, the most beloved…

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SWTOR Celebrating Our Five Year Saga

Director of Design at Bioware, James Ohlen, has posted a new blogpost containing an infographic celebrating 5 years of SWTOR. Star Wars™: The Old Republic™ celebrates its fifth year, December 20, 2016 – thanks to you, our fans. We started on this journey ten years ago. Our vision was to build a game that would give gamers, who are Star Wars™ fans, the experience of stepping into the Star Wars universe at the center of their own saga. And it did. We built the largest Star Wars universe ever and then brought it to life online. We wanted to give fans the chance to become a Jedi, a dark and deadly Sith Lord or a snarky Smuggler. We wanted to bring our love of this great IP to life in a way that let players shape their own story making meaningful choices along the way that made the experience your…

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SWTOR: Introducing Weapon Tunings

BioWare posted a new blogpost on a new feature in the game: Weapon Tunings. This can be used to customize your weaponry, creating a brilliant visual flair on the weapon itself! If you want to equip a Weapon Tuning the first thing you’ll need is a weapon with an available Tuning Slot. Weapons that have a Tuning Slot come from many different sources including the Cartel Market, PvP, Operations, Reputation Vendors, Flashpoints, Heroics Missions, and Crafting Recipes. Be sure to check if your Weapon has a Tuning Slot! Next, you’ll need a Weapon Tuning. They are currently only found in Cartel Market Packs. The first Weapon Tuning, Lightning, is available in the Plunderer Pack which launches alongside Chapter XIII: Profit and Plunder. Once you’ve got a weapon with an open Tuning Slot and a Weapon Tuning, combining the two is as simple as making any other modification to your weapon. First, CTRL+Right-click…

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SWTOR Dev Blog: The Eternal Championship

The SWTOR team has published a blog post regarding the  upcoming Eternal Championship comming in Game update 4.4.: Welcome to the Eternal Championship, a new daily experience that will pit players against some of the galaxy’s most notorious fighters. Below Zakuul’s sparkling exterior lies The Arena Grand, a decadent venue where citizens of the old world indulge their basest desires as spectators of brutal gladiatorial events. One such event is Mayhem, where beginning with Game Update 4.4 “Profit and Plunder” players may compete to earn the title of Eternal Champion. The Eternal Championship is a solo-able PvE experience that will be available to all players who have played up through Chapter IX “The Alliance” of Knights of the Fallen Empire. By traveling to the Platform 6 Cantina on Zakuul and speaking with fight master Dominaire, players may enter Mayhem at the Arena Grand. There they will fight through multiple rounds of increasingly…

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Introducing the Alliance System in SWTOR

BioWaer Designer Matt Pucevich posted a detailed blog on the alliance system within Star Wars: The old Republic, Knights of the fallen Empire. Check it out: 10.20.2015 Introducing the Alliance System Be it the cheeky Astromech Droid, the stalwart Wookiee partner-in-crime, the ambitious upstart apprentice that is yours alone to mold, or any of the other 40-odd characters found in Star Wars™: The Old Republic™ to-date; we all know and love our Companions (especially the chronically under-appreciated ship droids!). Companion characters have always been a big part of our personal stories, and with the upcoming release of the new Digital Expansion, Knights of the Fallen Empire, comes an even deeper focus on characters and storytelling. For this reason it only makes sense that we would seek to include our beloved friends (especially the ship droids!!) in that experience. Knights of the Fallen Empire has given us an excellent opportunity to take stock of…

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Developer Blog: Fallen Empire Core World Changes

BioWare posted a bew blog post detailing the changes to core worlds with the Knights of the Fallen Empire. Check it out: Drawing inspiration from the success of last year’s 12x XP boost and the more recent Epic Story XP Boost, in Fallen Empire we’ve altered the core leveling experience from 1-60 for all players, making it quicker and more story-centric. Our goal is to create a tighter leveling experience that alleviates the fatigue associated with having to complete dozens of Missions per planet and that allows players to focus on the core storylines of their characters and companions amid the backdrop of the Great Galactic War. To accomplish this we’ve established a new critical path, reducing the number of Missions players are required to complete in order to progress along with an adjusted experience curve. Additionally we’ve made a number of changes to Heroic Missions and re-classified Missions not considered…

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New SWTOR Story dev blog: Brothers

BioWare published a new story blog on the swtor website details Thexan and Arcann. These a the two guys from the Fallen Empire trailer. Check it out below: Brothers Today, I watched my face burn. The skin cracked and curled as fire seared away the moisture. Charred flesh retreated from the heat and shriveled into a huddled black mass. One blue eye, identical to my own, held me in place–made me watch. In an instant, it was the face of a stranger. And we were no longer twins. The memory tugged at my hand, pulled it to my cheek. I was startled by the smoothness that met the pads of my fingertips. My brother’s phantom grip still clutched my arm. I felt the bones beneath his skin reach out, try to escape the pain, and fail. Arcann had writhed for hours before sleep granted him mercy. My own bed remained empty….

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SWTOR Dev Blog – Vacation

BioWare posted a new short story called Vacation and features the upcoming companion Nico Okarr: Vacation Even by Outer Rim standards, the Sarlacc and Loaded cantina was considered the end of the line. Smoke sullied by the stench of bodily fluids and putrid food assaulted the nostrils. Except for a flickering sign above the bar, it was dark and muggy. Sand carpeted the floors and seats. Customers didn’t frequent the Sarlacc–only regulars–the same five sorry slobs who sat in the same chairs, drinking the same drinks, and mumbling the same woes day in and day out. Under normal circumstances, a man like Seamus Kaldo wouldn’t send his servants to such an establishment, much less visit himself. But the trail had led him here and Seamus was in too deep to stop now. No one had looked up when they entered. Unless provoked, the Sarlacc’s finest were content to keep their faces…

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