BioWare have released a new Developer Dispatch regarding the upcoming contents that will be added to the game with update 1.5. In the video, Associate Designer Matt Pucevich and Senior Development Director Bruce Maclean talk about Explosive Conflict Nightmare Mode, the new Section X daily mission area, aswell as the new world boss + phat lewt. Check it out below:
Check out the latest Star Wars™: The Old Republic™ Developer Dispatch to get a first look at the story behind Game Update 1.5: HK-51 Activated.
Watch as they discuss the dangerous missions that await you in the new Section X area on Belsavis. Discover how you can embark on a galaxy-spanning hunt for clues on how to unlock one of the most deadly Assassin Droids, the HK-51 Companion! Take a sneak peak at the final pieces of the Dread Guard gear set and see a rare new mount that your team can earn by taking on Operation: Explosive Conflict in Nightmare Mode!
With only 5 weeks to go, we can finally play you the main theme song from Star Wars: the old republic. I’m not totally sure if this is considered a leak or not, as it is so many places on the net right now. I also believe it has been used in some of BioWares own video documentaries.
If you are really into the whole music thing as I am, I recoment you to check out the documentary “Music of Star Wars the old Republic“. We have embedded it in the bottom of this post. Check it...
This Friday update is not yet up, but yesterday Gamespot posted Developer Dispatch Video featuring the Bioware team going into some more detail on the companion system. Some of the details include changing a companions combat behaviour, tweaking appearance, and unlocking new story lines and companion quests through gaining their affection.
Following last week’s April Fool’s joke, it looks like BioWare decided to make today’s dev blog entry on the Star Wars: The Old Republic site an in-depth and interesting read. Principal Lead Combat Designer Georg Zoeller has given players an update on the game’s Advanced Classes, and he covers everything from skill trees to improvements that have been implemented through game testing.
Players will choose their advanced class at level 10, and each base class offers two advanced class choices (i.e., the Smuggler will need to select either the Gunslinger or Scoundrel as her advanced class). Each advanced class provides two exclusive skill trees and shares a third tree with the other (non-selected) advanced class.
Zoeller also covers how the team makes these important class-changing decisions. He shows off a couple of images from their metrics system that feature death details and character movement on Ord Mantell. Of course, the community team keeps an eye...
It’s a full Star Wars: The Old Republic Fan Friday this week and along with the usual updates with fan art and forum fun there is also a very cool Developer’s Corner that shares a bit about ship design. Anyone who has every wondered how concept art is created needs to check this one out.
This week the Art Team is pleased to share a step-by-step demonstration of how a piece of concept art is created for The Old Republic. Senior Concept Artist, Ryan Dening, will give us a break-down of the process involved and some of the thinking that went into this particular concept.
Even as cool as that update is, it still isn’t the star of this show! Also released today is a video Developer Dispatch that discusses how the team designed SWTOR for the Jedi. Learn more about the Jedi classes and what it takes to make these iconic wielders of the force come alive in game.
Guided by the Light Side of the Force, the Jedi are the ultimate defenders of peace, justice, and...