Developer Dispatch

Developer Update: Spoils of War

Game update 2.8 Spoils of War is now live, and with it, BioWare posted 3 developer updates and a developer blog.  in These designer Chris Schmidt, PvP Designer Alex Modny, Lead Flashpoints and Operation Designer George Smith and Associate Producer Andrew Horwitz ( many new names here? ), outlines what to expect with the new update. You can read them all in there original form over at the official Star Wars: The old Republic website here and here, or you can read it all below as we have shamelessly copy pasted it all for you viewing pleasure.   Developer Update: Spoils of War 06.09.2014 With Game Update 2.8: Spoils of War right around the corner, the developers wanted to give you some more details about some of this update’s major features. We hope you are as excited as we are to reap rewards through Story Mode Operations, Galactic Starfighter, Warzones,…

Read More

Star Wars™: The Old Republic Insider™ Video — May 2014

Watch the latest SWTOR Insider Video, now live, as Producer Jack Wood and Community Manager Eric Musco offer an inside look at the latest exciting news for Galactic Strongholds Digital Expansion, Season 2 of Ranked PvP, Cartel Market and more!   Darth_Wicked from Reddit discover something interesting. At around 00m36sYou can listen Jack Wood talking about the new Homestead on Tatooine and you get to see a couple of new Sandcrawlers that are not currently in the game. Starting to wonder if the above is related to the planetary Guild conquest thing or if our homestead on Tatooine will be an actual Sandcrawler What do you guys think that’s all about?

Read More

Developer Dispatch: HK-51 Activated

BioWare have released a new Developer Dispatch regarding the upcoming contents that will be added to the game with update 1.5. In the video, Associate Designer Matt Pucevich and Senior Development Director Bruce Maclean talk about Explosive Conflict Nightmare Mode, the new Section X daily mission area, aswell as the new world boss + phat lewt. Check it out below: Check out the latest Star Wars™: The Old Republic™ Developer Dispatch to get a first look at the story behind Game Update 1.5: HK-51 Activated. Watch as they discuss the dangerous missions that await you in the new Section X area on Belsavis. Discover how you can embark on a galaxy-spanning hunt for clues on how to unlock one of the most deadly Assassin Droids, the HK-51 Companion! Take a sneak peak at the final pieces of the Dread Guard gear set and see a rare new mount that your…

Read More

Star Wars The Old Republic: Main Theme

With only 5 weeks to go, we can finally play you the main theme song from Star Wars: the old republic. I’m not totally sure if this is considered a leak or not, as it is so many places on the net right now. I also believe it has been used in some of BioWares own video documentaries.  If you are really into the whole music thing as I am, I recoment you to check out the documentary “Music of Star Wars the old Republic“. We have embedded it in the bottom of this post. Check it out!

Read More

Friday update: SWTOR Dev Blog – Advanced Classes Update

  Following last week’s April Fool’s joke, it looks like BioWare decided to make today’s dev blog entry on the Star Wars: The Old Republic site an in-depth and interesting read. Principal Lead Combat Designer Georg Zoeller has given players an update on the game’s Advanced Classes, and he covers everything from skill trees to improvements that have been implemented through game testing. Players will choose their advanced class at level 10, and each base class offers two advanced class choices (i.e., the Smuggler will need to select either the Gunslinger or Scoundrel as her advanced class). Each advanced class provides two exclusive skill trees and shares a third tree with the other (non-selected) advanced class. Zoeller also covers how the team makes these important class-changing decisions. He shows off a couple of images from their metrics system that feature death details and character movement on Ord Mantell. Of course,…

Read More

Developer Dispatch: Designing the Light Side

It’s a full Star Wars: The Old Republic Fan Friday this week and along with the usual updates with fan art and forum fun there is also a very cool Developer’s Corner that shares a bit about ship design. Anyone who has every wondered how concept art is created needs to check this one out. This week the Art Team is pleased to share a step-by-step demonstration of how a piece of concept art is created for The Old Republic. Senior Concept Artist, Ryan Dening, will give us a break-down of the process involved and some of the thinking that went into this particular concept. Even as cool as that update is, it still isn’t the star of this show! Also released today is a video Developer Dispatch that discusses how the team designed SWTOR for the Jedi. Learn more about the Jedi classes and what it takes to make…

Read More

Friday Update: Music & Sounds of The Old Republic

 This friday update gives us an incredible Developer Dispatch about the making of  music for Star Wars: The old republic. The movie also shows lot’s of new in game footage that I can imagine we will see tons of dissection of over the next few weeks. The emotional experience of Star Wars™ comes to life in new music created exclusively for The Old Republic™. From soft melodies that ring in the forest of Alderaan to the magnificent booming of a battle scene on Ord Mantell, a talented team of composers, musicians and developers came together to create a magical score for the game. Watch Developer Dispatch: Music of The Old Republic to see what goes into weaving the familiar Star Wars riffs with a new original score. And learn how music impacts the thrilling moments in video games as well as movies. You can watch the whole movie below: Sticking…

Read More