Bioware need your feedback on Strike Fighters

Posted by on May 29, 2015 in Galactic Starfighter | 0 comments

Alex Modny took on the official forums, asking for feedback on Galactic Strikefighter expansion, beginning with the Strike Fighter class: Let’s talk about Strike Fighters | 05.28.2015, 08:36 PM Howdy Flygirls and Flyboys! I’ll be blunt. Strike Fighters need lots of love. The original design is that they are the Jack-of-All and Master-of-None but they have filled out this role too well and because of it are rarely a compelling option. We want to talk about how Strike Fighters can be made into a good option to bring in any match, by any skill level. We have some ideas of what we want to do with them but because this community is always very impressive with communication and feedback we want to get your thoughts on what you think is the best course of action. We know there are some fantastic threads and posts aplenty that already covered this information but we want to consolidate and create a focused discussion. We want to set expectations though. This is just about gathering feedback and creating a focused discussion on which to possibly make changes based off of. Just a heads up and Musco made me say it So! What are your pet peeves about Strike Fighters? If you could only pick one section to buff would you choose to improve their Maneuverability, Secondary Weapons, Primary Weapons or Defense? Or something different? What would make them more effective in both game modes? Looking forward to hearing everyone’s thoughts! You can contribute to the discussion here on the official...

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GSF Changes in 3.0: Requisition Gain Increases; No New Maps or Ships

Posted by on Oct 8, 2014 in Galactic Starfighter, Shadow of Revan | 0 comments

BioWare posted an update on the official forums today, letting us know, that there will be no new maps or ships coming with Shadow of Revan. Personally I’m not that surprised about this, as this game update came between major game expansions. I also feel space PVP have enough maps that the lack of new ones isn’t a big deal. What Galactic starfighter nees are some new game modes. There’s so many cool things they could do, it’s such a waste of potential to only have node capture and deathmatch. Anyways. Check out the new here, or below: Howdy Space Jockeys! I wanted to pop in and let y’all know that there aren’t going to be any new maps or ships for GSF in 3.0. However, we are making a change to the Requisition curve in that all the Requisition rewards are getting a permanent boost. Remember though (because Musco would kill me if I didn’t say this) that this change is subject to testing and not final in any way. Here is a list of the changes for the Requisition that are going into 3.0 as of right now: Fleet and Ship Requisition Increased In-Match Reward Calculations Fleet Requisition Multiplier increased by 50% (0.1->0.15) Requisition Objective Control Attacking Multiplier increased by 50% (60->90) Requisition Objective Control Defense Multiplier increased by 50% (0.2->0.3) Requisition Objective Destroy Defense Multiplier increased by 50% (0.3->0.4) Requisition Participation Multiplier increased by 50% (0.15->0.2) Quest Rewards Major Fleet Requisition Grant increased by 400% (1000->5000) Fleet Requisition Grant increased by 25% (500->625) Minor Fleet Requisition Grant increased by ~25% (250->313) Major Ship Requisition Grant increased by 25% (2500->3125) Minor Ship Requisition Grant increased by ~25% (750->938) The reason we wanted to do this adjustment to Requisition Gain is we found while playing and sifting through the data that the ramp up time for new and moderate GSF players was taking too long and those players couldn’t match up against veterans most of the time, despite skill level. So we wanted to get players into the meaty part of the leveling curve and into a ship they really wanted to play faster. So with this goal in mind, after finishing the introduction quest players will be granted enough Fleet Requisition to purchase any ship (not the Cartel Market ones though) they’d like. In addition to aid experienced players, daily, weekly and, in-match objectives now give greater requisition rewards so players at any point in the level curve can move along it at quicker pace. For the hardcore GSF players the goal is that this change will increase the amount of players sticking to GSF and thus increase the queue pool. More matches and more bogies to take out! While we are excited about this change we want to do additional GSF content and balancing (we’ve been reading the GSF forum every week gathering feedback on what y’all want to see) but there is no timetable currently. We hope everyone enjoys these requisition changes and it makes GSF overall more enjoyable from the player just getting their wings to the battle scarred Aces. Looking forward to y’alls feedback!...

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Watch Galactic Starfighter Spotlight: The Scout & Strike Fighter

Posted by on Mar 5, 2014 in Galactic Starfighter | 0 comments

BioWare posted a new trailer, on how you can take control of the frontline with the fast and evasive Scout or the powerful and agile Strike Fighter in intense space PvP battles. Your not missing out on much but here it is: Watch the latest trailer and see how you can take control of the frontline with the fast and evasive Scout or the powerful and agile Strike Fighter in intense space PvP battles in the new Free-to-Play Digital Expansion, Galactic Starfighter! Also discover now the new Starfighter variants including the “Scout: Spearpoint” and the “Strike Fighter: FT-3C Imperium” coming in Game Update 2.7 Invasion this April! Jump into Galactic Starfighter today and receive two Pilot Suits! No minimum character level...

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SWTOR Leveling a Toon Entirely Through Galactic Starfighter!

Posted by on Mar 3, 2014 in Galactic Starfighter | 0 comments

  If you have ever wondered if it is possible to level from 1-55 entirely through the Galactic Starfighter, then your answer is here. It can be done and someone has done it and told us all about it. According to this post on the official SWTOR forums: “I logged in at level 1 and immediately queued – flying the Star Guard for a while to earn my Flashfire. 1-8 were done standing next to the shuttle on Ord Mantell, and then I rode it over to the fleet, where I remained until level 15. Returning to Ord Mantell, I did the class questline up to the point where Corso joins you as a guest, in order to use him as my co-pilot. I hopped the shuttle back to the Republic Fleet, and have been there ever since – I’ve become somewhat of a fixture on the Ebon Hawk’s fleet – at any given time you’ll find me standing in the exact same spot on the railing in the combat section, near the pvp terminal. I got hooked on the Flashfire, and suddenly realized I was actually good at GSF – not the best on the server (that’d be Andern, Kvikorma, and Large), but kind of up there, and I kind of lost track of everything else in the game and started doing nothing but GSF. I met some friends and joined a guild full of amazing flyers, so thanks to Saberwing for taking me in and giving this Imperial diehard a home on Republic side. My Flashfire was mastered at the same time I dinged level 30, but I never stopped flying it, except for short excursions on my Pike or Quarrel to mess around and pick up some requisition on them. I still only have one companion, though my crew skills are all maxed. My battlerecord shows me at just under 4 days played on Highjinks, and I’m 40 battles away from Fleet Admiral. Got Space Ace a good while ago  Sometime in the next few days I’ll go ahead and do the class quest to pick up my other companions, and I may even get an advanced class, though GSF will still be my main focus.” So what do you think? Have you tried this yet? Would you ever try it? It makes me think of leveling in BGs in WoW back when you still got a lot of experience for doing that. It may not be the quickest and most efficient way to level up but it can be a nice change of pace for a player who has grown bored of leveling the traditional way or for a player who just wants to try something a little different. Do you have any other creative ways of leveling up in...

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SWTOR Galactic Starfighter: Engine Components Comparisons Guide

Posted by on Feb 23, 2014 in Galactic Starfighter, Guide | 0 comments

Understanding the different engine components will help you understand your ship’s engines better. The more you know about the engines, the better you can prepare for battle because you know what your ship is capable of doing. This guide is designed to give you a basic idea of what each of the Galactic Starfighter Ships engines are capable of, to help you decide which ones suit your gaming style the best. It focuses on the default engine components. Engine Maneuvers               Engines have different abilities that determine which maneuvers they’re capable of performing. In this section, you’ll learn which maneuvers each ship has and what it does along with the upgrade options for each one. The Rycer & Starguard, the Sting & Flashfire, the Ocula & Skybolt and the Gladiator & Enforcer all have Koiogran Turn as the default maneuver. This maneuver allows you to make a vertical 180-degree turn, it increases evasion 30 percent for 3 seconds and when activated, it evades lock-on missiles. It uses a collection of high-powered maneuvering thrusters to perform the move allowing you to turn around and face or pursue your enemy very quickly without losing any speed. The 3 tier upgrades are as followers: Tier 1– Cost 1,000 ship requisitions- the power cost to active maneuver is reduced by 15 Tier 2– Cost 2,500 ship requisitions- reduces cooldown time by 5 seconds Tier 3– Cost 10,000 ship requisitions- increases the turning rate of the ship and engine speed by 10 percent The Quell & Pike, the Blackbolt & NovaDive and the Mangler & Quarrel all have Barrel Roll as the default maneuver. This maneuver allows you to roll the ship 360 degrees in a forward position. When activated, it makes it possible for you to evade lock-on missiles and it will increase evasion by 30 percent for 3 seconds from weapons being fired directly at you. The 3 tier upgrades are as follows: Tier 1– Cost 1,000 ship requisitions- the power cost to active maneuver is reduced by 15 Tier 2– Cost 2,500 ship requisitions- reduces cooldown time by 5 seconds Tier 3– Cost 10,000 ship requisitions- increases the turning rate of the ship and engine speed by 10 percent Thrusters Components The thrusters allow a percentage of the ship’s engine power to be transferred to the weapon power pool when battling your enemy. The Rycer & Starguard and the Blackbolt & NovaDive have Power Thruster components as the default option. This increases the ship’s engine maximum power capacity by 8 percent. The 3 tier upgrades are as follows: Tier 1– Cost 1,000 ship requisition- increases the engine power pool by another 4 percent Tier 2– Cost 1,500 ship requisition- increases the engine power pool by another 4 percent Tier 3– Cost 2,500 ship requisition- increases the engine power pool by another 4 percent The Gladiator & Enforcer and the Quell & Pike have Speed Thruster components as the default option. This increases the maximum engine speed by 4 percent. You can use speed thrusters within or outside of the planetary atmospheres. The 3 tier upgrades are as follows: Tier 1– Cost 1,000 ship requisition- increases the speed of the engines by another 2 percent Tier 2– Cost 1,500 ship requisition- increases the speed of the engines by another 2 percent Tier 3– Cost 2,500 ship requisition- increases the speed of the engines by another 2 percent Sting & Flashfire and the Ocula & Skybolt have the Regeneration Thruster components as the default option. This increases the engine’s power regeneration rate and the power recently consumed regeneration rate by 8 percent. This is possible because the thrusters are allowed to draw energy for the ship by taking in stray radiation particles. The 3 tier upgrades are as follows: Tier 1– Cost 1,000 ship requisitions- increases engine power pool regeneration by another 4 percent Tier 2– Cost 1,500 ship requisitions- increases engine power pool regeneration by another 4 percent Tier 3– Cost 2,500 ship requisitions- increases engine power pool regeneration by another 4 percent Mangler & Quarrel do not have default thrusters components. Capacitor Components for Weapons The Rycer & Starguard, the Gladiator & Enforcer, the Quell & Pike and the Blackbolt & NovaDive all have the range capacitor as the default option. This uses improved field stabilization technology along with precision targeting algorithms to increase your ship’s primary weapon range by 4 percent at any range. The 3 tier upgrades are as follows: Tier 1– Cost 1,000 ship requisitions- increases primary weapon range by another 2 percent Tier 2– Cost 1,500 ship requisitions- increases primary weapon range by another 2 percent Tier 3– Cost 2,500 ship requisitions- increases primary weapon range by another 2 percent The Sting & Flashfire and the Ocula & Skybolt have the damage capacitor as the default option. Its main function is to give the energy output a boost. As a bonus, it also increases the damage caused by the ship’s primary weapons by 4 percent. It’s a great option when your tactical plans include striking fast and hard. The 3 tier upgrades are as follows: Tier 1– Cost 1,000 ship requisitions- increases primary weapon damage by another 2 percent Tier 2– Cost 1,500 ship requisitions- increases primary weapon damage by another 2 percent Tier 3– Cost 2,500 ship requisitions- increases primary weapon damage by another 2 percent The Mangler & Quarrel do not have default weapon capacity components. Shield Reactor Components The Rycer & Starguard, the Gladiator & Enforcer, the Sting & Flashfire and the Ocula & Skybolt have the Turbo Reactor component as the default option. All shield systems have a delay before they can recharge after being damaged. Turbo reactor components utilize conductive materials to reduce the shield’s power regeneration delay by 24 percent, so your shields can begin recharging faster. The 3 tier upgrades are as follows: Tier 1– Cost 1,000 ship requisition- decreases the delay for shield regeneration by another 12 percent Tier 2– Cost 1,500 ship requisition- decreases the delay for shield...

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