faction imbalances

SWTOR Stats: Start Choosing Republic- Imbalance in the Force

Uh-oh! It seems there is an imbalance in the force, my friends. Or rather an imbalance in the factions of SWTOR. Over on Taugrim.com, they provide some stats into the game and the faction choices that are being made on PvP servers so far. This is especially interesting to me since my guild is on a PvP server. The overall stats show 137,732 players have gone Empire and only 66,586 have gone Republic. This means that the Empire has 2.1 times the total population. That is a significant difference for sure. This is based on stats from the entire world population. Here is a snippet of the post that discusses this: Let’s take a look at faction and class data mined from the Pre-Launch Guild Program (PLGP): http://swtorprogress.com/members.php. This not a comprehensive set of data, but it is statistically significant set of data: 450k players, or ~30% of the predicted…

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Zoeller Comments on Faction Imbalances

During these times of game testing,  Principal Lead Combat Designer for Star wars: The old republic Georg “Observer” Zoeller,  is closely monitoring  the beta gamers play, to solve upcoming problems with faction imbalance.  If you remember the launch of World of Warcraft, most american servers had an over wait of Alliance players, and the European servers an over wait of Horde. So far it don’t seem to be a problem though. But as we all know things might change at launch.  Here is his forum post: “During Game Testing, we’ve been watching closely which class players decide to play at various times – such as: The first time they create a character 2 hours after that (player time, not real time) 6 hours after that 12 hours after that 24 hours after that 2 days after that … and so on. Imbalances are bad for business (especially for PvP), so we have a vested interest in achieving faction parity. We’re interested enough that we’ve even looked at the impact…

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