The Academy Ep 3 Tells Us How Hardmode Flashpoints and Operations Work


Swtorista has a new episode of The Academy out for your viewing. This is the third video in the series that is a part of her being a guest on Ootinicast’s weekly podcast. It’s all about roles and ops and will cover all the basics you need to know about doing these group events in SWTOR. It’s simple and straightforward and it contains all the basics you need to know. In the interest of keeping it short, she doesn’t go fully into details of everything but it’s definitely a great foundation. “I want to do a hardmode flashpoint or operation. How do they work?” The Academy is a series focused on the basics of SWTOR. If you want to listen to more, tune in to Ootinicast’s latest episodes. She says the next video will be about class and which one you should play. And next they will be recording one…

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Crew Skills Used in Flashpoints (Storymode)

Crew Skills Used in Flashpoint

Those of you who have been here with us since the beginning will remember vanilla SWTOR and here is something that might remind you of that era of the game. It reminds me of some of the instances in KOTOR, for example, where you had different paths. There are crew skills in the storymode Flashpoints and they are worked in like “hidden” gems for you to find. Here’s a really cool chart that tells you (almost) all of them in one place. Take a look: If you plan to try to find all of these, want specific ones, or just want to see what’s around in a Flashpoint you’re doing already, this is a handy chart to keep around. Bookmark it or print it out – whatever works for you – but keep it around to refer to. Have fun!

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SWTOR 3.1 Flashpoint GUIDE: COMMANDER MOKAN – HM Battle of Rishi Bonus Boss

Mokan HM Guide

This is Vulkk’s Video Guide on the Bonus Boss in Battel of Rishi Hard Mode Flashpoint. In this relatively short fight we have quite a few mechanics, which are all simple, yet very deadly if not performed 100% correctly. Commander Mokan is one of the best boss encounters inside a Flashpoint Bioware have designed since the first and original version of Lost Island in early 2012. If  you have different tactics or suggestions for players, who have not yet done this, share them in the comments below. The boss is not something unseen, but is a fresh and interesting encounter compared to all the other tank and spank opponents. It can be done in many different class combinations and is one of the few very well designed and balanced fights. It may not have an awesome 100% loot drop, but is worth doing just for the achievement and the good feeling…

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New Article – Flashpoint: Kuat Drive Yards

Senior Designer, on Star Wars: The old Republic, Jesse Sky posted a news article on Kuar Drive Yards, last night. The article describe the new flashpoint for level 15+ players that comes with game update 2.6. This will be a new type of instance that the team is calling a Tactical Flashpoint. The main thing that distinguishes Tactical Flashpoints is that they are role-neutral – in other words, they are balanced for a combination of any four classes. This means Group Finder will match the first four players it finds, which translates into drastically shorter queue times, especially for DPS classes. I’m not sure how I feel about this yet, as I fear there will be no incentives for healing and tanking and you will only perpetuate the issue of a lack ofsupport roles in the long run. Time will tell though. Check out the full article over at the…

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Scum and Villainy Operation Guide SWTOR

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The newest Operation to be released on the 2.0 PTS is Scum and Villainy and it has 7 bosses. It’s longer than previous Operations and offers a great deal more content. This is great for players who love Operations and are looking for more bosses and more challenge. The seven bosses in Scum and Villainy are: Dash’roode Titan 6 Thrasher Operations Chief Olok the Shadow Cartel Warlords Dread Master Styrak In storymode there is Vilus Garr, Captain Horicm Tu’chuk and Sunder. The suggested kill order is Vilus Garr <–> Captain Horic –> Tu’Chuk <–> Sunder. Each boss has 672K health. Tips and strategy: Both Vilus Garr and Captain Horic have taunt immunity and cannot be taunted. Captain Horic has a conal attack that he directs at one person in the raid. The raid should be ain…

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SWTOR Flashpoint Guide: The Esseles

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Esseles is the very first Flashpoint for the Republic faction and you’ll enter it as soon as you leave the prologue planet. You’ll be asked to board the transport ship the Esseles headed for the capital of Coruscant. Players must be at least a level 10 before you are allowed to enter the transport. While you can go this instance alone, it’s more beneficial if you have at least two players and your companions. Going it alone can be difficult and you will miss the opportunity to fight a bonus boss. It also helps if both players have chosen their advanced class and if one of you is a healer. This is a story based Flashpoint so there’s many cutscenes and dialogue that will earn you social points and there are several bonus missions…

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Flashpoint Guides: Kaon Under Siege

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Flashpoint Kaon Under Siege was added to Star Wars: The Old Republic with Patch 1.1 and it’s one of the hardest in the game. It’s intended for players who are at least a level 50. It takes place on a Spaceshuttle where an infection broke out, which turned everyone into a creature that resembles a zombie. The infection was passed from one person to another until everyone was infected. The main difference between this instance and many of the others is that the mobs are much harder to kill and there are a lot of them in the beginning of the Flashpoint. First Boss: The Mobs Instead of going up against a boss, the first thing your group will encounter is a big mobs fight. The objective is to stay alive as you’re met…

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Flashpoint Guide: The Colicoid War Game

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic When you reach levels 37 to 41, you can take part in one of the most unique Flashpoints in the game called The Colicoid War Game. It’s not like any of the others because there is only one classic Boss fight at the end. However, you will go though three challenges to complete the instance and both the Empire and the Republic factions have access to this Flashpoint. First Challenge: The Colicoid Attack Waves During the first challenge, you’ll fight a large group of Colicoid warriors that will run towards you all at once. Your goal is to kill off the warriors as quickly as possible without taking on too much damage. The best defense may be to mount turrets, face the enemy and burn them down. The order you take them out could mean…

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Flashpoint Guide: The Black Talon

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Black Talon is the first Empire flashpoint you’ll encounter and it has the longest dialogue chain of any instance in the game. Since this is your first flashpoint, you’ll find it to be very easy but after your character reaches level 50, you can return and run this instance again in Hard Mode for a real challenge. For the first run, you’ll need to find a partner that you can work well with because it requires at least two people. Shortly after entering this flashpoint, you’ll have to make a decision of whether to allow the captain and the general of the ship live or to kill them. If you kill them, you’ll receive 200 Dark Alignment points and if you let the live, you’ll receive 200 Light Alignment points. Black Talon has a…

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Flashpoint Guide: The Foundry

The Foundry is the Imperial equivalent to the Maelstrom Prison Flashpoint and you can access it after completing the Dorin’s Sky/Boarding Party Flashpoint. The Foundry is an ancient weapon with the ability to create mass destruction. After a high level Republic master Jedi prisoner escaped and made his way to the Foundry, it’s your job to track him down, defeat him and claim the Foundry for the Empire. It’s recommended that everyone in your group be at least a level 35 or above before tackling this flashpoint. You’ll encounter 3 bosses and 2 mini-bosses throughout this instance. First Boss: The Foundry Guardian The first boss fight happens right at the beginning of this instance when you encounter The Foundry Guardian. He is a large droid with 71K HP but don’t be intimidated by his size. This is the standard tank and spank battle. However, he does have a channeled ability…

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