SWTOR Flashpoint Guide: The Esseles

Posted by on Jan 22, 2013 in Guide, SWTOR, The Esseles | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Esseles is the very first Flashpoint for the Republic faction and you’ll enter it as soon as you leave the prologue planet. You’ll be asked to board the transport ship the Esseles headed for the capital of Coruscant. Players must be at least a level 10 before you are allowed to enter the transport. While you can go this instance alone, it’s more beneficial if you have at least two players and your companions. Going it alone can be difficult and you will miss the opportunity to fight a bonus boss. It also helps if both players have chosen their advanced class and if one of you is a healer. This is a story based Flashpoint so there’s many cutscenes and dialogue that will earn you social points and there are several bonus missions to complete. You’ll also have to decide the fate of the passengers. Letting them live will earn you 150 points for the LightSide and letting them die...

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Flashpoint Guides: Kaon Under Siege

Posted by on Jan 20, 2013 in Guide, Kaon Under Siege, SWTOR | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Flashpoint Kaon Under Siege was added to Star Wars: The Old Republic with Patch 1.1 and it’s one of the hardest in the game. It’s intended for players who are at least a level 50. It takes place on a Spaceshuttle where an infection broke out, which turned everyone into a creature that resembles a zombie. The infection was passed from one person to another until everyone was infected. The main difference between this instance and many of the others is that the mobs are much harder to kill and there are a lot of them in the beginning of the Flashpoint. First Boss: The Mobs Instead of going up against a boss, the first thing your group will encounter is a big mobs fight. The objective is to stay alive as you’re met with waves of incoming mobs. The first fight will appear shortly after you begin the instance when you see a glowing blue turret in the middle of the room. Just ignore it...

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Flashpoint Guide: The Colicoid War Game

Posted by on Jan 14, 2013 in flashpoints, Guide, SWTOR, The Colicoid War Game | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic When you reach levels 37 to 41, you can take part in one of the most unique Flashpoints in the game called The Colicoid War Game. It’s not like any of the others because there is only one classic Boss fight at the end. However, you will go though three challenges to complete the instance and both the Empire and the Republic factions have access to this Flashpoint. First Challenge: The Colicoid Attack Waves During the first challenge, you’ll fight a large group of Colicoid warriors that will run towards you all at once. Your goal is to kill off the warriors as quickly as possible without taking on too much damage. The best defense may be to mount turrets, face the enemy and burn them down. The order you take them out could mean the difference between winning and losing the battle. For this reason, you may get killed off a couple times before you learn the right order so be prepared. The...

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Flashpoint Guide: The Black Talon

Posted by on Jan 6, 2013 in flashpoints, Guide, The Black Talon, Uncategorized | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Black Talon is the first Empire flashpoint you’ll encounter and it has the longest dialogue chain of any instance in the game. Since this is your first flashpoint, you’ll find it to be very easy but after your character reaches level 50, you can return and run this instance again in Hard Mode for a real challenge. For the first run, you’ll need to find a partner that you can work well with because it requires at least two people. Shortly after entering this flashpoint, you’ll have to make a decision of whether to allow the captain and the general of the ship live or to kill them. If you kill them, you’ll receive 200 Dark Alignment points and if you let the live, you’ll receive 200 Light Alignment points. Black Talon has a lot of cutscenes scattered throughout the instance, which gives you a lot of social points. You can also gain more than 200 affection points if you take...

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Flashpoint Guide: The Foundry

Posted by on Jan 4, 2013 in Guide, The Foundry, Uncategorized | 0 comments

The Foundry is the Imperial equivalent to the Maelstrom Prison Flashpoint and you can access it after completing the Dorin’s Sky/Boarding Party Flashpoint. The Foundry is an ancient weapon with the ability to create mass destruction. After a high level Republic master Jedi prisoner escaped and made his way to the Foundry, it’s your job to track him down, defeat him and claim the Foundry for the Empire. It’s recommended that everyone in your group be at least a level 35 or above before tackling this flashpoint. You’ll encounter 3 bosses and 2 mini-bosses throughout this instance. First Boss: The Foundry Guardian The first boss fight happens right at the beginning of this instance when you encounter The Foundry Guardian. He is a large droid with 71K HP but don’t be intimidated by his size. This is the standard tank and spank battle. However, he does have a channeled ability called Molten Burst with 15m range that will last for several seconds. You cannot interrupt this...

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