New Article – Flashpoint: Kuat Drive Yards

Posted by on Jan 28, 2014 in flashpoints, Jesse Sky, Kuar Drive Yards, News Article, Patch 2.6 | 0 comments

Senior Designer, on Star Wars: The old Republic, Jesse Sky posted a news article on Kuar Drive Yards, last night. The article describe the new flashpoint for level 15+ players that comes with game update 2.6. This will be a new type of instance that the team is calling a Tactical Flashpoint. The main thing that distinguishes Tactical Flashpoints is that they are role-neutral – in other words, they are balanced for a combination of any four classes. This means Group Finder will match the first four players it finds, which translates into drastically shorter queue times, especially for DPS classes. I’m not sure how I feel about this yet, as I fear there will be no incentives for healing and tanking and you will only perpetuate the issue of a lack ofsupport roles in the long run. Time will tell though. Check out the full article over at the official website or our snip below: Starting at level 15, Kuat Drive Yards is accessible from Group Finder under the new Tactical Flashpoint...

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Scum and Villainy Operation Guide SWTOR

Posted by on Jul 2, 2013 in flashpoints, Scum and Villainy | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The newest Operation to be released on the 2.0 PTS is Scum and Villainy and it has 7 bosses. It’s longer than previous Operations and offers a great deal more content. This is great for players who love Operations and are looking for more bosses and more challenge. The seven bosses in Scum and Villainy are: Dash’roode Titan 6 Thrasher Operations Chief Olok the Shadow Cartel Warlords Dread Master Styrak In storymode there is Vilus Garr, Captain Horicm Tu’chuk and Sunder. The suggested kill order is Vilus Garr <–> Captain Horic –> Tu’Chuk <–> Sunder. Each boss has 672K health. Tips and strategy: Both Vilus Garr and Captain Horic have taunt immunity and cannot be taunted. Captain Horic has a conal attack that he directs at one person in the raid. The raid should be ain an arc in front of Horic so the conal doesn’t hurt everyone in the raid. Warlords are battle companions. You...

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SWTOR Flashpoint Guide: The Esseles

Posted by on Jan 22, 2013 in Guide, SWTOR, The Esseles | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Esseles is the very first Flashpoint for the Republic faction and you’ll enter it as soon as you leave the prologue planet. You’ll be asked to board the transport ship the Esseles headed for the capital of Coruscant. Players must be at least a level 10 before you are allowed to enter the transport. While you can go this instance alone, it’s more beneficial if you have at least two players and your companions. Going it alone can be difficult and you will miss the opportunity to fight a bonus boss. It also helps if both players have chosen their advanced class and if one of you is a healer. This is a story based Flashpoint so there’s many cutscenes and dialogue that will earn you social points and there are several bonus missions to complete. You’ll also have to decide the fate of the passengers. Letting them live will earn you 150 points for the LightSide and letting them die will earn you...

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Flashpoint Guides: Kaon Under Siege

Posted by on Jan 20, 2013 in Guide, Kaon Under Siege, SWTOR | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic The Flashpoint Kaon Under Siege was added to Star Wars: The Old Republic with Patch 1.1 and it’s one of the hardest in the game. It’s intended for players who are at least a level 50. It takes place on a Spaceshuttle where an infection broke out, which turned everyone into a creature that resembles a zombie. The infection was passed from one person to another until everyone was infected. The main difference between this instance and many of the others is that the mobs are much harder to kill and there are a lot of them in the beginning of the Flashpoint. First Boss: The Mobs Instead of going up against a boss, the first thing your group will encounter is a big mobs fight. The objective is to stay alive as you’re met with waves of incoming mobs. The first fight will appear shortly after you begin the instance when you see a glowing blue turret in the middle of the room. Just ignore it for a...

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Flashpoint Guide: The Colicoid War Game

Posted by on Jan 14, 2013 in flashpoints, Guide, SWTOR, The Colicoid War Game | 0 comments

Don’t forget to check out constantly growing list of guides for Star Wars: The old republic When you reach levels 37 to 41, you can take part in one of the most unique Flashpoints in the game called The Colicoid War Game. It’s not like any of the others because there is only one classic Boss fight at the end. However, you will go though three challenges to complete the instance and both the Empire and the Republic factions have access to this Flashpoint. First Challenge: The Colicoid Attack Waves During the first challenge, you’ll fight a large group of Colicoid warriors that will run towards you all at once. Your goal is to kill off the warriors as quickly as possible without taking on too much damage. The best defense may be to mount turrets, face the enemy and burn them down. The order you take them out could mean the difference between winning and losing the battle. For this reason, you may get killed off a couple times before you learn the right order so be prepared. The medium...

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