SWTOR Flashpoint Guide: Athiss

Posted by on Dec 25, 2012 in Athiss, flashpoints, Guide, SWTOR | 0 comments

Your team has been called together to travel to the planet Athiss and investigate a distress signal sent back from a Republic survey team. It’s possible that during their dig they uncovered something that should not have been disturbed. After all, this planet used to be the home of an ancient and unstable Sith Lord. Your mission is to discover what they unleashed and put it to rest again. Out of all the Flashpoints in Star Wars: The Old Republic, Athiss is one of the easiest for both Republic and Empire factions but you still need to be prepared to go up against 3 bosses. You can get the most out this flashpoint if you have an archaeologist and someone with Bioanalysis of 75 or more on your team. Upon arriving on the planet, this level 20 Flashpoint begins in a valley surrounding by tombs. You’ll hear a message over the comm. form the Republic survey team leader telling you their comm. systems are severely damaged and warning you not to enter the ruins. Of course, you won’t heed this warning and as you make your way through the excavation site to the elevator shaft, you’ll encounter several groups of excavation droids. Once you make it to the elevator, you’ll need to go down the shaft and there are two ways of doing this. The easiest way is to have a level 80 Slicer or higher use his skill to reactivate the control panel so you can take the elevator down. Your other option is to drop down the shaft but you have to be careful doing this. You’ll need to land on each platform and heal before going to the next one because you will sustain falling damage. If you miss the platform and hit the bottom, your character dies. Pack of Explosives Once your team reaches the bottom, the first thing you need to do is retrieve the Pack of Explosives. These are located to the east and marked on the map. You’ll need them to open up a sealed door later but if you have an archaeologist in your team, you can bypass this step. The animals guarding the room where the explosives are located will be easy to beat. However, the room is dark so you’ll have to keep a close eye out for the pack. It will be located somewhere on the floor. After retrieving the explosives, go back to the elevator shaft and start making your way to the tomb located to the west. First Boss: Professor Ley’arsha  Professor Ley’arsha, who is actually a corrupted explorer, is the first boss and you’ll have to fight off several mob groups as you make your way through the tombs. These are easy to kill but there are lots of them. If a member of your groups has Bioanalysis, you can gather up the mobs with gray stars when you encounter them. Once you reach the doors, you can use the explosives to open it. You’ll find the boss and her cronies at the north end of the room. They’re easy to find because they have a reddish glow. Fighting Ley’arsha is a lot like fighting a Smuggler and the simple tank and spank fight will suffice. Occasionally, she will drop a very big corrosive cloud so stay out of the pink glowing circle. She also uses a cone-shaped AOE frontal attack and you’ll have to deal with the adds she summons and there will be a lot of them. For this reason, while the tank is focusing on the boss, the rest of your team should be taking them out as they appear. Otherwise, there’ll be so many of them they’ll overwhelm your group. Fortunately, they are easy to kill with CC from any member of your group. After taking down the first boss, grab your loot and head to the red glowing Research Console. Research Console Once you reach the Research Console, you can disable the beacon but you will have a decision to make. Do you try to save the explorers or leave them to die in unbearable torment on this forgotten planet? Activating the beacon is a Light Side decision and it will give them a chance to be rescued but it means they could spread the corruption throughout the galaxy. Destroying the beacon is sure death for the explorers and is a Dark Side decision but it will prevent them from spreading their corruption. You have to make a decision and then move on to the Ruins of Kressh. Ruins of Kressh On your way to the ruins, you’ll constantly run into packs of mobs but not much of anything else. However, the player with Bioanalysis can loot Snarlroot along the way that will put Unique Pheromones in your inventory. Snarlroot is the little blue plants scattered on the ground and they’re highlighted blue on the minimap so they’re easy to find. The Unique Pheromones allow you to summon a small pet companion called Alchemical Snarler. You can also use the snarlroot bulb to make a temporary bio-weapon to use on the tomb-dwellers. While in the ruins, the Scavengers in the group can repair a battle droid they run across and the Archaeologists can explore the caves and tombs and receive a ten-minute, health-regeneration boost. Eventually, as you explore the Ruins of Kressh, you’ll meet boss number two. Second Boss: The Beast of Vodal Kressh The Beast of Vodal Kressh will be a challenge because he’s basically a giant tank with lots of HP. There will be a few armed tomb-dwellers around him and he will summons little snarlers to aid him in the fight, which will try to take down your healer. Your tank should focus on Kressh while the rest of your team takes down the mobs. This boss has a very strong knockback attack so the tank needs to have him facing the back wall to keep him from killing the rest of the team and the healers...

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