flashpoints

Flashpoint Guide: The Foundry

The Foundry is the Imperial equivalent to the Maelstrom Prison Flashpoint and you can access it after completing the Dorin’s Sky/Boarding Party Flashpoint. The Foundry is an ancient weapon with the ability to create mass destruction. After a high level Republic master Jedi prisoner escaped and made his way to the Foundry, it’s your job to track him down, defeat him and claim the Foundry for the Empire. It’s recommended that everyone in your group be at least a level 35 or above before tackling this flashpoint. You’ll encounter 3 bosses and 2 mini-bosses throughout this instance. First Boss: The Foundry Guardian The first boss fight happens right at the beginning of this instance when you encounter The Foundry Guardian. He is a large droid with 71K HP but don’t be intimidated by his size. This is the standard tank and spank battle. However, he does have a channeled ability…

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Flashpoint Guide: Hammer Station

The second Flashpoint to open up in Star Wars: The Old Republic is Hammer Station. You only have to be a level 15 to go through this Flashpoint and for the most part, it’s rather easy. You’ll encounter 3 bosses with the last one being the most challenging. The main thing that you need to know before getting started is that you will face lots of droids. For this reason, you must have someone on your team that can CC droids are you’ll run into a lot of problems. When you first begin your mission, you have the option of going into the room at the end of the first long hallway you come to, if a member of your team has Bioanalysis. Otherwise, it would be pointless to go here because you’ll need to use Bioanalysis on the barrels to acquire the Detoxifying Fiber. If you do acquire this…

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Flashpoint Guide: Maelstrom Prison

Maelstrom Prison is a Flashpoint for Republic only and it’s a continuation of Taral V but expect the battles to be harder than the ones you fought in that one. This Flashpoint is the equivalent to the Imperial Flashpoint The Foundry. Maelstrom is an enormous green cloud, which is made of raw energy and charged space dust that interferes with navigation computers and coordinates. This was a very important place during the Great Galactic War because this is where the Sith Empire hid a space station where Revan was held prisoner. To be a part of this Flashpoint, you don’t need to complete the quest Jedi Prisoner but you do need to be on it. You’ll encounter 3 bosses, a couple of mini-bosses and you’ll have the opportunity to fight a bonus boss. First Boss: X-37 Oppressor Droid The first boss you come across is the X-37 Oppressor Droid. He’s…

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Flashpoint Guide: Boarding Party Dorin’s Sky

The Boarding Party Dorin’s Sky is one of the longest Flashpoints in Star Wars: The Old Republic where you’ll encounter 3 main bosses and 3 mini-bosses. Some of the bosses that you encounter are very easy and you’ll breeze through without any problem but some of others will be very difficult. All of the players on your team should be at least a level 33 but your healer will have a hard time keeping up. Therefore, you may want this player on your team to have a higher level. Once you’ve assembled your team, you’re ready to head out and tackle the first boss. First Boss: HXI-54 Juggernaut The very first boss is HXI-54 Juggernaut with 56K HP and he has three mechanics you need to be aware of when fighting him. One of the mechanics will drop circles in different places on the ground. As long as you stay…

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SWTOR Flashpoint Guide: Athiss

Your team has been called together to travel to the planet Athiss and investigate a distress signal sent back from a Republic survey team. It’s possible that during their dig they uncovered something that should not have been disturbed. After all, this planet used to be the home of an ancient and unstable Sith Lord. Your mission is to discover what they unleashed and put it to rest again. Out of all the Flashpoints in Star Wars: The Old Republic, Athiss is one of the easiest for both Republic and Empire factions but you still need to be prepared to go up against 3 bosses. You can get the most out this flashpoint if you have an archaeologist and someone with Bioanalysis of 75 or more on your team. Upon arriving on the planet, this level 20 Flashpoint begins in a valley surrounding by tombs. You’ll hear a message over…

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Flashpoint Guide: Mandalorian Raiders

Allusis, the Republic warship was stolen by a rogue faction of Mandalorian Raiders under the Clan Varad banner. They are attacking and inflicting mayhem on the defenseless Outer Rim worlds. Strike teams have been assembled and sent out to seize control of the Allusis and end these brutal and senseless attacks. It’s recommended that each member of your team, whether Empire or Republic, be at least a level 25 before undertaking this mission. After choosing your team, prepare to face off with 3 bosses and gain control of that warship. Upon Arrival When you first arrive on board the Allusis, you’ll be greeted by a challenge from Mavrix Varad. He will make this announcement using the ships loudspeaker system. “This is the chieftain of Clan Varad. Whoever you are, you’ve challenged the wrong ship.” For now, just ignore him and move on to the first room of the ship. You’ll…

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Flashpoint Guide: The False Emperor

The Battle of Ilum has ended and the threat is gone but a new battle is on the way. You’ve learned of the splinter faction leader’s location aboard the stolen Sith Battlecruiser and your squad must fight your way onto the ship. However, this is not going to be an easy task. The Battlecruiser has an army of battle droids ready to go to any length to defend their leader all in the name of the new Empire. The environment on the Battlecruiser is a very unstable one where you’ll go up against 6 bosses. It’s recommended that all of your squad members are at least a level 50 because some of these battles are going to be tough. Tregg the Destroyer The first boss is Tregg the Destroyer and he has two MoBs with him. It’s easier to take out the two MoBs if the tank pulls Tregg into…

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SWTOR Flashpoint Guide: Directive 7

  Recommended Level: 48-50 Faction: Republic & Empire Bosses: 6 (3 mini-bosses) Directive 7 is the name given to a group of renegade droids who have joined together as one identity with one mission, which is to go through the galaxy exterminating all biological life forms. Both the Republic and the Empire have suffered at the hands of these renegade droids so both factions have a common interest in taking down Directive 7. Fortunately, for both factions, one of the Directives disagrees with the exterminating of all other life forms and offers them valuable information that will help put an end to this rebellion. Your mission is to travel with your squad of level 50 players to the small moon called Zadd, where you’ll go up against these 6 bosses in addition to one bonus boss. Here’s a vid of the Flashpoint in action: Detector Detector is the first mini boss you’ll encounter…

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Flashpoint Guide: Taral V

If you’re looking to do the Flashpoint Taral V, it helps to know just what you’re getting into before you get started. It begins when you and your team travel to the Imperial held planet of Taral V and steal the star charts that will lead you to the space station. The recommended level for this Flashpoint is 33 and there are 6 bosses plus a bonus boss (optional). Many of the trash mobs can be skipped if you are looking to do a quick run but killing them for the extra experience and chance of loot is great if you have the time. Now let’s take a look at those bosses: Handler Gattan As his name suggests, the handler has pets- two Vinecats that you will have to fight during this battle. Gattan’s cats will attack random party members and they are immune to crowd control. The technique is…

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Best SWTOR Tools for Raiding/Flashpoints

In a game like Star Wars: The Old Republic, gearscore and pure DPS numbers are very important. You should not use them to select or reject certain players but they can help you see who in your group needs help. This makes it possible for your team to work together to become stronger and there are several great character building SWTOR’s tools available to help. Here are three of your best options along with a little information explaining how they can help your group improve. Memories of Xendor Memories of Xendor or MOX is one of the best Imperial progression guild available today for real-time parsing. It’s great for players that only use one monitor because this parser allows you to see pop outs of your personal meters and of the raid group. Even if you run on full screen, you can still see them because these pop-outs are set…

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