SWTOR Basics – F2P vs Preferred vs Subscriber vs Expansion Purchase Explained in Details

Posted by on Apr 19, 2015 in Free to play, Guide, SWTOR | 0 comments

  This video will explain to you the most important differences in the different models for SWTOR. What the limitations of F2p are, how you change form one mode to another. What is included in Subscription, in Expansions, deals and bundles. How referral links work, what do players win when using it. And much more.

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5 Reasons You Should Be a SWTOR Subscriber

Posted by on Jan 27, 2013 in discussion, Free to play, subscription, Uncategorized | 0 comments

If you’re still holding back on the decision to become a SWTOR subscriber, it might be a good time to go ahead and take the plunge. When you look at all the benefits that come with a sub, you just might ask yourself why you didn’t do it earlier. Honestly, if you’re really into the game and play on a regular basis, it just makes sense to subscribe. Here are five reasons you should be a SWTOR subscriber: Subscriber Benefits in the Cartel Market: Another reason you should be a subscriber is for the Cartel Market benefits. You get access to all 6 quick bars, a minimum of 500 Cartel Coins per month to spend, 10 additional character slots per server, unlimited access to all warzones, flashpoints, space combat and operations, earlier access to sprint and speeder piloting, ability to queue your crafting items and much more. You Get 50% off the Expansions- As we told you previously, RotHC will be 50% off for subscribers so we can expect that the same will be true for future expansions as well. You can sub now and get the expansion for only $9.99 along with all the bonuses that come with preordering. Revive, Quick Travel, Fleet Pass and more- Gain access to all of these helpful features without limitations and without having to buy uses in the Cartel Market. By the time you buy all the features in the game, you could have bought your subscription a couple times over.  It just makes sense to sub. Rest Experience- You can gain rest experience points as a subscriber, allowing you to gain levels faster. May not be a big deal to some but for anyone looking to level fast or to level up multiple characters, the rest experience is really going to come in handy. Future Benefits- I know, I know, why pay for something that might happen in the future? But, it’s a lot like insurance. BioWare has already said they are listening to user complaints and they are considering upping the amount of monthly Cartel Coins subscribers get along with other benefits so if you hope on the bandwagon early, you’ll be there to get all the perks as they become available. For $15, you open up everything in the game for one month. So to test if it’s worth it for you, go to the Cartel Market and list the things you would want to buy and how many Cartel Coins it would cost you. Now see how much it costs to buy those Cartel Coins. If it’s more than $15, then you now you benefit by just subbing. You can easily enjoy the 1-50 storylines of the game with free-to-play account status but if you really want to explore all that the game has to offer and enjoy all the perks and bonuses, a subscription is the best way to do it. And honestly, you can just subscribe for the months you’re going to be heavily playing. If you decide to skip a month because you know you won’t be playing a lot, your account and your characters will still be there when you...

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Free-to-Play Preview Episode 3

Posted by on Dec 21, 2012 in Cory Butler, Free to play | 0 comments

  In a new video from BioWare, Cory Butler delivers an overview of Star Wars: The old republic’s free to play preferred status program.  In the video he explains details regarding “Preferred” status, and highlights several options available for players a the Cartel Market. At the end of the video he briefly speaks about the limited time Life Day items available. We’re always listening to player feedback and we’ve already made some substantial changes,” Butler says before going on to mention an increase in the number of available hotbars and character slots. View the vid...

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The Inquisitr Talks “Saving SWTOR”- Will F2P Revive the MMO?

Posted by on Dec 11, 2012 in Free to play, Uncategorized | 0 comments

It’s been nearly one year since the launch of Star Wars: The Old Republic and we never could have predicted last year that we would be sitting where we are today. The game has changed a lot and key developers have moved on to new projects but BioWare is still working on their project, which some say is a struggling game. “When Star Wars The Old Republic made its much ballyhooed debut in December of 2011, many gamers were promoting it as the next WoW killer”, says Inquisitr. BioWare had high hopes for their game, as did the fans but not everything worked according to plan. SWTOR reportedly cost over $200 million to develop and had 800 developers on four different continents involved in the creation. Some might argue that their first mistake was trying to do too much. KISS (keep it simple, stupid). The entire project took over six years to complete and some believe the December 2011 was still too early and rumors say that EA pushed the date up in time for the holidays. BioWare co-founder Greg Zeschuk explained the complexity of the project, “Coordinating it all is like teaching elephants to do ballet.” And here we sit now, less than a year later, with a free to play model that is facing some harsh criticism. Some say the F2P model is hardly more than a trial version of the game and that to get anything good in the game, you have to pay for it. Some believe the limitations on F2P gamers is too much and BioWare is listening to the masses and trying to find some middle ground between profit and pleasing the gamers. As we talked about in this article, there’s more to running a F2P game that it appears from the outside. The Inquisitr says the game is struggling and that BioWare is fighting to revive it before it becomes a total flop. But then again, they said similar things about other games that are actually making good profits for the companies. So what do you personally think? Are you happy with the game? Are you happy with the F2P model? Do you think BioWare is struggling to save a sinking ship or just making some tweaks to an already decent...

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The Importance of Player Feedback with the New Free-to-Play Option

Posted by on Dec 5, 2012 in Free to play, Jeff Hickman | 0 comments

Jeff Hickman posted a news update yesterday regarding Free to Play restrictions. Looking at the Feedback BioWare got from the community with the New Free-to-Play Option, BioWare are making changes  starting yesterday: Starting today, Preferred Status Players will see an increase to their default Quickbars from two (2) to four (4). If you’ve already purchased additional Quickbars, don’t worry: we will be refunding your Cartel Coins for any Quickbar-related purchase. Additionally, in an upcoming patch (no exact date yet, but players won’t have to wait long), Preferred Status Players will be given four (4) additional character slots, which means that they will have a total of six character slots. As always, Free-to-Play Players can reach Preferred Status simply by purchasing anything from our online store or purchasing a physical copy of the game. Last but not least, I wanted to share the news that the 50 character limit on Global Active Characters for Subscribers will be removed and increased substantially in the same, aforementioned patch. If you wanted to, you can truly create your own army of Troopers or a legion of Sith Warriors. Your feedback is critical to the success of TOR, and of special interest to us. Please, keep posting on the forums, Twitter, Facebook, and Reddit. Even if we can’t respond to every post, know that we’re listening and looking to enhance The Old Republic gameplay experience based on player feedback. Read the full post over at the official announcement...

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