Georg Zoeller

BioWare’s Zoeller: In-Depth Advanced Classes Reveal

For fans wanting to know more about advanced classes in SWTOR, Bioware’s Gerog Zoeller is giving more details in an interview with MMORPG.com. This is exciting news as the interview contains exclusive, in-depth coverage and reveals of the advanced classes that has not been previously revealed. In the interview, MMORPG.com asks Zoeller the following questions: How will players get to the advanced classes system? Once unlocked, how much customization will players find within the advanced class they choose? The Sith Warrior can become the Juggernaut or the Marauder, can you give us some examples of skills that make up these two advanced classes? The Bounty Hunter has a similar design with the Mercenary and Powertech, can you tell us about skills that define the offense and defense of these two specializations? The Jedi Knight offers players the Sentinel and Guardian, what are the main differences when playing these classes? What…

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Choreographed Combat…sometimes

SWTOR will have choreographed combat… at least sometimes. But just what exactly this entails has many gamers confused. Can attacks be parried by moving out of the way? Is the combat already sequenced with the viewing of the “scene” shown once a character is already determined dead? Georg Zoeller attempts to clear up some confusion about this on the forums: “Ability. These kinds of abilities have multiple segments, each of which can hit or miss (which may give the target a window to escape…). That said, some of these abilities can be upgraded to root or stun, or the player can use other abilities before hand to set up the kill and make sure the target is not going anywhere. The whole system is rather complex and we’ve spend significant amounts of resources and time to balance visuals and gameplay – we don’t want to lock the player in place…

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Tank’n’spank and Game Tactics

Those of us anxiously awaiting the release of SWTOR have many questions about gameplay and tactics. One issue that has come up after videos of the gameplay have been released is in relation to the apparent tank n’ spank nature of some of the bosses. Some worry that the game will be too easy or that there does not seem to be any mechanic involved in tanking the bosses. Georg Zeoller, Principal Lead Combat Designer, explains how this is not true and why more information cannot be released at this time on the topic: “This has been discussed before, but to re-iterate:The Old Republic uses a wide palette of mechanics for the harder boss fights, it is not just ‘tank ‘n’ spank’.When it comes to videos, there’s a number of reasons why you haven’t seen anything more complex:(a) Throwing people who have never played the game at a level 32…

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Gear swapping in mid-combat? – No Says Georg Zoeller

While many MMOs have gear-swapping or weapon-swapping in combat, Georg Zoeller says that SWTOR will not. This has some fans unhappy but Zoeller explains the reasoning behind it: “Switching weapons to maximize stats is not the kind of gameplay we want to encourage. It’s tedious and not fun for the overwhelming majority of players, and since some players would feel compelled to engage in the behavior if it offered a benefit, regardless how tedious and unfun it was, we just disallow it, period.” Some are worried about what would happen if say, you were caught in combat without a weapon. Zoeller answers this as well: “It’s pretty much impossible to not have a weapon equipped. You’d have to work for that. Sure, you can unequip a weapon and not equip a new one, but there’s no compelling reason to do so .. even less outside in the wilderness where you’re…

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Georg talks about Smugglers and Cover

Are you hanging desperately onto every new word about SWTOR and stalking the forums for yellow posts to give you a little more insight into how rocking the game’s gonna be? Ok, maybe you’re not quite as pathetic as me but the good news is, I get to pass the interesting details on to you so you can go on and… I don’t know… have a life! Speaking of interesting details, Georg “Observer” Zoeller, Principal Lead Combat Designer for SWTOR posted recently about Smugglers and cover on the forums. According to Georg, “All Smugglers have access to cover, but depending on Advanced Class and Skill set, cover plays a less or more important role for your gameplay.” He goes on to explain the differences with a Gunslinger and a Scoundrel. For example, “A Gunslinger with lots of points in the Sniper tree will have made cover a core part of…

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No Addons for SWTOR at launch

It’s been asked before, back when we were discussing the SWTOR UI and now it’s been officially stated by BioWare, there will be no addons for SWTOR at launch. Georg Zoeller popped into the forums to clear up confusion on the matter, stating: “What we’ve said is, regarding the question ‘Will there be addons at launch’ is “no, not at launch”.This statement indicates nothing more than that there will not be addons at launch. Nothing more, nothing less.” So there you have it, the official word on addons at launch. So as a gamer, this brings up some interesting questions for me. I wonder what features that could be potential addons will make it into the initial launch of the game. As a long time WoW player (since beta), I saw many addons eventually become implemented into the UI itself. Scrolling combat text was an early one and quest tracking…

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Friday update: SWTOR Dev Blog – Advanced Classes Update

  Following last week’s April Fool’s joke, it looks like BioWare decided to make today’s dev blog entry on the Star Wars: The Old Republic site an in-depth and interesting read. Principal Lead Combat Designer Georg Zoeller has given players an update on the game’s Advanced Classes, and he covers everything from skill trees to improvements that have been implemented through game testing. Players will choose their advanced class at level 10, and each base class offers two advanced class choices (i.e., the Smuggler will need to select either the Gunslinger or Scoundrel as her advanced class). Each advanced class provides two exclusive skill trees and shares a third tree with the other (non-selected) advanced class. Zoeller also covers how the team makes these important class-changing decisions. He shows off a couple of images from their metrics system that feature death details and character movement on Ord Mantell. Of course,…

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Healing in SWTOR – What do we know?

A lot of people wants to know about the healing system in SWTOR. Will Star Wars: The Old Republic use a trinity system; the tank, healer, and the DPS class. Will the healer play a massive role, or will groups be able to go with no healing? So far Dallas Dickinson and Georg Zoeller hasn’t always agreed on how many healers their will be, and how healing works. Now the great people over at TorWars puplished a excellent article about what we know on Healing so far. A great read I encourage you to check out. Here is a snip: At this point, BioWare has made it clear that every class will have a sort of ‘second wind’ ability to add some healing and lower downtime. The devs have made it abundantly clear they want to avoid as much downtime as possible. This is a great thing. No one likes…

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Zoeller Comments on Faction Imbalances

During these times of game testing,  Principal Lead Combat Designer for Star wars: The old republic Georg “Observer” Zoeller,  is closely monitoring  the beta gamers play, to solve upcoming problems with faction imbalance.  If you remember the launch of World of Warcraft, most american servers had an over wait of Alliance players, and the European servers an over wait of Horde. So far it don’t seem to be a problem though. But as we all know things might change at launch. Here is his forum post: “During Game Testing, we’ve been watching closely which class players decide to play at various times – such as: The first time they create a character2 hours after that (player time, not real time)6 hours after that12 hours after that24 hours after that2 days after that… and so on.Imbalances are bad for business (especially for PvP), so we have a vested interest in achieving faction parity. We’re interested enough that we’ve even looked at the impact of new content information being released on those…

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Coruscant? Republic Only!

For all the guys (and girls) who will be fighting for the Empire and who wanted to visit Coruscant –  we have bad news for you. Stephen Reid just said: Coruscant will be for Republic only. So will be Dromund for the Empire.Georg Zoeller confirmed that you will be able to respecc within your advanced class. If you can change your AC is not sure yet. It isn’t going to be able to change your class at all. via swtor.com

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