Imperial Agent

SWTOR: Class Changes: Virulence Sniper/Dirty Fighting Gunslinger

Eric Musco from Bioware has posted a list of the planned changes for Virulence Sniper and Dirty Fightingr coming in Patch 5.3. Class Changes: Virulence Sniper/ Dirty Fighting Gunslinger | 06.23.2017, 07:11 PM Note: All changes below are currently in development and are subject to change before being released. Sniper Virulence Cull deals 25% less damage Weakening Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Cull Increased Lethal Shot weapon damage by 13% and reduced its poison damage by 35% Toxic Surge deals 20% more damage In addition to its previous effects, Lethal Takedown now also reduces the energy cost of Takedown by 3 Gunslinger Dirty Fighting Wounding Shots deals 25% less damage Hemorrhaging Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Wounding Shots Increased Dirty Blast weapon damage by 13% and…

Read More

Agent / Smuggler Class Changes in SWTOR KOTET

Here are the Class Changes in KOTET for the Agent / Smuggler Classes: Along with the 5 new levels coming in Eternal Throne, each of the Classes are receiving changes including new abilities, new utilities, and more. For this post, let’s talk about the Imperial Agent and Smuggler. This is just a sampling of the changes that are coming with Eternal Throne and are subject to change. Imperial Agent Operative Operatives will notice that some cunning new tricks have been added to their repertoire with Knights of the Eternal Throne. When used under the right circumstances, these new skills and abilities can certainly give the Operative a tactical advantage and make them a dangerous opponent on the battlefield. Here are some of those changes: Toxic Haze: New ability for all Operatives. Execute your Tactical Advantage to drop a canister at your feet which will do persistent AoE damage for 6 seconds. The…

Read More

Imperial Agent Class Story Summary

  BioWare posted a Developer Blog yesterday named Hidden Enemies. What you are about to read is an excerpt from the official Star Wars™: The Old Republic™ Encyclopedia. It will describe an overview of all 3 Acts of the Imperial Agent Class story. Although we try to avoid them wherever possible, this excerpt will contain spoilers. Please read at your own risk… Prologue After excelling in initial training, a freshly-recruited Imperial Agent is dispatched to the planet Hutta to manipulate a powerful Hutt crime lord named Suudaa Nem’ro into supporting the Empire. Infiltrating Nem’ro’s organization, the agent carries out a series of operations against the Hutt’s top rival, Fa’athra, to earn his trust. The agent then slowly convinces Nem’ro that the Republic is damaging his interests. Despite a series of challenges from suspicious rivals and merciless enemies, the agent succeeds in persuading Nem’ro, winning his support for the Empire. On…

Read More

SWToR Community delivers once more; Sniper’s PVE guide!

It’s always great to see certain members of the SWToR community coming forward and sharing their knowledge of the game. The latest example is, SWToR forum member “DieGhostDie” who posted a very interesting PVE Marksmanship guide for the Imperial Sniper. He is currently part of the 8-man progression group in the Intrepid guild of the Harbinger server and he decided to share his experience and expertise with the rest of the community. Even though he admits the guide is work in progress, his work starts with the basics, and expands to key abilities and rotations among other things.

Read More

Updates on 2.10 Engineering Sniper / Saboteur Gunslinger Changes

  Rob Hinkle have been active on the forums, updating players about Engineering Sniper and Saboteur Gunslinger Changes, comming in game update 2.10 Here is a consolidated list from the forums:   Post #1 Source Focused Feedback Discussion: Engineering Sniper / Saboteur Gunslinger | 08.21.2014, 09:37 AM Hey Gang, Back from vacation and the first thing I see is a big mess I made before I left. I just wanted to hop in here really fast to make a comment on the Plasma Probe damage adjustment from testing versus the patch note. The short answer is: I screwed up the patch note and the 22% was from a previous iteration of changes that we were testing and decided we didn’t like. The values you guys are seeing on PTS is what our current target is, so let’s move forward with the discussion based on that number being the “real” number and…

Read More

SWTOR Imperial Agent Operative Leveling Build

  Imperial Agents in SWTOR can become one of two advanced classes at level 10, an Operative (DPS / Healing Class) or a Sniper (Ranged DPS). The Operative is a ranged DPS/Healing class with light armor. Operatives have three trees to choose talents from: Medicine (Healing tree), Concealment (DPS tree) and Lethality (a shared DPS tree shared with the Sniper Class). Below Is a new build  from www.swtorsavior.com as well as some rotations that you can use while leveling. First off here is how you allocate the points for the build 3/3 Lethality 2/2 Deadly Directive 2/2 Hit and Run 2/2 Slip Away 1/1 Lethal Injectors 2/2 Corrosive Microbes 2/2 Combat Stims 1/1 Corrosive Grenade 2/2 Cut Down 2/2 Escape Plan 1/1 Lethal Dose 2/2 Lethal Purpose 1/1 Cull 2/2 License To Kill 2/2 Counter Strike 3/3 Devouring Microbes 1/1 Toxic Regulators 1/1 Lingering Toxics 3/3 Fatality 1/1 Weakening Blast 3/3 Imperial Brew 2/2…

Read More

SWTOR Imperial Agent Sniper Leveling Build For 2.1

Here we are again with a build from www.swtorsavior.com and this time they have bought us an Imperial Agent Sniper build for leveling. The Imperial Agent Sniper is basically a pure DPS spec class and cunning will be your main stat that you should aim for on all your gear.  However if you have just started the game and you are looking for a strong leveling build for the Sniper this should help you out! Also you will get the point allocation and the rotations that you need: Build 3/3 Marksmanship 2/2 Ballistic Dampers 2/2 Steady Shots 2/2 Precision Ambush 1/1 Heavy Shot 2/2 Zeroing Shots 2/2 Snapshot 1/1 Diversion 1/1 Snipers Nest 1/1 Sector Ranger 1/1 Rapid Fire 2/2 Between The Eyes 1/1 Followthrough 2/2 Recoil Control 2/2 Seek Cover 2/2 Pillbox Sniper 3/3 Imperial Assassin 2/2 Siege Bunker 1/1 Muzzle Fluting 1/1 Headshot 1/1 Portable Bunker 1/1 Sniper Volley 3/3 Gearhead…

Read More

Imperial Agent Class Changes in RotHC

Smugglers are not the only class that got some BioWare attention today. Just like the Smuggler class, BioWare Senior Designer, Austin Peckenpaugh breaks  down all the Imperial Agent class changes that comes with Star Wars: The old republic – Rise of the Hutt Cartel. Check it out over at the official SWTOR Website, or check it out below: If you missed any of the other class updates posted this week, you can check the out here: Smuggler Class Changes in RotHC Imperial Agent Class Changes in RotHC Jedi Knight Class Changes in RotHC Sith Warrior Class Changes in RotHC Trooper Class Changes in RotHC Bounty Hunter Class Changes in RotHC   Hello everyone. My name is Austin Peckenpaugh, and I’m a Senior Designer onStar Wars™: The Old Republic™, responsible for class design and combat systems. As such, I’m here to shed some light on the changes to the Imperial Agent class…

Read More

SWTOR Imperial Agent Sniper 1.5 Leveling PVE Build

This post will give you a decent leveling build for the Agent in SWTOR and we are covering the Sniper advanced class. The build is optimized for patch 1.5 and we will give you step by step point allocation as well as some rotations that you can use while leveling. SWTOR Imperial Agent Sniper 1.5 Leveling PVE Build 10 – 11: Energy Tanks 2/2 12 – 14: Gearhead 3/3 15 – 17: Explosive Engineering 3/3 18 – 19: Engineer’s Tool Belt 2/2 20: Interrogation Probe 1/1 21 – 22: Efficient Engineering 2/2 23 – 24: Cluster Bombs 2/2 25: Imperial Methodology 1/1 26 – 27: Experimental Explosives 2/2 28 – 29: Calculated Pursuit 2/2 30: EMP Discharge 1/1 31 – 32: Energy Overrides 2/2 33 – 34: Augmented Shields 2/2 35 – 37: Electrified Railgun 3/3 38 – 39: Deployed Shields 2/2 40: Plasma Probe 1/1 41 – 43: Lethality…

Read More

SWTOR Level 50 Gear (Screenshots)

Not everyone got far enough into the beta testing/ game testing of SWTOR to be able to see level 50 gear. You may not have ever even seen a level 50, much less achieved the level cap for yourself. Here are some screenshots of the different classes with level 50 gear so you can see what it all looks like. The poster says: “High settings but with no AA forced on. Male human body type 2.Keep in mind this is just the gear available at vendors in the fleet, there’s still tons of other gear styles out there such as boss loot, quest rewards and crafting. So if you’re thinking oh man thats ugly, never fear, there shall be alternatives. Also: mod system!Apologies for no Republic stuff” So here you go! Have a look and let us know what you think. Bounty Hunter Sith Inquisitor Imperial Agent Sith Warrior Remember…

Read More