interview

Interview with Community Manager Sean Dahlberg

The folks over at SWTOR-Station had the chance to talk with Bioware Community Manager, Sean Dahlberg, at Gamescom in Cologne If you don’t know who Sean Dahlberg is, here is a quick heads up. Sean is the guy that looks after us every day in the official forums. I this interview he tells us about his vision of good community management, and about him self. It is a pretty interesting interview as we get an impression who the man is. A few quick points we learn about him is that he rather tends to the dark side of power, what his favourite class is, and that he loves German food. Talking about Germany, I am pretty sure the the German and French fans will be happy to hear that they get there own servers. Have fun

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Star Wars The Old Republic GamesCom 2009 Interview with Lead Writer Daniel Erickson

The below tekst is a direct translation from German to English – done by google translate. So sorry about the bad gramma, I still hope you get the main points. Lead writer of Star Wars: The Old Republic, Daniel Erickson, answers a few questions. In this interview he actually have some interesting information to share with us, like Whether healer class, Companion Characters, Sith-Warrior, fractions, German servers, etc. One can not stress that BioWare employees are all super friendly and Daniel Erickson has no problem to agree to our questions to answer and not just the standard answers. So now we know for example that is not yet determined whether there is a healer class or not, since it is still hard-tested, and in any case some of the Companion Characters can heal. In this context, however, is actually much more interesting that we have clearly confirmed that the crew…

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Interview with Bioware’s Richard Vogel

Check out this Star Wars: The Old Republic interview from Bioware’s Co-GM Richard Vogel. Please excuse the bad audio. Transcript: I am Richard Vogel and I am the co-GM at Bioware-Austin. Basically this story, umm, takes place 300 years after the original KotOR, which is what it’s based on. Uh, Knights of the Old Republic. And, uh, 2700 years before the movies. So gives us a lot of leeway to a lot of stuff we couldn’t do if we were near the movies. So, there are a lot of Jedi, for instance, in our game. But as far as classes go, we announced the Bounty Hunter, and we announced the Trooper, and we announced the Smuggler. We have been developing for about three years. We’re, uh, not ready, still not ready to release yet. We have a ways to go. Well, basically what we did is, we did, uh, we…

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Star Wars: The Old Republic Video – Diverse Worlds

Majestic forests, toxic swamplands, desert landscapes, and hazardous war zones the worlds that make up the Star Wars™ universe are unique and enriched with compelling storylines. Watch Developer Dispatch: Diverse Worlds and go behind the scenes to find out how the developers are bringing the worlds of Tython, Korriban, Hutta, and Ord Mantell to life a few of the many playable worlds in Star Wars™: The Old Republic™. More Star Wars: The Old Republic info Want to keep up whats going on? make sure you subscribe to our RSS feed! or follow us on Twitter

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Design Q&A – Lightsabers, The Force, and Space Combat

Exclusive SWTOR Design Q&A – Lightsabers, The Force, and Space Combat What kind of level cap do you have in mind? James Ohlen: We are going to have a level based system, and we are going to have a level cap, When we know what that is we’ll share it with you. Gordon Walton: There are a lot of thing that we aren’t going to be able to share with you simply because they’re still in development. BioWare games go through a lot of iteration before we ever settle on something. We’d rather give you real information than blow smoke up your….whatever. When we share something with the community, we’ve played through that part of the game enough that we’re confident that it’s going to be in the final game. We’re really, really committed to no overhyping the game. Rich Vogel: It’s BioWare and it’s Star Wars. Overhyping the game…

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