James Ohlen

New Video for what’s to come in SWTOR over the coming months!

It’s just about time to pay up for another month of SWTOR subscription, and BioWare has started teasing us  with what we have to look forwarder to in upcoming patches. Personally I’m impressed, it all looks really really promising.  Check it out below: See what the future holds for Star Wars™: The Old Republic™ in this brand new video which showcases some of the new game content and game systems that we will release in the coming months. In it, you will be able to take your first look at upcoming game content, including new Warzones and Flashpoints. You will also have the chance to get a sneak peek at the expanded Legacy system that’s coming to the game, UI customization, as well as new Guild features!

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March Update Will be Huge for SWTOR

While we were all awaiting Patch 1.1, which was delayed, there is news that in the not-too-far future, there will be a huge update for SWTOR. The second release, planned for March, is expected to be much bigger in scope- “huge” in fact, in terms of what it will add to the game. SWTOR Game director James Ohlen, who told CVG in a recent interview that Game Update 2 will include three major pieces of content, as well as “full” Legacy game content. He tells CVG: “Game Update 2 is much bigger in scope. It’s further out from launch, so we can have much more of the team focused on it. There’s Part 2 of Rise of the Rakghouls, a brand new planet called Denova which has an 8-16 man Operation and a new Warzone.  “We might also be able to get some new space game missions into it. In…

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Ohlen to Eurogamer: SWTOR More Innovative Than an FPS

Some people don’t believe that SWTOR is all that innovative in terms of the gaming industry but game director James Ohlen begs to differ. He says to Eurogamer that SWTOR is more innovative than an FPS and then discusses the ways they have made strides in the industry but also why as an MMORPG, SWTOR is not too different “It’s been a little bit of an unfair characterisation,” Ohlen remarked to Eurogamer. “Because if you look at other game genres, if you look at a Battlefield or a Call of Duty or a Gears of War or even a Half-Life – those games use the same tried and true interface and the same tried and true game mechanics of the first-person shooter genre that’s been around for 20 years. Again, all very valid points. So many comparisons have been made between SWTOR and WoW and some believe that SWTOR is…

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Ohlen Shares Details of SWTOR Legacy System

Lots of people are talking about the SWTOR Legacy System and I have to admit myself that it is a pretty cool implement to the game. I have seen far too many people (on my server, at least) trying to abuse it by creating names that are in violation but other than that, I really like the idea of it and the concept itself.  But if you have questions about the Legacy System, you are not alone. Due to this, James Ohlen took some time to sit down with the guys over at GameSpot and answer some questions about the Legacy System now and plans for it in the future as well. Here’s a snippet: GS: In terms of the legacy system, how much can you say about the features we can expect out of that?  JO: So the legacy system, it’s kind of inspired by the fact that the…

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BioWare’s James Ohlen on SWTOR’s launch and beyond

ZAM Editor-in-Chief Chris “Pwyff” Tom spoke to SWTOR Game Director James Ohlen about launch day preparations, legacy system updates, SWTOR’s short-term development plans, and much more and they have brought us this fun interview so we all can share in the news and excitement. We’re getting closer to the days of Early Game Access, many of us are looking for ways to contain our excitement and find something to occupy us until we get in the game for ourselves. Interviews like this are one way to do that and it won’t be long now until we can say “see you in game!” ZAM asked James Ohlen if he was nervous about the big launch day. His reply? Not at all! It’s been six years of working on MMORPGs down here in Austin, so it’s been a big part of my life. Biggest I’ve ever worked on! SWTOR is definitely BioWare’s…

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IGN’s SWTOR Interview: Bioware Spills about Star Wars MMO

Starting today, those who preordered BioWare’s Star Wars: The Old Republic will be rolled into in the live game before the official launch date of December 20. The time has officially come. There will be no more beta testing, no more character wipes and no more waiting. We are down to the wire and it’s nearly time to being playing. With that said, it begs the question “What has Bioware learned from this experience?” In this exclusive interview with IGN, Bioware’s James Ohlen talks SWTOR, lessons learned, future changes in SWTOR and more. The interview is over 2,000 words long but well worth the read (or at very least a skim over the questions that interest you most). Here’s a snippet from the start of the interview: GN: During beta, which are some of the elements that changed the most and in ways you didn’t expect? I mean I saw…

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Legacy System Revealed

The Legacy System was officially revealed yesterday as James Ohlen made a forum post about it. While the details given thus far aren’t too in depth, they provide a good idea of what to look forward to from the system: Hey Everyone,This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters, on all servers –…

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James Ohlen Twitter Status

There could be more big changes coming to SWTOR as we near the release date in December. We know that the staff is working very hard to get the game in tip-top shape and ready to go for launch. This is why it’s fun to hear posts like this one from James Ohlen about the game. James Ohlen says via Twitter: “Writers finished a major milestone for post release content. We’re going to keep half of the voice actors in Hollywood employed for years.” What do you think it means? BioWare is touting the voice acting as one of the most important parts of their new MMORG and one of the biggest things that sets it apart from other similar games. Ohlen is the Game Director of SW:TOR. He’s also Lead Designer of Baldur’s Gate 1 and 2 (I loved those games), NWN (my husband played this one a lot),…

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MMORPG.com interview with Gabe Amantangelo and James Ohlen

During last weekend’s PAX, MMORPG.com Managing Editor Bill Murphy managed to corner Bioware’s James Ohlen and Gabe Amantangelo to talk about PvP in Star Wars: The Old Republic. The interview covered a wide range of interesting topics and brought us a few tidbits of info we didn’t already have. The interview is a good one and is listed in its entirety on their website.  Here’s what James had to say in general about PVP in TOR.  James Ohlen: But all the really cool stuff we’ll show off at the panel and into the next few weeks too. I think people will be really pleased with world PVP in TOR. The interview talks about Warzones and what we as players can expect to see when the game is released and another great question they ask, “Warzones are the more structured form of PVP, so will you guys be doing anything with…

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