James Ohlen

James Ohlen Interview

Ten Ton Hammer posts a really interesting interview with James Ohlen that’s worth the read if you have yet to see it. Reuben Waters of Ten Ton Hammer has the opportunity to sit down with Ohlen, creative director for Star Wars: The Old Republic, and ask him some questions about the game.  Highlights include companions, grouping with other players, banking and money systems, PVP and chat functions and the mail system as well as whether or not you can check your mail while on your ships. There’s a lot of great info in here, some of which I don’t remember ever hearing being covered in another interview or article to date, making it well worth the time to read it over. Here’s a snippet I found interesting as I had been wondering about this myself: Ten Ton Hammer: That brings up a very good point in terms of how things…

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James Ohlen Q&A: More SWTOR Info

Many great things came out of SDCC and of the exciting news and interviews, we found one with James Ohlen. An in-depth question and answer session that answers so many questions. This Q&A posted over at Newsrama, is well worth the read. They spoke with Game Director James Ohlen about the new features, release dates, and how fan feedback affects development. The interview starts off with a reference to and question about the incredible success of the pre-order. Newsarama: James, obviously the big news of the convention for you guys was the pre-order going live. Were you expecting any level of the response you got from the pre-order, with Origin.com and Amazon.com selling out in one morning? James Ohlen: The truthful answer is, yeah. Yeah, we know we have a ton of hype. Right now, we have a ton of hype and that puts a lot of pressure on us,…

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James Ohlen: Companions, Release Date Talk

James Ohlen says large component of SWTOR still un-announced and he explains to Newsarama why this is the case. With all the hype and anticipation that’s been building for this game since it was first revealed, BioWare wants to make sure it lives up to its expectations. The director says “it would be terrible if something went wrong just as the game was getting going,” especially after BioWare has put so much work into TOR for several years. They want to ensure the launch goes smoothly without any major issues. Ohlen also states that any catastrophe such as the games servers going down would be upsetting and disappointing for everyone from the players to the team developing the game, which has worked diligently to get things ready for the big release day. He also said there is more to The Old Republic than what gamers know about so there will…

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Community Interview with James Ohlen

Of all the interesting interviews coming out this week and past weekend from SDCC, there was a great on one the SWTOR forums from community members GamewizX and Montybrython. If you’ve spent any time at all on the SWTOR, you probably know these two. Well, they were able to interview James Ohlen, Game Director of Star Wars: The Old Republic, and barrage him with questions directly from the community.  You can find the entire lineup on the official forums and even post your own comments to the discussion. Here are some of the highlights: XYondaimeX asks: Will there be a Guild “tabard” (not an EXACT guild tabard ala WoW, just something to display a guild symbol.) or some other way to dis play a guild emblem? James Ohlen: Currently there is no sort of Tabard or emblem however it is something that is huge that we are missing. Jooki asks:…

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BioWare Hopes to Expand Star Wars: The Old Republic into 2025

As reported by Darth Hater in a SDCC panel, BioWare hopes they will take MMORPG Star Wars: The Old Republic into many decades. What many are calling the first game to usurp World of Warcraft, it’s definitely possible if they pull it off. They hope to take SWTOR into 2025.  Senior creative director, James Ohlen, explained at Comic Con that they the game has 19 major worlds. “Then we have an indeterminate number of minor worlds. And our goal, obviously this being an online game, that we’re hoping is going to last for decades, we’re going to be, obviously, adding more to the galaxy map as the game progresses.” He said.  Ohlen adds, “We want to add dozens of worlds. Hundreds of worlds eventually. In 2025, we’ll hopefully have 500 worlds.”  That is an enormous game! With each of the six classes promising 200 hours of gameplay, not counting things…

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RE-Live TV from BioWare Base at Comic-Con

Yesterday BioWare had a live Q&A with Stephen Reid, James Ohlen, Dallas Dickinson and Rich Vogel. unfortunately I was sleeping like a baby while it was on, but WeekendJedi and SoMuchMass has made sure the full Q&A is now on Youtube. Here are the highlights ( Thanks to Ask a Jedi): Collector’s Edition store is actually an exclusive location that only CE owners have access to! Items from this store however will not give people an advantage in power, though weapons and armor will be available Color Stone is gold in addition to adding effects Sharding may be used on launch day, only if absolutely necessary (the practice of creating multiple copies of the same area) Advanced Class change is in the game. 1st swap is cheap. After that it gets expensive Companion AI – off-limits for talking about! James Ohlen is in trouble. Companion customization is flexible, but you can’t…

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E3: Interview extravaganza

Another day of E3 has gone, and another round of interviews has hit the internet. Yesterday we posted 5 interviews with Daniel Erickson as it seemed like he was the only BioWare employee who was allowed to talk to the camera.  I mean no disrespect to the good Mr. Erickson, but  it becomes quite  annoying here him answer the same questions over and over again. So it was nice to finally see an interview with some of the other top dogs at BioWare Here is a rundown of all the interviews we haven’t covered in other post’s today: CVG – Dr. Greg Zeschuk interviewBioware Greg Zeschuk Interview “Making a different game” GamerLiveTV – Daniel Erickson interview Newsarama – James Ohlen interviewJames Ohlen thinks you may not ever go back to any other MMORRPG once you play SW Old Republic. It’s epic combat wherein you can play both light and dark…

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BioWare panel appearances at PaxEast

BioWare Senior Community Coordinator Stephen Read posted an update regarding Bioware staff appearances at PaxEast earlier today. In this he stresses that there will be no panels or events dedicated to Star Wars: The Old Republic at PAX East, but several BioWare employees will be taking part in some more broad panels: Hello from Boston! With PAX East 2011 just a day away – well, give or take about eight hours, given my late post – I’m very pleased to tell you about a few guest appearances BioWare staff members will be making on various panels over the weekend. Please note, these are not official panels for Star Wars: The Old Republic. They are panels on various subjects that we were asked to provide speakers for. If you attend any of these panels, there is no guarantee that The Old Republic will even be spoken of… well alright, it’s pretty…

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