SWTOR State of the Game #3

Posted by on Mar 21, 2013 in Jeff Hickman | 0 comments

BioWare executive producer Jeff Hickman posted a new state-of-the-game update for Star Wars: The Old Republic. In it, he talks about  many topics, including: upcoming features and the fact that SWTOR have  had over 2 million new accounts created and have thousands of new players jumping in every single day since free to play was launched.  Check  it here below! Hi everyone, With the launch of the Relics of the Gree event behind us, I wanted to take this opportunity to talk about the general state of the game and the launch of our Free-to-Play option. Judging by the conversation in the forums and elsewhere, there appears to be a level of curiosity among many players to learn how things are going at the studio since the launch of the Free-to-Play option. Of course, that’s natural. We’re now about 120 days post-launch and more than 5 months into our new series of content updates, so we’re just starting to get a feel for it ourselves. In our commitment to improve the overall player...

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TORWars Interviews Jeff Hickman

Posted by on Dec 23, 2012 in interview, Jeff Hickman | 0 comments

The guys and girls over at TORWars got an Exclusive Interview with Executive Producer of Star Wars: The Old Republic’s, Jeff Hickman. In the interview mr. Hickman answers questions from the readers of TORWars and while he do dodge a few questions, he also answers some questions so well, that it get’s me very confident in the future of the game we all love so much. TW: The studio has seen some staffing changes over the past year. Do you feel you are at a good staffing level now? JH: Absolutely. The core of what makes the game and studio great are still here; quality in our game and in our workplace, people that are passionate about both, a camaraderie with each other that helps us support one another, and people who continue to help us carry the banner of BioWare and who are dedicated to help evolve and improve Star Wars: The Old Republic. TW: Many players don’t understand why you cant discuss certain things in development. Can you shed some light on what those reasons are? JH:...

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The Importance of Player Feedback with the New Free-to-Play Option

Posted by on Dec 5, 2012 in Free to play, Jeff Hickman | 0 comments

Jeff Hickman posted a news update yesterday regarding Free to Play restrictions. Looking at the Feedback BioWare got from the community with the New Free-to-Play Option, BioWare are making changes  starting yesterday: Starting today, Preferred Status Players will see an increase to their default Quickbars from two (2) to four (4). If you’ve already purchased additional Quickbars, don’t worry: we will be refunding your Cartel Coins for any Quickbar-related purchase. Additionally, in an upcoming patch (no exact date yet, but players won’t have to wait long), Preferred Status Players will be given four (4) additional character slots, which means that they will have a total of six character slots. As always, Free-to-Play Players can reach Preferred Status simply by purchasing anything from our online store or purchasing a physical copy of the game. Last but not least, I wanted to share the news that the 50 character limit on Global Active Characters for Subscribers will be removed and...

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New Developer Blog: Jeff Hickman Discusses State of the Game

Posted by on Nov 7, 2012 in Developer Blog, Jeff Hickman | 0 comments

Executive Producer Jeff Hickman took the stage yesterday in a new developer blog titled: State of the Game.  In this, and future blog posts he will be discussing concerns the community has with SWTOR. In this first blog he addresses issues such as the turning from a subscription based game to free to play model, aswell as staff leaving the company and bugs in game. Check out his full post on the official site or as a copy paste below:   Jeff Hickman When we decided to go Free-to-Play earlier this year, we had weeks of discussion with everyone on the team about where we thought the game was going, what we thought was going right and what was going wrong. We uncovered a lot of issues, but three things really stood out: 1. Our game is awesome. People love it and want to play it. 2. The subscription requirement was driving away huge numbers of people who do not want to commit to paying monthly. 3. The frequency of our Game Updates was way too slow. People were leaving because we...

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Bioware Executive Producer Jeff Hickman on SWTOR’s upcoming move to F2P

Posted by on Sep 19, 2012 in interview, Jeff Hickman, News, SWTOR | 0 comments

The team over at Zam spoke to BioWare’s Executive Producer for Live Services about introducing a free-to-play option, future updates and the impact of Hero Engine. In this interview, they talk about the upcoming f2p model for the game as well as how they will be attracting new players to the game with a premium experience.              They talk new updates, additional content brought to the game and more. It’s a good read while we await these changes. Here’s a snippet: I started off by asking about where the idea for SWTOR’s free-to-play option came from, and what influenced the team in deciding to offer it alongside the existing subscription. Hickman explained that, while they’ve been aware of what other MMOs were doing, it was player feedback that encouraged them to choose this route. “We knew that there were other models out there, and they’ve been successful, and it’s kind of been that question in our minds. And so, after we launched, we analyzed the data and watched what...

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