patch 1.4

1.4.3 Patch Notes 10/30/2012

Servers are back up, and BioWare released a new patch. it’s unknown of this will be the last patch before the release of patch 1.5. Still it’s good to see a fair few fixes in this patch.  Biggest deal is probably the increase in rewards for story mode EC that Jesse Sky posted about a few days ago. There’s also a warzone fix that could have been what has been preventing people from getting into warzones recently.   Classes and Combat Jedi Knight General The visual effects for Awe display more quickly to better match the ability’s effect. Flashpoints and Operations Flashpoints Cademimu Riding the taxi in this Flashpoint no longer causes a client crash. Operations [WEEKLY] Galactic Operations now rewards 15 Black Hole Commendations (up from 8). [WEEKLY] Galactic Crisis Points now rewards 20 Black Hole Commendations (up from 8). [WEEKLY] Deadly Operations now rewards 10 Black Hole Commendations. Explosive Conflict Warlord…

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SWTOR 1.4.2 Patch Notes 10/16/2012

  Servers are back up after almost 12 hours of maintenance today. Not sure what took so long yet, but hopefully the fixed the memory leak some of us suffers from. Below are the patch notes.   Classes and Combat Bounty Hunter Mercenary Sweeping Blasters now correctly causes the player to face the ability’s target. Smuggler Gunslinger Sweeping Gunfire now correctly causes the player to face the ability’s target. Companion Characters General Some companion abilities now show more descriptive failure error messages. Flashpoints and Operations General The UI for lockout tabs (for groups and lockout timers) now displays correctly. Operations Explosive Conflict Some terrain has been adjusted to prevent players from skipping some encounters in this Operation. The Defected Imperial Commander no longer occasionally becomes untargetable. Items Consumables that have an activation time are no longer consumed on a subsequent activation even when that activation is canceled. Missions and NPCs…

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SWTOR 1.4.1 Patch Notes 10/9/2012

Servers are back up after this weeks scheduled maintenance. They did fix alot more things that I thought they would this time. Crew missions are back to full yields, but Bounty hunters are still dealing with random Unload/buff/4pce issues. Check out the full patch notes below: Classes and Combat Jedi Consular Shadow Kinetic Combat Stasis no longer prevents Force Lift from breaking on damage and making its target take less damage. Sith Inquisitor Assassin Darkness Eye of the Storm no longer prevents Whirlwind from breaking on damage and making its target take less damage. Companion Characters General Companions now respect “hide helmet” settings in cinematics and when speaking. Companions Xalek The “Unify Color” option now works with Xalek’s Pants in combination with Neophyte Robe. Crew Skills General Crew Skill Missions now return the correct (higher) amount of materials. Players can no longer consume schematics that they already know. Flashpoints and Operations Flashpoints…

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1.4.0b Patch Notes

BioWare is back to a normally schedule with maintenance each Tuesday . Servers are now back up, and below are the Patch notes. Looking at all the known issues with game update 1.4 I must say I had expected a bigger update this time., but I guss little is better then nothing. Check out the path notes below: 1.4.0b Patch Notes 10/2/2012 General Improved performance for players using NVIDIA graphics cards in an SLI configuration. (Please use the default SLI setting or AFR2, as AFR1 will result in poor performance with SWTOR.) Corrected an issue that could prevent players from exiting their personal starship after completing Group Finder content.

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Known Issues: Game Update 1.4

If you’ve been playing SWTOR after 1.4, then you already know there are some bugs and issues. Well, BioWare staff are aware of them as well. This is to be expected any time a large new game update comes out but if you’re wondering whether or not you should report a problem or if it is already a known bug, they released a thread today to help you. Here are the known bugs and issues in Game update 1.4 from Amber Green: Hello everyone! We appreciate you joining us to play Star Wars™: The Old Republic™, and we hope you enjoy the game. As MMORPGs are large and complex projects, inevitably we do discover issues that may affect gameplay. We’re working constantly to fix anything that will affect the player experience, but for now this is our current list of high priority in-game known issues. Please note that this is not…

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Game Update 1.4: Terror from Beyond developer blog and launch trailer

With all the excitement around game update 1.4 , we forgot to update you about a new Developer Blog by James Ohlen and a new laucnhed trailer for  Terror From Beyond just released. In the Developer Blog James Ohlen writesabout the release schedule for new content going forward for Star Wars: The Old Republic. This Game Update is also the start of a new release cadence. Our strategy so far has been to release big updates every few months. But this leaves long periods of time where you, our fans, don’t have anything new. So we’re moving to a model where we release Game Updates on a much more regular cadence. Our initial aim is for something as close to every six weeks as we can get. I’d promise an exact schedule, but in a live game we need some flexibility as the stability of the service trumps the release of an…

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BioWare Responds to Questions on the latest Developer Blog

A few days ago, BioWare posted a blog update by Senior Designer on Star Wars: The Old Republic Austin Peckenpaugh. The blog post was mainly about class changes and balance in the comming major update: patch 1.4. With that, the forums went crazy with questions for BioWare and so far the mods have been good with a few examples on how the new system will work in the future. Read our copy/paste below, or check out the full thread on the official forum. Allison Berryman Consider the following examples under the new system:ex. A: Player A stuns the target for 4 seconds. 1 second after the stun is applied, player B stuns the same target for 4 seconds. The target is controlled for a total duration of 5 seconds. Player A stuns the enemy for 4 seconds | effective control duration = 4 seconds | enemy gains 800 Resolve 1 second later,…

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