1.5.2a Patch Notes 12/6/2012

Posted by on Dec 6, 2012 in Patch 1.5, Patch notes | 0 comments

  BioWare closed down the servers for an unscheduled maintenance window to apply a new patch. This patch is a fix for the subscriber artifact item equipping bug.  Servers are back up now, so go play. Below are the patch notes:   Items Corrected an issue that prevented players from equipping some crafted Artifact (purple) quality gear.

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1.5.2 Patch Notes 12/4/2012

Posted by on Dec 4, 2012 in Patch 1.5, Patch notes | 0 comments

Lot’s of fixes this time including 4 quickbar slots for preferred players! Bioware don’t get much love when this game is concerned, but looking at these patch notes, you can tell they are listening and reacting to community feedback. Cartel Market New Additions The Covert Pilot Suit has been added to the Cartel Market! This adaptive armor can be worn by any class at level 1. General A confirmation dialogue is now displayed for Cartel Coin purchases made outside of the Cartel Market. It shares the same “never show again” option as the confirmation for purchases made directly from the Cartel Market. Attempting to purchase an item or unlock your character already owns or cannot use now displays a more appropriate warning dialogue. An issue that prevented some Cartel Market purchases from being delivered correctly has been addressed. Several errors in the French and German Cartel Market tutorials have been corrected. Items Players now receive a notification when attempting to equip that bind when equipped. The tooltip for the Ball Toss item now indicates that it cannot be used on hostile NPCs. The Darth Malgus and Satele Shan Holostatues have had their active duration increased from 20 to 60 seconds. Pink and purple color crystals can now be listed on the Galactic Trade Network. Descriptions for some color crystals that were missing in French and German have been added. Unlocks Attempting to use the Cargo Hold: Addition Bay item without first unlocking the Cargo Hold now displays the correct error. The tooltip for Galactic Trade Network Sale Slots now correctly states that subscribers have 100 maximum slots. The tooltip for emotes received in Cartel Market Packs now correctly states “Applies the selected unlock to your Player Character.” The tooltip for Guild Bank Access now clarifies that a player’s guild must have a Guild Bank for the unlock to be useful. Tooltips for items that require the Event Equipment Requisition Authorization now update properly when the Authorization is acquired. Classes and Combat Jedi Consular Shadow Mind Maze now appears as a debuff on its target. Sith Inquisitor Assassin Mind Trap now appears as a debuff on its target. Smuggler Scoundrel Sleep Dart now appears as a debuff on its target. Sawbones Sedatives: This ability no longer generates threat. Imperial Agent Operative Tranquilizer now appears as a debuff on its target. Medicine Sedatives: This ability no longer generates threat. Companion Characters HK-51 Players now receive HK-51’s starting gear in a container when they complete [HEROIC 2+] Warning: Rivals Detected (Republic) or [HEROIC 2+] Alert: Hostiles Imminent (Imperial). All characters that previously obtained HK-51 will receive this container in the mail. Completing HK-51’s mission chain now automatically unlocks the faction-appropriate HK-51 Legacy perk. HK-51’s portrait now displays correctly in the companion window for Republic characters. Crew Skills Players no longer receive materials for an entire stack of certain items when reverse engineering only part of the stack. Flashpoints and Operations Operations Operation phase entrances now correctly change from orange to purple for players who purchase Weekly Pass: Operations while in a group. Explosive Conflict The damage dealt by Firebrand and Stormcaller in 16-player Nightmare Mode has been slightly reduced, and their enrage timer has been lengthened. During the Minefield encounter in Nightmare Mode, the Imperial Demolitions Probe now utilizes Overload’s knockback effect as intended. Zorn’s “Tracked” buff now displays its description in the French and German clients. Terror From Beyond Operator IX is no longer targetable until its spawn animation has completed. In Hard Mode, the ground target effect on players targeted by Operator IX’s “Delete” ability now more accurately matches the distance players must be within to activate the shield buff. Kephess the Undying once again drops Armoring 26 items. Group Finder Players no longer lose their Group Finder daily mission (and thus its rewards) when reconnecting to the game while their group is queued for a replacement. Guilds Inactive guilds no longer occasionally lose their Guild Leader. Guild Leaders in Free-to-Play guilds can now specify security key requirements for their guild’s ranks. A tooltip that incorrectly indicated that only guilds with a subscribing Guild Leader could display their guild tag has been corrected. Members of guilds can display their guild tag regardless of their Guild Leader’s status. Items Vehicle level requirements are now properly displayed in tooltips. Legacy The Legacy unlock “Priority Transport: Outlaw’s Den” no longer shares a cooldown with any other Priority Transport unlocks. Missions and NPCs World Missions Belsavis Section X Several missing or incorrect voiceovers in Section X have been addressed. March of the Dread Guard: The Shackle Remote now broadcasts the correct error message when used on invalid targets. The mission step “Return to the Mission Dropbox” now has a map note. Targeted Misfire: Republic Marksmen now always drop Airstrike Codes. Class Missions Sith Inquisitor The Prophet Arrives: Players are now appropriately awarded light side/dark side points for this mission. NPCs Dreadtooth’s “Shriek” buff icon is no longer displayed. Its “Electrified” effect is now properly displayed as a buff instead of as a debuff. Space Combat Hypori Escort: This mission no longer erroneously displays a success message upon failure. UI General Abilities no longer disappear from the 5th and 6th quickslot bars when transitioning between areas. Preferred players now have access to 4 quickslot bars by default. The ‘Enable Focus Target’ option is once again available under the Controls section of Preferences. Free-to-Play and Preferred players who reach level 10 while not on their Origin World now have the correct access to general chat channels. The “Hide Head Slot” preference now persists between play sessions. The emote menu now works properly in the French and German clients. The following emotes do not appear in the menu, but can still be used: /backflip, /superflex, /panic, /mourn, and /mock. Item Preview The preview window now accurately reflects the color crystal being used in an item. The preview window no longer ignores Unify Color settings. It no longer ignores Hide Head Slot settings (except when specifically previewing headgear). Character Creation...

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1.5.1a Patch Notes 11/28/2012

Posted by on Nov 28, 2012 in Patch 1.5, Patch notes | 0 comments

BioWare had had an extra  maintenance today fixing the companion character bug that has hunted the players since yesterday.  I understand people are unhappy about bugs like this, but the fury on the forums yesterday was unheard off.  In normal software engineering, each time you add a function, you can easily create test cases for it. function x does blah, put in a test case to see if ti does blah. automate it, the result is the same every time. In something like a game, it’s much much much more complex because you aren’t dealing with just the simple output of some code, you are dealing with interpreted behavior of people using many many things chained together. It’s just not simple or feasible to put together a full set of regression tests everything you make some small changes. when you do something like a massive patch or something, sure, test the hell out of it, spend weeks with people testing and retesting all kinds of things on test systems, internally, externally etc etc. but a weekly patch schedule? You either need more time, or massive amounts of testers. Both cost a lot of money. I used to do security testing for software no where near as complex as what I imagine this is and it was a large undertaking to regression test things when significant changes were made. you just don’t do full regression testing for small changes. Now, I am sure they have some kind of “white glove” process they go through when pushing regular changes and perhaps that needs to be adjusted to do some basic checks for this, that is certainly feasible I think. Anyways, Here are the patch notes: Companion Characters Companion Characters will now summon with the proper stat bonuses from equipped gear. Cartel Market Made layout adjustments to the Cartel...

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1.5.1 Patch Notes 11/27/2012

Posted by on Nov 27, 2012 in Patch 1.5, Patch notes | 0 comments

As mentioned last week, BioWare has taken down the servers for some Scheduled Maintenance. This time the Customer Support ticket system have been fixed, but now Companion gear does not work. Hopefully this will be fixed asap, or I am afraid that the BioWare forums will become violent. On the bright side,  Major XP Boosts: Discounted 25% to 90 Cartel Coins from 120 Cartel Coins.  It’s a deal, it’s a steal, it’s the sale of the f****** century! Check out the patch notes below: General Subscribers are again able to file Customer Support tickets from the Character Selection screen. Cartel Market The following Cartel Market items are on sale! Major XP Boosts: Discounted 25% to 90 Cartel Coins from 120 Cartel Coins. Level 15 Chest Pieces: Discounted 10% to 135 Cartel Coins from 150 Cartel Coins. Medical Probes: Discounted 25% to 375 Cartel Coins from 500 Cartel Coins. The Experimental Flight Suit has been added to the Cartel Market! This adaptive armor can be worn by any Class at level 1.  The tooltips for unlocking Speeder Pilot Ranks now correctly indicate that the unlock is per character. Restrictions have been removed from Cartel Pack White Color Crystals, which can now be equipped by anyone. Players will no longer receive an occasional error upon purchasing inventory slot unlocks for their account. Miscellaneous Bug Fixes Fixed an issue that would allow Preferred Accounts to trade below level 10. French players will now have proper audio during conversations with General...

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SWTOR F2P & Future content interview with Damion Schubert

Posted by on Nov 16, 2012 in Damion Schubert, Free to play, interview, Patch 1.5 | 0 comments

Dulfy had the opportunity to interview Lead Designer Damion Schubert regarding the F2P option launching yesterday. Dulfy was good enough to take questions from the readers of her blog. reading through the interview I found some of the most interesting key points to be: Armor dyes seems to be in the pipeline No new items to the VIP/Collectors Edition vendors Cathar race will be by purchase only Returning events (i.e. sell your rakghoul items now before the word gets out) Check out the full interview over at dulfu.net or read our small snippet below: What was the biggest challenge in converting such a massive MMO into a FTP model? It would have to be giving away as much as humanly possible to our free to play players, while still ensuring that our subscribers felt like they were getting a great value. Both populations of players are a key component to Star Wars: The Old Republic’s path forward, so getting this tricky balance correct is crucial. Compared to other FTP MMO games in the market, what makes the SWTOR FTP model unique? I think it really is the amount of free content that you get. We made the decision to allow players to reach level 50 without paying if they so desire, which means that they can play all of our core stories for free. This is a staggering amount of free content – roughly equal to more than 20 standalone Bioware games – and while free players will find that some light spending in the cartel market will make things easier or faster, they have the option of playing this content 100% for free....

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