Patch notes

1.1.5a Patch Notes – 3/13/2012

BioWare had a small patch for us today at the weekly maintenance. Nothing major, but check it out below: Companion CharactersBowdaar Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion. Missions and NPCsMissionsImperial Thus, Always, To Tyrants: Leaving The Tyrant by using the Fleet Pass will no longer cause both bulkhead doors on the Security Deck to become locked.

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1.1.5 Patch Notes — 3/6/2012

BioWare took the servers down for scheduled Maintenance today. At the same time they launched patch 1.1.5. While this patch is nothing compared to the monster that patch 1.2 looks like it’s going to be, it still brings many new fixes to the game. Check it out below: General Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6). Classes and Combat General Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended. Sith Warrior The French version of the “Darth” title is now correct. Flashpoints and Operations Operations General Bosses in Operations now drop the correct amount of loot when the group is using the…

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1.1.4 Patch Notes — 2/22/2012

BioWare patched the game a day later then normal this time. We are all used to patches coming on Tuesdays, but for some reason the company chose today to bring the game up to version 1.1.4. Here are the full patch notes: General The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report. Classes and Combat General Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player. Imperial Agent Operative Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill….

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1.1.3 Patch Notes — 2/14/2012

It’s Tuesday and BioWare have once again had their weekly server maintenance. Servers are back up now -way earlier then promised for the 3 week in a row. You can check out the latest patch notes below. Classes and Combat General Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%. Bounty Hunter Mercenary Arsenal Stabilizers: Correctly adds pushback resistance to Unload. Trooper Commando Gunnery Steadied Aim: Correctly adds pushback resistance to Full Auto. Companion Characters General Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them. Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation. If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion. Crew Skills…

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1.1.2 Patch Notes — 2/7/2012

Here are todays patchnotes. This patch fixes SO many issues like the Rakata weapons wich are now a correctly rated 140 – so finally time for a weapon upgrade. There are also a few “but why” updates in the patch, like this one: “Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.” – WHY? Anyways. Check it out below: Classes and CombatCombat Ability Responsiveness Further improved response time for ability activation requests, especially in low-framerate situations. The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete. Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player’s client. The display of the floating text from instant healing abilities…

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1.1.1 Patch Notes — 1/31/2012

As we all know BioWare took down the servers for some weekly maintenance today. As always they took the time to upload a new patch fixing bugs etc. Normally I don’t mind the maintenance as I work while the servers are down, but this weeks I’m on vacation so I was quite sad that I couldn’t level my Trooper. Then I thought I would catch up with some good old World of Warcraft – only to find out that the servers was down there to: Anyways. Below are this weeks patch notes.  Enjoy! Classes and Combat General Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input. Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds. Players revived by other players, including…

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1.1.0b Patch Notes – 1/24/2012

BioWare used todays maintenence to patch a few issiues. The most important this time was fix that should help out on the ability delay that has been hevely debated. Check out the patch notes below:   1.1.0b Patch Notes – 1/24/2012 General Implemented optimizations to improve performance on Republic and Imperial Fleets. Classes and Combat Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations. Operations   General Operations will no longer allow more than 16 Operations Group members to enter concurrently. Karagga’s Palace Operations Groups will no longer be forced to reset the Operation if the group wipes when attempting to defeat G4-B3 Heavy Fabricator. Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno. Miscellaneous Bug Fixes Fixed an issue that could cause graphical inconsistencies, which most often…

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Undocumented Patch Changes – SWTOR Patch 1.1

The first official SWTOR patch came out Wednesday and with it come bugs as well as long awaited fixes. There are some little things we’ve been waiting for since launch that we finally have and then there are some other things that will just have to wait a bit longer to be added/resolved.  What changes have you noticed so far? Have you found any previously undocumented patch changes? One Reddit user has compiled for us a list of undocumented patch changes: This is NOT a bug list Bank items now stack when right-clicking them from your inventory  Diplomacy Mission Discovery Items now include (Light) or (Dark) in their names to reflect the morality yield of the unlocked mission.  Orange social sets no longer lose their stats after logging in/loading a new area  Companion starter gear has a different visual on several companions  You can now see the damage of your abilities while…

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1.1.0a Patch Notes – 1/19/2012

Due to the small “miss happenings” after yesterdays patch updates, BioWare launched an emergancy patch to fix the issues. Check it out below: Operations Karagga’s Palace Fixed an issue that caused assigned loot bags in Karagga’s Palace to distribute items with class inappropriate stats. PvP Ilum Players can no longer enter the opposing faction’s safe base area, thus preventing players from continually “camping” the other faction’s base. Turrets inside faction bases were not intended to be destroyed and are now immune to damage. The population cap for instances of Ilum has been reduced to improve performance. Implemented optimizations to improve performance on Ilum. Miscellaneous Bug Fixes Loading screens no longer appear when other players spawn nearby.

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