Patch notes

1.1.3 Patch Notes — 2/14/2012

It’s Tuesday and BioWare have once again had their weekly server maintenance. Servers are back up now -way earlier then promised for the 3 week in a row. You can check out the latest patch notes below. Classes and Combat General Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%. Bounty Hunter Mercenary Arsenal Stabilizers: Correctly adds pushback resistance to Unload. Trooper Commando Gunnery Steadied Aim: Correctly adds pushback resistance to Full Auto. Companion Characters General Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them. Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation. If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion. Crew Skills…

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1.1.2 Patch Notes — 2/7/2012

Here are todays patchnotes. This patch fixes SO many issues like the Rakata weapons wich are now a correctly rated 140 – so finally time for a weapon upgrade. There are also a few “but why” updates in the patch, like this one: “Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.” – WHY? Anyways. Check it out below: Classes and CombatCombat Ability Responsiveness Further improved response time for ability activation requests, especially in low-framerate situations. The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete. Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player’s client. The display of the floating text from instant healing abilities…

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1.1.1 Patch Notes — 1/31/2012

As we all know BioWare took down the servers for some weekly maintenance today. As always they took the time to upload a new patch fixing bugs etc. Normally I don’t mind the maintenance as I work while the servers are down, but this weeks I’m on vacation so I was quite sad that I couldn’t level my Trooper. Then I thought I would catch up with some good old World of Warcraft – only to find out that the servers was down there to: Anyways. Below are this weeks patch notes.  Enjoy! Classes and Combat General Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input. Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds. Players revived by other players, including…

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1.1.0b Patch Notes – 1/24/2012

BioWare used todays maintenence to patch a few issiues. The most important this time was fix that should help out on the ability delay that has been hevely debated. Check out the patch notes below:   1.1.0b Patch Notes – 1/24/2012 General Implemented optimizations to improve performance on Republic and Imperial Fleets. Classes and Combat Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations. Operations   General Operations will no longer allow more than 16 Operations Group members to enter concurrently. Karagga’s Palace Operations Groups will no longer be forced to reset the Operation if the group wipes when attempting to defeat G4-B3 Heavy Fabricator. Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno. Miscellaneous Bug Fixes Fixed an issue that could cause graphical inconsistencies, which most often…

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Undocumented Patch Changes – SWTOR Patch 1.1

The first official SWTOR patch came out Wednesday and with it come bugs as well as long awaited fixes. There are some little things we’ve been waiting for since launch that we finally have and then there are some other things that will just have to wait a bit longer to be added/resolved.  What changes have you noticed so far? Have you found any previously undocumented patch changes? One Reddit user has compiled for us a list of undocumented patch changes: This is NOT a bug list Bank items now stack when right-clicking them from your inventory  Diplomacy Mission Discovery Items now include (Light) or (Dark) in their names to reflect the morality yield of the unlocked mission.  Orange social sets no longer lose their stats after logging in/loading a new area  Companion starter gear has a different visual on several companions  You can now see the damage of your abilities while…

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1.1.0a Patch Notes – 1/19/2012

Due to the small “miss happenings” after yesterdays patch updates, BioWare launched an emergancy patch to fix the issues. Check it out below: Operations Karagga’s Palace Fixed an issue that caused assigned loot bags in Karagga’s Palace to distribute items with class inappropriate stats. PvP Ilum Players can no longer enter the opposing faction’s safe base area, thus preventing players from continually “camping” the other faction’s base. Turrets inside faction bases were not intended to be destroyed and are now immune to damage. The population cap for instances of Ilum has been reduced to improve performance. Implemented optimizations to improve performance on Ilum. Miscellaneous Bug Fixes Loading screens no longer appear when other players spawn nearby.

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Star Wars: The Old Republic Patch 1.1

SWTOR’s first major game update is now live! The updates goes under the name ‘Rise of the Rakghouls’ and features a number of additions to the game, including a brand new Flashpoint titled ‘Kaon Under Siege’ and an expansion to the ‘Karagga’s Palace’ Operation that more than triples its size! In addition to the new playable content and new item sets that you can acquire, Game Update 1.1 includes a number of bug and other various fixes which you can see in detail in the Game Update 1.1 Patch Notes below: Edit. SWTOR-Tanking.com did a small video going over the patch notes: General Anti-aliasing is now available and can be enabled in the preferences menu. Classes and Combat General Healing caused by crowd control abilities no longer generates threat. Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without…

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1.0.2d Patch Notes 1/12/2012

BioWare used today’s maintenance to fix a few minor bugs in the game. Below are the patch notes Items Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items. Magenta color crystal recolored hot pink, renamed to “Fabulous Crystal”. Stats remain unchanged. ( oh wait…)  Flashpoints and Operations Flashpoints Bug Fixes Fixed an issue that sometimes prevented players from resetting their active Flashpoint. OperationsEternity Vault Using “Reset All Active Operations” no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.

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Old Republic update 1.1 being tested, adds New Bosses and a Raid

Last week BioWare released this week’s patch notes for the Old Republic test servers, which shows several exciting features in update 1.1 like a new Flashpoint and anti-aliasing. The new Flashpoint, “Koan Under Siege,” is designed for your standard four players at level 50. In addition to the new instance, four more bosses are being added to “Operation: Karagga’s Palace.” Other cool new features in 1.1 is anti-aliasing added  to the game, an option previously unavailable, PVP has been adjusted, as well. Level 50 players now get their own, exclusive, warzone bracket. Fear not, however, level 49 players will still be available to murder you horribly. “High priority” bug fixes are also being looked at, spanning various skills, companions, and that incredibly annoying healing aura. Check the official site for the complete list. Star Wars: The Old Republic – Game Update 1.1 General Anti-aliasing is now available and can be…

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Unscheduled maintenance (1.0.2b Patch Notes 1/5/2012)

The SWTOR Servers just went down for an unscheduled maintenance. Here is the what why and when: We are working on getting a patch deployed to address the issues that some players are still experiencing after 1.0.2 including: Fixing an issue that causes in-game chat channels to stop functioning for some players. Preventing social emotes (like /getdown) from interfering with combat. We’re currently testing this patch, and we hope to have it deploy sometime in the early hours of the morning tomorrow (CST), but if we experience any issues with this patch, we may hold off its deployment until tomorrow night. The combat bug with social emotes we talked about yesterday was pretty game breaking, and so is the chat channel bug, so it’s nice to know that BioWare are ready to resolve problems fast rather then wait till next scheduled update. Random image is random. Nice Rancore though 🙂

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