Patch notes

1.2.3a Patch Notes – 5/10/2012

BioWare did some emergency patching today, fixing the issue with Matrix Cubes disappearing. Funny thing is the patch is about 50 mb, so I guess that the weight of A Matrix Cube ūüėČ General An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the bottom of the window).

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1.2.3 Patch Notes – 5/8/2012

I guess we can say that¬†Tuesday¬†is not patch day. ¬†It’s seem like it’s more the¬†more the rule¬†than the exception these days anyways. Below are the patch notes for¬†today’s¬†update. ¬†Some nice fixes in EC in here. ¬†Personally¬†I like these changes: ¬†Custom (orange) moddable items that have no modifications installed can now be reverse engineered. and¬†The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field. Classes and Combat General Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled. Flashpoints and Operations Flashpoints Boarding Party This Flashpoint’s Hard Mode no longer has a daily limitation. Operations General Players now receive a “Timed Run” buff…

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Patch Notes: 1.2.2 Patch Notes – 5/1/2012

  Servers are now back up after a short¬†maintenance. This time BioWare have been¬†busy¬†fixing bugs. Personally I am happy that companion earpiece and implant stats really does seem to be fixed this time around! Classes and Combat General Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed. Trooper Commando Plasma Cell now correctly deals its damage 3 times per application. Companion Characters General Corrected an issue that caused companion stat bonuses from equipped items to be miscalculated when the companion was resummoned. Crew Skills General Corrected some performance issues related to opening the crafting window if it contained a very large number of schematics. Crafting Skills Some gear that could be reverse engineered but erroneously displayed the “No Research Available” tooltip has been corrected. Gathering Skills Slicing Premium Slicing lockboxes now yield the correct…

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Patch Notes 1.2.1a – 4/27/2012

  BioWare had an Unscheduled Maintenance.¬†Apparently to fix¬†a serious economic exploit. ¬†Posted by: Joveth Gonzalez We will be deploying a patch and performing an unscheduled maintenance this Friday, April 27th, 2012. Patch notes will be made available shortly after the servers come back up. The servers will be down for four hours on Friday, April 27th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended. And here are the patch notes:   ¬†Posted by: Bioware (Patch Notes)General – Corrected an item-related issue to prevent a serious economic exploit.

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1.2.1 Patch Notes 4/24/2012

As always BioWare used¬†today’s¬†server¬†maintenance¬†to patch up. This time with the largest patch since 1.2. If you me, the most important issue corrected, is the¬†issue that prevented players from adding offline players to their friends list. This makes it much¬†easier¬†to mail stuff to your alts. ¬†Unfortunately still doesn’t seem to work for our own cross faction alts. Classes and Combat Jedi Knight Sentinel Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash. Smuggler General Charged Burst’s damage has been increased by approximately 5%. Gunslinger Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%. Sharpshooter Trickshot’s damage has been increased by approximately 5%. Imperial Agent General Snipe’s damage has been increased by approximately 5%. Sniper Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%. Marksmanship Followthrough’s damage has been increased by approximately 5%. Trooper Commando Gunnery Havoc Rounds…

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1.2.0b Patch Notes 4/17/2012

BioWare are using¬†today’s¬†server¬†maintenance¬†to push a small patch. They fixed the codex entry for the World Event and fixed the errors on the Tionese/Centurion gear which had Defense Rating stats on DPS/Healer gear.   General An issue that prevented players from receiving the final Codex entry for the event has been corrected. Players that previously defeated Urtagh but did not receive the Codex entry and associated title will need to defeat the boss again in order to obtain it. Items Tionese and Centurion gear have had their stats corrected to pre-update 1.2 values.

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1.2.0a Patch Notes — 4/13/2012

  BioWare has taken the servers down for some Sheduled Maintenance. The servers are currently unavailable while we perform scheduled maintenance. We expect the servers to be available again at 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1aM AEST). Please check the Forums or the official SWTOR Twitter page for more information and updates. To check the status of your server, visit the Server Status page. Below are the patchnotes: General Addressed an issue that could prevent characters from being deleted. Made improvements to the CS ticketing system.

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1.1.5a Patch Notes – 3/13/2012

BioWare had a small patch for us today at the weekly maintenance. Nothing major, but check it out below: Companion CharactersBowdaar Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion. Missions and NPCsMissionsImperial Thus, Always, To Tyrants: Leaving The Tyrant by using the Fleet Pass will no longer cause both bulkhead doors on the Security Deck to become locked.

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1.1.5 Patch Notes — 3/6/2012

BioWare took the servers down for scheduled Maintenance today. At the same time they launched patch 1.1.5. While this patch is nothing compared to the monster that patch 1.2 looks like it’s going to be, it still brings many new fixes to the game. Check it out below: General Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6). Classes and Combat General Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended. Sith Warrior The French version of the “Darth” title is now correct. Flashpoints and Operations Operations General Bosses in Operations now drop the correct amount of loot when the group is using the…

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