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EA: 200 hours of play per SWTOR class

When it comes to SWTOR, many would-be players are asking about its playability. EA has helped clear up some of the confusion by revealing there will be 200 hours worth of gameplay for each of the six playable classes. This whopping amount of game play will come from the questing and storyline itself and will not include crafting, raiding or the “multiplayer” aspects of the game. They say it’s a “gigantic” game and if what they’re telling us is true, then it sure seems to be. We’re talking endless possibilities in terms of what to do in the game. With that much playability, SWTOR will be well worth its cost for the game and any subscription fees. Gamers of all types, particular MMOers, are looking for more from their games. Technology has come a long way and while snazzy graphics and interactivity are cool, many of us still seek that…

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E3 SWTOR Previews/Impressions

As E3 continues and more hands-on demos and reports go around, we find out more and more about the game we are all so eager to play for ourselves. Here are three very different impressions from the E3 hands-on experience worth checking out: PC Gamer Tim Edwards from PC Gamer jumps in with his own first impressions of the game. I love the PC Gamer guys. I have them on my Steam account and play on their servers when they have fun events. I was curious what they would have to say about SW:TOR. This preview begins: “The E3 presentation for Star Wars: The Old Republic is about two things: showing raids for the first time, and pulling together all the disparate threads from a PR campaign that’s lasted nearly three years.” Thank you PC Gamer, tell us more! They go on to give us info about raids in TOR…

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IGN editors flashpoint recap

If you’re wondering what the flashpoints are going to be like in SW:TOR, two IGN editors set out to give us a recap. As we know, all great MMOs need group content and flashpoints are one way that SWTOR will bring that to the players. There have been a few early impressions about the flashpoints already but no one can tell exactly what these instances will be like until they have tried them for themselves. Two IGN editors give us an honest, inside look at the world of Flashpoints that’s fun to read and revealing at the same time. IGN Editors Dana Jongewaard and Nick Kolan spend some time in the first Imperial player Flashpoint encounter and they write about it in a 1200-word article on their site. Here are some highlights: Nick: The first thing that sticks out to me is how the flashpoint began. We’re in this big…

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Ten Ton Hammers latest impressions after a story-driven six hours with the Jedi Knight

  Ten Ton Hammer donned their Padawan robes for their first feature length, hands-on, ten level preview of the Jedi homeworld, Tython. They tell us about one of the game’s most anticipated classes, the Jedi Knight, whether SWTOR’s story-driven approach is fun or frivolous, offer you a first-ever hands-on glimpse of how multiplayer works, and give you the low-down on the first round of SWTOR morality missions like this one: “And just like that, I stumble into my toughest morality mission yet. It’s not because my job is to break up the happy Jedi couple – Jedis lead a hard knock life – but because Moracen offers me a sweet crystal for the lightsaber I hope to build soon. In return I’d simply go off and tell the Master that everything was nice and passion-free again. Grimacing (in real life), I stuck to my guns, imagining I’d just turned down…

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GamespotUK Hands On – Jedi Consular and Multiplayer Flashpoints

The press embargo holding back details from BioWare’s recent “Hands-On Days” in Europe and the US got lifted yesterday. This means we can expect tons of articles through out the rest of the weeks, showing new game play etc. Yesterday we had the pleasure of reading IGN’s 5 hour game experience of Star Wars: The old republic and today GamespotUK brings us a “Hands On” of the Jedi Consular and Multiplayer Flashpoints. On our quest for artifacts, we encountered an illegal colony of Twi’leks–the Star Wars universe’s tentacle-headed humanoids (the same race to which Return of the Jedi’s Bib Fortuna belonged)–who were missing their village protector, a reclusive Twi’lek wilderness expert who had apparently discovered the most ancient secrets of the Sith and nearly killed us by collapsing his remote cave home down onto our heads. We tracked him down to a hidden Sith shrine inhabited by Sith disciples and…

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Jedi classes hands-on preview

Eurogamer, Gamespot and pcgamer weren’t the only gaming websites visiting this years EA Winter Showcase. Apparently the frensh gaming website jeuxvideo also took a trip to London to cover the show. Hopefully there will be even more media outlets reportingfrom the show the comming days. The entire article on jeuxvideo is in French so you have to turn on the google translator if you don’t read this language. I wtill recoment you to check it out, as it gives lot’s of new info on the Jedi classes: The impression of power generated by his avataris in fact what immediately jumps to the face. Graphically, the game is doing quite well indeed. The lighting effects and animations accompanying the blows of the Jedi give thanks to their power. Special mention to one of Knight’s attack which allows him to make a leap of fifteen feet with air to spin the key…

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