Public Test Server

More Datatmining 2.4PTS – Modeldump

As we await Game Update 2.4, we now have some more datamined updates from swtor_miner to share. Here’s a link to my latest Datamining post on 2.4PTS I’m still working on a method for automatically reconstructing ingame models. It’s going to be a long road for that though. But, this morning I went through the weapon/vehicle models from the last few PTS builds and matched them up with their textures. Now, this is by no means exactly how they will appear ingame. As, most models have a bump/displacement map that adds most of the detail to an item, and I’m not loading that. Then, there’s the scrolling UVs which are present on some of these items, that again I couldn’t load. I’m also ignoring the material (how shiny/matte a texture is). Which led to me turning of shading in some models that were too dark, and led to slightly comical…

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Game Update 2.3 PTS Patch Notes

BioWare hve reopend the public test servers. This time with Game Update 2-3.  Right now on the test servers, the reputation vendor has an item for 1 million credits that rewards Treek, a healing ewok companion … And a  kick-ass IG-88 style HK customisation skin: Also included is  New titles from the BH event – Death mark if five systems, Wanted dead or alive, and cartel security. Check out the full patch notes below: Public Test Server Open! | 06.28.2013, 10:14 AM Greetings PTS Testers! The Public Test Server is now available for testing Game Update 2.3: Titans of Industry! You can read about the new content and changes in the Patch Notes. We’re excited to read everyone’s feedback! Please post your thoughts and/or any issues you find here in the PTS Forums. Also, please don’t forget to use /bug for any issues you encounter, as these are sent directly to our…

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PTS Closing for 2.3 Testing Prep

  The public test servers are coming down todayto begin the preperation for Game update 2.3. I must admit that this come as a surprise as  it was a very short duration on the PTS. Personally me and my guild did not have   time to test it with Nightmare TFB on live and such. We only really tested the bosses up the Thrasher but couldn’t process further due to the high damage output.   Greetings Testers, The Public Test Server will be coming down tomorrow, June 27th, to begin preparation for Game Update 2.3 testing! Thanks very much for your participation and assistance in testing Nightmare Mode Scum and Villainy. We’re excited to bring the new content to you in Game Update 2.2.2. Please watch this forum for more information and prepare yourself for some great new stuff to test in the very near future (possibly this week)!

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Public Test Servers Update june 6/21

Amber Green posted an update regarding updates to the Public Test Servers. BioWare will be patching them up to the weekend, so it’s possible to play and test the servers all weekend long. Now go have fun and report in them bugs. Here is the post: Hello PTS Testers, Happy Friday! We are currently releasing a small patch to the Public Test Server to correct a couple of issues for you before weekend testing. The server will be made available again as soon as possible, and we appreciate your patience. The Patch Notes for this update are both for Nightmare Mode Scum & Villainy: The area of effect missiles used bye Mercenary Demolitionists now damage players appropriately. During the encounter with Titan 6 in 16-Player Mode, the “Huge Grenade” ability now always uses two grenades. Thanks for your assistance in improving our new content and don’t forget to please use /bug…

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PTS Opening with NM Scum & Villainy

BioWare reopenen the Public test servers testing  Nightmare Scum & Villainy!  So now it’s time to update your PTS client and test out the new content. Remember to provide provide feedback and bug reports so the develoerps know what to fix. AmberGreen Today we will open The Public Test Server for testing Nightmare Mode Scum and Villainy, which is due to deploy in Game Update 2.2.2. We encourage guilds and groups to log in and test the new mode for this Operation, and we’re particularly interested to see those of you that logged in during Game Update 2.2 Nightmare Mode testing return to test new updates as well as the changes we made to address the feedback provided in the last round for PTS testing. We’re excited to read everyone’s feedback! Please post your thoughts and/or any issues you find here in the PTS Forums. Also, please don’t forget to use…

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PSA – PTS Closing 3/26

BioWare are closing down the public test servers on March 26. This is off course due to the announcement of Star Wars: The old republic Rise of the Hutt Cartel. For some reason we are not getting this information when we actually log into the PTS, but AmberGreen updates us on the forums: PTS Closing – 3/26/2013 | 03.25.2013, 09:43 AM Tomorrow morning, we will be closing the PTS and this forum as we conclude public testing of Game Update 2.0. Please remember that the current build on PTS is not the final version, and there will be updates to what’s here before Game Update 2.0 is deployed to the live servers. Your participation and feedback have been exceptionally valuable, and we appreciate everyone who took time to test Game Update 2.0! PTS Closing Details: Date: March 26th, 2013 Time: 8AM PDT (5PM GMT) Duration: The PTS will remain closed until we…

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PTS update notes – March 6

BioWare deployed a new update to the public test servers yesterday with a new patch to Game Update 2.0.  check out the  full patch notes below.  Annoyingly, many of these changes (Sniper changes, Missile Salvo change, etc.) aren’t new today but were put in a couple days ago. I don’t know why they listed them again. Classes and Combat Jedi Knight Alacrity no longer reduces the channel duration of Force Stasis. Sith Warrior Alacrity no longer reduces the channel duration of Force Choke. Jedi Consular Sage Empowered Throw now also increases the damage dealt by Sever Force. Shadow Force Breach’s accuracy debuff now lasts 30 seconds (up from 18) when Combat Technique is active. Kinetic Combat Bombardment now makes Project generate 15% more threat per point and cost 15% less Force per point while Combat Technique is active. Slow Time now has a 9second cooldown and costs 20 Force. Damage remains…

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Possible fix for failed character copy to SWTOR PTS

Are you having issues with doing a character copy to the PTS in SWTOR? You’re not alone if you’ve been experiencing a bug with this process but some SWTOR players have found a fix that seems to be working for everyone who tries it. Take off all of your companions’ gear and put them in cargo bay, then transfer your character. Quick and easy fix! Some players are reporting that taking off the ship’s parts may also work. If you’re getting the message “We were unable to process your requested move of characters to Public Test Server. This account has reached the 12 character maximum on the server.” Then this fix will not help you. The probably with this is when you already have characters on both the open and the closed test servers. BioWare should be fixing this one but if we come across a fix, we’ll update to…

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Public test realm: Game Update 2.0 PTS Update Patch Notes Last Updated: 2/28/2013

BioWare have updated the Public test realm with a new patch to game update 2.0. Below are the patch notes:   Game Update 2.0 PTS Update Patch Notes These notes detail changes made to the PTS server on 2/26/2013. These changes may only apply to the PTS server. Classes and Combat Jedi Knight Guardian Guardian Slash will now correctly deal damage to nearby enemies when it deals the killing blow to a target affected by your armor reduction. Vigilance Plasma Brand no longer requires an enemy target to be affected by the Guardian’s Sunder Armor. Defense Guardians will now receive the correct stat bonus from Blade Barrier. Sith Warrior Juggernaut Crushing Blow will now correctly deal damage to nearby enemies when it deals the killing blow to a target affected by your armor reduction. Vengeance Shatter no longer requires an enemy target to be affected by the Juggernaut’s Sunder Armor. Immortal…

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SWTOR 2.0 level 55 Class Abilities Video

The guys from the-old-republic.ru mailed us a bad ass movie showing off the new level 55 class abilities. There is no denying that the Russian guys have been quick capturing this video, so kudos for their work! Electro Net, Force Barrier and Double Saber throw look pretty awesome, and its great that agents and smugglers finally get real mobility. The sith sorcerer defensive bubble animation is also exactly how I’d imagine it–as the sith sorcerer uses all their energy to repel all attacks. Good stuff! Check it out below:

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