pcgamer has released a few new screenhots of crafting in SWTOR. The screenshots comes with an article about the new crafting informatin we discussed a few days ago. Here is a snip:
BioWare’s Blaine Christine was more cagey on TOR’s crafting skills, but unveiled two subsets of the overarching ability: ‘artifice’, presumably used to make weapons and armour, and ‘biochem’ that provides medical and stim-packs. The image of a Sith Warrior beavering away at a workbench packing band-aids into a first-aid kit clearly doesn’t work within Star Wars’ fiction – instead, you can stand at the back and bellow “WORK HARDER” at your friends and minions as they do your nit-picky work for you. Or just leave them to it and get on with other missions. The Old Republic only lets you take one computer friend down with you on missions, and when you’ve packed a buddy off to complete a job for you, they’re unavailable for the duration.
‘Missions’ are the final skill tree...
Today is press day at Gamescom 2010 and tons of new information have been reviled. Darth Hater reports the names of all the advanced classes were revealed and they are:
Jedi Consular – Shadow (double-bladed lightsaber) and Wizard (healing / single lightsaber)
Trooper – Commando and Vanguard
Imperial Agent – Operative and Sniper
Sith Inquisitor – Sorcerer and Assassin
Bounty Hunter – Powertech and Mercenary
The German Fan Site (they have an English translation button) swtor-station.com had a good 15 min. of playtime today, were they gathered heaps of information. Amongst a detailed list of stuff, they confirmed that the Zabrak trooper was seen as a playable race. Here is a list of what they gathered:
36 people can play at the booth at the same time.
The Jedi classes are not playable yet, but the remaining six classes are.
Character creation could not be seen, there are predefined characters.
We saw a Zabrak trooper. It looks like this species will also...