Star Wars Episode VII villains may have just been revealed…and their descriptions sound very familiar!

Posted by on Aug 18, 2014 in Sith Inquisitor, Star Wars: Episode VII, SWTOR | 0 comments

  According to an article that appeared on IO9.com, Star Wars Episode VII villains may have just been revealed. Even though the website quotes other sources, we couldn’t help notice the similarity of the rumored villains with some of the elements we see from SWToR. Needless to say, these rumors have not been confirmed so they should be taken with a grain of salt. IO9 quotes “Latino review” in stating that the main villains of the upcoming Star Wars movie are the Sith Inquisitors who are the defenders of the Sith Order. The movie will tie Darth Vader with the Inquisitors and highlight their relationship to the former. Obviously, the Sith Inquisitor is a very familiar figure in the SWToR universe with a very interesting story line. Another similarity with the original Knights of The Old Republic (KoToR) game is the villain’s description that Io9 retrieved from “Indie Revolver“. According to the latter: He’s tall and thin and terrifyingly...

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Assassin / Shadow Top 3 Answers

Posted by on May 15, 2014 in assasin, jedi sentinel, Jedi Shadow, Sith Inquisitor | 0 comments

  Here are the top 3 Assassin / Shadow Answers: Madness in PvP The Madness Assassin has been grossly revamped from its original state pre-xpac, which in turn has caused many players to become repulsed by its current playstyle. Due to the changes, Madness also suffered a dramatic hit in PvP, losing access to its Insta-Whirlwind utility and the loss of Maul procs which also goes to hurt its burst potential. In addition, the spec suffers from being far too easy to kill (having no true stealth benefits) with no real execution power to actually down targets beyond fluff damage, therefore making it seemingly a useless fighter on the field in comparison to what other classes / specs can do. With no team utility, lack of kill power and absurdly low survivability, what exactly is the purpose of a Madness Assassin on the battlefield? Are there any plans to alter or change the viability of the spec in PvP? The purpose of the Madness/Balance Assassin/Shadow on the field of battle is to put...

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SWTOR Sith Inquisitor Assassin Leveling Build For game update 2.0

Posted by on May 13, 2013 in build, builds, Sith Inquisitor | 0 comments

We haven’t been posting many SWTOR builds for a while, but here is a new one from. from swtorsavior.com. This time we take a look at a Sith Inquisitor Assassin Build For PVE/Leveling. The build is a good mix of damage and survivorbility as well.  Sith Inquisitors in SWTOR can become one of two advanced classes at level 10, a Sith Assassin (DPS / Tank Class) or a Sith Sorcerer (DPS / Healer). The Sith Assassin uses a double bladed light saber they use to do impressive melee damage. The assassin class also make good tanks, they are more of an avoidance based tank but do make use of their force skills and shields to tank. Assassins have three trees to choose talents from: Darkness (DPS tree), Deception (DPS tree) and Madness (a shared DPS tree shared with the Sith Sorcerer Class). As always I I will recommend you to get the guide to get the full advantage of all swtorsavior.com amazing features. It is available right here. 3/3 Charge Mastery 2/2 Lightning Reflexes 2/2 Lightning Recovery...

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Sith Inquisitor Class Changes in RotHC

Posted by on Apr 19, 2013 in Sith Inquisitor | 0 comments

Senior Designer on Star Wars: The Old Republic Austin Peckenpaugh is unstoppable this week as he continues running through all the class changes coming with SWTOR Rise of the hutt cartel. Check ouot the original story here, or check it out below. If you missed any of the other class updates posted this week, you can check the out here: Smuggler Class Changes in RotHC Imperial Agent Class Changes in RotHC Jedi Knight Class Changes in RotHC Sith Warrior Class Changes in RotHC Trooper Class Changes in RotHC Bounty Hunter Class Changes in RotHC Hello everyone. My name is Austin Peckenpaugh, and I’m a Senior Designer on Star Wars™: The Old Republic™, responsible for class design and combat systems. As such, I’m here to shed some light on the changes to the Sith Inquisitor class in Game Update 2.0. We’ll be writing about recent class changes coming to The Old Republic, but this time we’re going a little more in depth and taking on one class (for both factions) at a time. Combat Systems...

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SWTOR Sith Inquisitor Sorcerer PVP Build For 2.0

Posted by on Mar 31, 2013 in pvp build, Sith Inquisitor, Sith Sorceror | 0 comments

  This post will give you a PVP build for the expansion pack 2.0 in SWTOR. The class we are going to focus on is the Sith Inquisitor Sorcerer. Thanks to the guys over at http://www.swtorsavior.com/ for this one. Point Allocation: 2/2 Will of The Sith 3/3 Calcify 2/2 Disintegration 2/2 Parasitism 3/3 Force Horrors 1/1 Death Field 3/3 Sith Efficacy 1/1 Madness 2/2 Corrupted Flesh 1/1 Wrath 1/1 Deathmark 2/2 Haunted Dreams 2/2 Lingering Nightmares 2/2 Lightning Burst 3/3 Creeping Death 2/2 Devour 2/2 Focal Lightning 2/2 Shapeless Spirit 1/1 Creeping Terror 3/3 Seeping Darkness 2/2 Force Weaver 2/2 Reserves 2/3 Electric Induction You can also see how to allocate the points here: For complete leveling guides and build guides updated for 2.0 head over...

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