Inquisitor/Consular SWTOR 3.0 Changes – Livestream Notes

Posted by on Nov 18, 2014 in Jedi Consular, Shadow of Revan, Sith Inquisitor | 0 comments

What changes will we see to Inquisitor/Consular with Game Update 3.0? Well, now we have some information to help us answer this question. Most of the livestream went over utilities and disciplines and Dulfy has a great breakdown of the whole thing for us. You can see SWTOR Disciplines Calculator built by swtor_miner. This calculator currently only displays Classes and Disciplines that have been shown on Official Livestreams. See it here.   Utilities Overload now heals a max of 8 targets. It is a smart heal (picks the lowest HP % targets to heal). There is a trait now to allow Cloud Mind to increase your damage reduction by 25% for 6 seconds. Bubble stun is now an utility and available to all sorcs. Lighting Barrier – increases your Force Barrier amount by 10% only (down from 20%). Corruption Roaming Mend is the new Corruption ability and grant 3% internal and elemental damage reduction Animation: http://i.imgur.com/JzntnUD.gif Dark Infusion is now in the discipline path for...

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Game Update 3.0 Class Changes: Sage + Sorcerer

Posted by on Nov 18, 2014 in Jedi Consular, Jedi sage, Shadow of Revan, Sith Inquisitor, Sith Sorceror | 0 comments

The latest update from the SWTOR blog gives us news about some Game Update 3.0 class changes to Sage and Sorcerer. It’s not surprising that this update will bring changes to the various classes in the game but previously, we were not sure what those would be. Now, as we draw closer to the date, we get more information on just what we can expect. For the base Class changes, please see the Shadow blog here. As for Sage, here is a snippet from the post: Sages have seen some changes to their baseline ability package. Deliverance is now only accessible to Seer Sages, but all Sages now have Rejuvenate. Force Studies now increases the Sage’s maximum Force pool up to 600, rolling in the extra 100 Force from the now cut Mental Longevity skill. All Sages can now train the following passive ability: Inner Strength: Reduces the Force consumed by Force abilities by 10%. And as part of the operation group utility being added to all classes in the 3.0 game update, Sages also gain the...

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Star Wars Episode VII villains may have just been revealed…and their descriptions sound very familiar!

Posted by on Aug 18, 2014 in Sith Inquisitor, Star Wars: Episode VII, SWTOR | 0 comments

  According to an article that appeared on IO9.com, Star Wars Episode VII villains may have just been revealed. Even though the website quotes other sources, we couldn’t help notice the similarity of the rumored villains with some of the elements we see from SWToR. Needless to say, these rumors have not been confirmed so they should be taken with a grain of salt. IO9 quotes “Latino review” in stating that the main villains of the upcoming Star Wars movie are the Sith Inquisitors who are the defenders of the Sith Order. The movie will tie Darth Vader with the Inquisitors and highlight their relationship to the former. Obviously, the Sith Inquisitor is a very familiar figure in the SWToR universe with a very interesting story line. Another similarity with the original Knights of The Old Republic (KoToR) game is the villain’s description that Io9 retrieved from “Indie Revolver“. According to the latter: He’s tall and thin and terrifyingly...

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Assassin / Shadow Top 3 Answers

Posted by on May 15, 2014 in assasin, jedi sentinel, Jedi Shadow, Sith Inquisitor | 0 comments

  Here are the top 3 Assassin / Shadow Answers: Madness in PvP The Madness Assassin has been grossly revamped from its original state pre-xpac, which in turn has caused many players to become repulsed by its current playstyle. Due to the changes, Madness also suffered a dramatic hit in PvP, losing access to its Insta-Whirlwind utility and the loss of Maul procs which also goes to hurt its burst potential. In addition, the spec suffers from being far too easy to kill (having no true stealth benefits) with no real execution power to actually down targets beyond fluff damage, therefore making it seemingly a useless fighter on the field in comparison to what other classes / specs can do. With no team utility, lack of kill power and absurdly low survivability, what exactly is the purpose of a Madness Assassin on the battlefield? Are there any plans to alter or change the viability of the spec in PvP? The purpose of the Madness/Balance Assassin/Shadow on the field of battle is to put...

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SWTOR Sith Inquisitor Assassin Leveling Build For game update 2.0

Posted by on May 13, 2013 in build, builds, Sith Inquisitor | 0 comments

We haven’t been posting many SWTOR builds for a while, but here is a new one from. from swtorsavior.com. This time we take a look at a Sith Inquisitor Assassin Build For PVE/Leveling. The build is a good mix of damage and survivorbility as well.  Sith Inquisitors in SWTOR can become one of two advanced classes at level 10, a Sith Assassin (DPS / Tank Class) or a Sith Sorcerer (DPS / Healer). The Sith Assassin uses a double bladed light saber they use to do impressive melee damage. The assassin class also make good tanks, they are more of an avoidance based tank but do make use of their force skills and shields to tank. Assassins have three trees to choose talents from: Darkness (DPS tree), Deception (DPS tree) and Madness (a shared DPS tree shared with the Sith Sorcerer Class). As always I I will recommend you to get the guide to get the full advantage of all swtorsavior.com amazing features. It is available right here. 3/3 Charge Mastery 2/2 Lightning Reflexes 2/2 Lightning Recovery...

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