As you can see from the image above, this week’s Star Wars: The Old Republic Fan Friday brings us a peek at some of the customization options for character heads. We also get to see some fan art, fan fiction, and a short video of some of the force powers of the Sith via a 3D render,
You can see the video...
The latest Fan Friday content has been posted on the official Old Republic site! This week Sean presents the TOR community with a developer blog from writer Rebecca Harwick giving an overview of the Sith Inquisitor:
When we set out to build our game, we knew we needed more than one Sith class. The original trilogy only has two Sith in it, but they couldn’t be more different: the heavily armored brutal physicality of Darth Vader compared to the frail but immensely powerful Emperor Palpatine. When we extend our inspiration to Episodes I-III and The Clone Wars cartoons, Count Dooku, Darth Maul, and Asajj Ventress further expand our concept of what a Sith can be. Is a Sith a lithe quick fighter who uses the Force to enhance his/her physical combat prowess, a calculating deceiver adept at Lightsaber duels, or a master manipulator and amasser of dark side secrets? Does a Sith use one lightsaber, two Lightsabers, or a dual-bladed Lightsaber? Having multiple Sith classes allows us to...
Inspired by notorious characters such as Emperor Palpatine and Darth Vader, the Sith Inquisitor and Sith Warrior take different approaches to their rise to power. The Sith Warrior achieves victory through pure aggression and might while the Sith Inquisitor excels by cunning ambition and Force manipulation.
From storyline, to art style, to combat tactics, each design decision was made to support the dark side themes of power, domination, and destruction.
Watch Developer Dispatch: Designing the Dark Side, and learn how Star Wars™: The Old Republic™ developers created this dominating...
GameSpy has a preview article up for Star Wars: The Old Republic. This looks to be from the November press event where they unveiled the Jedi Consular and the Sith Inquisitor (and the Imperial Agent IIRC). Here’s an excerpt:
Before delving into the gameplay demo proper, BioWare unveiled the final list of classes. The approach that the developers are taking with class design eschews the traditional roles you’ve seen in most MMOs, where a balanced party is comprised of an aggro-generating tank, damage-dealers, and a healer. Instead, the intent is to allow players to live out their Star Wars fantasies, presenting familiar but flexible character archetypes. The eight playable classes are as follows, with noteworthy inspirations from the Star Wars universe.
It’s a fairly brief article without anything new that I’ve noticed. In fact, some of their points are questionable (such as their list of iconic characters with each class; I would’ve thought Qui-Gon Jinn...
Though they already posted an earlier article talking about the press conference (where the Jedi Consular and Sith Inquisitor were unveiled) GameSpot has posted another hands-on article. Here’s an excerpt:
A long time ago, in a galaxy far, far away, game developer BioWare, a studio founded by two medical doctors on the foundations of nerdy swords-and-sorcery role-playing, made the jump to deep space with Knights of the Old Republic, a Star Wars-themed role-playing game that told a story that predated the events of the motion pictures by several centuries. Some years later, the developer is now working on a massively multiplayer online game in the same universe–a game that will let you play as a Boba Fett-like bounty hunter, a Han Solo-like smuggler, or a Mace Windu-like Jedi Knight…among others. We recently had a chance to get a bit more insight on the game from its developers, and we also had our first chance to play the game using the Sith inquisitor profession, which...