Dev Diary: Combat in STAR WARS: The Old Republic

Posted by on Apr 23, 2010 in bounty hunter, characters, combat, developer-diary, jedi, Jedi Consular, sith, Sith Inquisitor, trooper | 0 comments

We usually get our dose of Star Wars: The Old Republic news on Friday, but GameTrailers recently managed to get their hands on an exclusive developer diary featuring BioWare and LucasArt developers detailing combat in the game. What’s even better, there’s more in-game combat video. Ever wonder why anyone would want to play anything but a Sith or Jedi? Find out from the team creating the classes themselves. [UPDATE] And the official news is live:Whether you dream of beating the odds with just your luck and a blaster, or imagine restoring order to the galaxy with Force powers and a Lightsaber, you’ll have your chance in Star Wars™: The Old Republic™. We’ve talked a lot about how The Old Republic is innovating on storytelling in MMOs, and now we want to share with you how combat in The Old Republic will deliver a new level of excitement for fans. Check out our latest Video Documentary that focuses on Combat to get an inside look at how we’re bringing dynamic Star Wars™...

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SW:TOR Fan Friday Offers a Look at Facial Markings, Renders, Fan Fiction, and More

Posted by on Mar 20, 2010 in design, fan fiction, fan friday, sith, Sith Inquisitor, video | 0 comments

As you can see from the image above, this week’s Star Wars: The Old Republic Fan Friday brings us a peek at some of the customization options for character heads. We also get to see some fan art, fan fiction, and a short video of some of the force powers of the Sith via a 3D render, You can see the video...

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Fan Friday: Composing the Sith Inquisitor Developer Blog

Posted by on Feb 6, 2010 in class, fan friday, sith, Sith Inquisitor | 0 comments

The latest Fan Friday content has been posted on the official Old Republic site! This week Sean presents the TOR community with a developer blog from writer Rebecca Harwick giving an overview of the Sith Inquisitor: When we set out to build our game, we knew we needed more than one Sith class. The original trilogy only has two Sith in it, but they couldn’t be more different: the heavily armored brutal physicality of Darth Vader compared to the frail but immensely powerful Emperor Palpatine. When we extend our inspiration to Episodes I-III and The Clone Wars cartoons, Count Dooku, Darth Maul, and Asajj Ventress further expand our concept of what a Sith can be. Is a Sith a lithe quick fighter who uses the Force to enhance his/her physical combat prowess, a calculating deceiver adept at Lightsaber duels, or a master manipulator and amasser of dark side secrets? Does a Sith use one lightsaber, two Lightsabers, or a dual-bladed Lightsaber? Having multiple Sith classes allows us to embrace...

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Developer Dispatch 5: Designing the Dark Side

Posted by on Dec 25, 2009 in class, developer-diary, Documentary, sith, Sith Inquisitor, video | 0 comments

Inspired by notorious characters such as Emperor Palpatine and Darth Vader, the Sith Inquisitor and Sith Warrior take different approaches to their rise to power. The Sith Warrior achieves victory through pure aggression and might while the Sith Inquisitor excels by cunning ambition and Force manipulation. From storyline, to art style, to combat tactics, each design decision was made to support the dark side themes of power, domination, and destruction. Watch Developer Dispatch: Designing the Dark Side, and learn how Star Wars™: The Old Republic™ developers created this dominating...

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GameSpy: An Inside Look at Star Wars: The Old Republic

Posted by on Dec 15, 2009 in class, design, Jedi Consular, News Article, Sith Inquisitor, trooper | 0 comments

GameSpy has a preview article up for Star Wars: The Old Republic. This looks to be from the November press event where they unveiled the Jedi Consular and the Sith Inquisitor (and the Imperial Agent IIRC). Here’s an excerpt: Before delving into the gameplay demo proper, BioWare unveiled the final list of classes. The approach that the developers are taking with class design eschews the traditional roles you’ve seen in most MMOs, where a balanced party is comprised of an aggro-generating tank, damage-dealers, and a healer. Instead, the intent is to allow players to live out their Star Wars fantasies, presenting familiar but flexible character archetypes. The eight playable classes are as follows, with noteworthy inspirations from the Star Wars universe. It’s a fairly brief article without anything new that I’ve noticed. In fact, some of their points are questionable (such as their list of iconic characters with each class; I would’ve thought Qui-Gon Jinn...

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