storytelling

Surface Details: The events of a boring and forgettable day.

BioWare posted a new of there famous diary entries. This entry was written by Charles Boyd himself, lead writer for the Trooper story. This entry is really well done. I almost wish bioware would release a shot story series of these “diary entries”. Give a great sense of backstory. Even though, those of us, who follow what have been datamined out of the Public test servers, knows where this story leads, I still love how they continue to give good quality writing to their new storyarchs. Brings me back to the days of “Blood of the Empire” and the “Holo Journals of Gnost Dural”. Check out out over at the official website, or read our copy paste below: 08.14.2014 Surface Details “Next.” Varko gave the hydro-dispenser on his desk a quick tap, then rubbed the fluids into the skin of his hands. He’d heard it could take a few weeks…

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Tales from Nar Shaddaa

“<Krobok kill gang, smash droids, get much credits and weapons. Krobok do good?>” “Well, Krobok – their leader surrendered, but you killed him before we could interrogate him. We still need to figure out their shipping schedule somehow.” “<But…Krobok smash gang all away – Krobok no do good?>” *sighs* “Krobok did good.” And so the story begins… Ok, we have written before about how we absolutely love these! Now we are happy to bring you “Tales from Nar Shaddaa” and the special Bonus Series this time. They come to us from ThaBenMan on Reddit, who says he loves making them and will be continuing the series. We can’t wait to see more. How about you? Do you know of another SWTOR fan doing something awesome like this? If so, drop us a line and let us know. We want to share it with all the readers! — What happens when…

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Bioware Puts Focus on story-based Flashpoints for SWTOR Future

Stay Classy, Consular… It has been almost a month since the release of SWTOR and the first patch, 1.1 is due out next week. Many players, like me, are anxious to know what new content the patch will add to the game. Some players love all the MMO instances they can get so they can fight bad guys for loot and XP to level up faster. Others prefer story based flashpoints where they can concentrate more on their character. It really depends on the player and your gamer style. Gamesradar.com interviewed Bioware Gabe Amatangelo and asked the question, “Do you think, moving forward, you’ll be focusing on the story-based flashpoints more than the traditional MMO-style instances?” Amatangelo answered by saying, “We’re taking a look at metrics, but we’re inclined to do more of the story ones.” How do you feel about that answer? Are you excited to hear Bioware’s upcoming…

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GDC Online: Collaboration Key to Effective Storytelling

Gamasutra gave us another update from GDC Online in Austin Tuesday morning and this one contained the writers at Star Wars: The Old Republic who stressed the importance of collaboration with other non-writing disciplines when it comes to SWTOR and even just to games in general. “BioWare writers are very different from other writers in the games industry,” said Hall Hood, senior writer at the studio. “BioWare writers come on very early in development.” As a writer (and as someone who has met BioWare writers), I cannot agree more. In the video game industry, we writers often get contracted on to close up some dialogue after the game is deep in development, as Gamasutra explains in their post.  However, with SWTOR, this was not the case. When this happens, the main story hooks are already set in stone. Writers are often used to working alone (don’t I know this one)…

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Bioware’s Charles Boyd Shares Intel About The Story Of The Trooper

It’s a great day for interviews because the folks over at Republic Trooper also have an interesting piece with BioWare’s Charles Boyd that gives us some real insight and intel on the Trooper. Charles is the lead writer at Bioware Austin for the Trooper class in Star Wars: The Old Republic so he is the go-to guy for anything Trooper related. He has real info on the story arc, inspirations, romance arcs, and even some origin information about a certain Trooper you may know from the TOR cinematics! This is really cool because Republic Trooper was able to sit down and ask some one-on-one questions for the rest of us. Example questions: Republic Trooper: Are there any particular sources that you drew inspiration from for the Trooper Storyline?RT: When compared with the other class storylines how high is the surprise factor throughout the Trooper story arc?RT: Are you guys already…

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No same sex relationships with companions in SWTOR

SWTOR won’t have same sex relationships with its “companions”, but what’s the big deal? To some people, it is a very big deal. This piece on MMORPG.com discusses the topic in full detail. The big news came from Gamescon and some fans were not too happy about it at all where others were asking “What’s the big deal anyway?” For some people, it was a very big deal indeed. Here is a portion of the article: “I won’t go into the reasons BioWare has for not including this option (did they give one?), but I’d like to comment on why it’s such a big deal in the first place. I’m straight, not narrow. And while there wasn’t (that I know of) any same-sex relations in either trilogy, I’m willing to bet there have been a few instances of such things in the bazillion books which have been written. Is there…

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Why Story Matters (Video)

When it comes to SWTOR, we hear talk about story more than anything else about the game. In this video, SWTOR: Listen, Learn and Explore we can discuss story and how much emphasis has been put on it for this game. It talks about why the story is so important and how the world can unfold in a great game with an excellent storyline. This can truly change the game BioWare storytelling takes it a step beyond your typical game story. It really implements decisions and choices. Everything is connected and everything has a reason and a purpose in the game, including the player. Now BioWare is bringing this to the MMORPG scene like it has never been done before. Telling a story in multiplayer can be a real challenge but BioWare takes that challenge on here with SWTOR. This video explores that.

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You Control the Story in the Next Generation of Video Games

A story on NPR yesterday talks about the next generation of video games where story is of the utmost importance and gamers get to take the reins. This isn’t really a new concept, especially to game companies like BioWare who have been doing this already for decades, however, it’s nice to see mainstream media bringing attention to the matter. Like most media pieces written by non-gamers, this article had some flaws, but nevertheless it was an informative piece that brings attention to the fact that games are just child’s play. There is a serious market for good games and video game developers know this which is why companies like BioWare are putting out great story-based games like the highly anticipated SWTOR. Speaking of TOR and BioWare, the article makes a reference to it: “Daniel Erickson, the lead writer of the “Star Wars” game, said the amount of storytelling content was…

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Damion Schubert: Story Does Not Kill Community

Damion Schubert takes some time out for a long post on the official forums about community and how story does not kill it. The TLDR version: “What is going to be good for any particular MMO’s community is going to be wildly divergent between MMOs, depending on each MMO’s focus and feature set. We’re continually keeping an eye on our community to be sure that they remain healthy, but for the most part, there are some really neat interactions going on.” This is a great post to read over although commenters have varying opinions on how they feel about the topic. Some people feel the forum moderators and staff do not have the interest of community as a top priority but others feel strongly about the positive SWTOR community, stating it as a big reason they want to purchase and play the game. Schubert says they want it to be…

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How Much Storyline will SWTOR Have?

Here’s an interesting topic for SWTOR fans, especially those who also played KOTOR. Daniel Erickson speaks out on the forums about the length of the chapters for the classes of SWTOR. This was mentioned briefly in the interviews from the fan site summit and left many of us confused about what it actually meant. First, you have to understand what BioWare mean when they talk about “length” of the game, as this can be defined in different ways. Erickson says, “The whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you’d have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together.” He goes on to clarify: “So all the content…

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