Developer Blogs: Game Update 3.0 Class Changes: Shadow + Assassin

Posted by on Nov 12, 2014 in bioware, Developer Blog, News, SWTOR | 0 comments

Bioware is continuing the release of Patch 3.0 information in their official website. This time around, their developer blog is focusing on Shadow and Assassin changes as part of the upcoming expansion. As always, they pointed out that the intent of developer blogs as they relate to advanced classes is not to capture every single change but to provide an overview.   In specific: Force Potency is the most significant Jedi Consular change, that allows it to increase the critical chance of other channeled Force abilities like it already does for Telekinetic Throw. Forcequake, Cascading Debris, and Healing Trance (in addition to Telekinetic Throw) all now have their critical chance increased by Force Potency, and each use of these channels will consume one charge of Force Potency Read the rest right...

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Game update Patch Notes 2.10.3

Posted by on Nov 11, 2014 in bioware, News, SWTOR | 0 comments

Live Date: November 11, 2014 Highlights Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins November 11th at 4 AM PST/12:00 GMT and ends November 18th at 4 AM PST/12:00 GMT. General Guild Flagships will no longer vanish into the inky abyss of space, so players will no longer lose access to them. The Pending Mission Reward queue now has a cap of 3 Missions. Players are no longer able to accept Shared Missions when at the Pending Mission Reward cap. Players can no longer queue for Group Finder when they or one of their party members is at the Pending Mission Reward cap. Cartel Market Balanced Combatant’s Bracers no longer clip through the forearms on Male Body Type 3. Missions + NPCs Troopers on Belsavis now receive valuable experience for completing the Mission “Overwhelming...

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SWToR remains a challenge after Electronic Arts (EA) releases Quarterly report

Posted by on Nov 9, 2014 in ea, ea earnings, electronic arts, News, SWTOR | 0 comments

Electronic Arts (EA) recently released their regular quarterly report that offered a glimpse on the performance of the mega-company. While overall, EA performed extremely well, a closer look of their released documentation revealed that SWToR didn’t contribute to the company’s overall performance. In specific: Net Revenue For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic . Service and Other Revenue For the three months ended September 30, 2014 , service and other revenue was $454 million , primarily driven by FIFA Ultimate Team, Titanfall, and...

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Amazon drops prepaid SWToR game card prices by almost 40%

Posted by on Nov 8, 2014 in amazon deal of the day, News, SWTOR | 0 comments

If you’re still on the fence about subscribing to SWToR then now is your chance. Amazon is selling 60-day prepaid game cards for $18.82 vs. the regular $29.99. Subscribing to the game will ensure that you enjoy the full benefits of SWToR as well as making sure that you play the upcoming expansion when that gets released as a subscriber. It’s worth noting, that this offer is only available through the US Amazon website. Typically discounts like these occur in randomly selected time frames so grab your time cards them while they’re...

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Developer Blog: Vanguard and Powertech Changes for Patch 3.0

Posted by on Nov 8, 2014 in bioware, Developer Blog, News, SWTOR | 0 comments

Bioware certainly didn’t waste time with their updates for Patch 3.0 after announcing the upcoming changes on Commandos and Mercenaries. Today in a new developer blog post, the Austin-based developer offered details on Vanguards and Powertechs. The changes are not as extensive as the classes covered in yesterday’s post but are definitely worth a closer look.   Some highlights: Vanguards All Vanguards are getting two additional passive abilities – Blaster Impact and Blaster Augs No drastic changes to vanguard tanking other than the addition of a new ability called ion storm that sprays waves of ionizing energy in a 10-meter cone range Assault specialist is now called Plasmatech and has undergone significant changes Tactics discipline gains two additional abilities – Tactical Surge and Cell Burst Powertechs All Mercs get two additional passive abilities – Puncture and Prototype cylinders No drastic changes have been made to Powertech tanking, but...

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