trooper

SWTOR Class Changes: Bodyguard Mercenary and Combat Medic Commando

Below you will find the upcoming changes to Bodyguard and Combat Medic coming in Game Update 5.5: Note: All changes below are currently in development and are subject to change before being released. Mercenary Bodyguard Healing Scan now heals for 6.45% less Progressive Scan now heals for 7% less The heal-over-time provided by Proactive Medicine is now 50% less effective, but its armor-increasing effect remains unchanged The healing bonus given to Emergency Scan and Rapid Scan by Empowered Scans is now 3% The healing bonus given to Kolto Missile, Kolto Pods, and Progressive Scan by Peacekeeper is now 3% The critical healing bonus given by Warden is now 5% Bodyguard (the passive skill) now increases the healing each charge of Kolto shell does by 3% Commando Combat Medic Advanced Medical Probe now heals for 6.45% less Successive Treatment now heals for 7% less The heal-over-time provided by Preventative Medicine is…

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SWTOR Class Changes: Innovative Ordnance Mercenary / Assault Specialist Commando

Below you will find the currently planned Class changes for Innovative Ordnance and Assault Specialist coming in Game Update 5.3. Note: All changes below are currently in development and are subject to change before being released. Mercenary Innovative Ordnance Reduced the critical damage bonus given by Ordnance Expert from 30% to 15% Reduced the burn damage of Incendiary Missile by 10% Reduced the bleed damage of Serrated Shot by 12% Commando Assault Specialist Reduced the critical damage bonus given by Assault Trooper from 30% to 15% Reduced the burn damage of Incendiary Round by 10% Reduced the bleed damage of Serrated Bolt by 12% DevNotes: We adjusted Ordnance Expert / Assault Trooper to reduce the burst damage potential of the discipline, which also lowered its overall DPS. However, that change alone was not enough to bring the discipline down to its target DPS, so we reduced the periodic damage of two key…

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SWTOR Class Changes: Arsenal Merc / Gunnery Commando

Eric musco just posted Round 2 of class changes comming with SWTOR gamupdate 5.3. This time we get to read the planned changes for Arsenal Merc / Gunnery Commando Below are the notes from the Combat Team: Class Changes: Arsenal Merc / Gunnery Commando | 06.16.2017, 11:06 AM Note: All changes below are currently in development and are subject to change before being released. Mercenary Arsenal Blazing Bolts deals 4.89% less damage and costs 20 heat (up from 16) Barrage no longer increases the damage dealt by Blazing Bolts, but still finishes its active cooldown Riddle no longer improves Unload The critical damage bonus provided by Target Tracking is now 15% (down from 30%) Decoy now has 2 charges (down from 5) Commando Gunnery Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16) Curtain of Fire no longer increases the damage dealt by Boltstorm, but still…

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Bounty Hunter / Trooper Class Changes in SWTOR KOTET

Here are the Class Changes in KOTET for the Bounty Hunter / Trooper Classes: Along with the 5 new levels coming in Eternal Throne each of the Classes are receiving changes including new abilities, new utilities, and more. For this post, let’s talk about the Bounty Hunter and Republic Trooper. This is just a sampling of the changes that are coming with Eternal Throne and are subject to change. Bounty Hunter Powertech Knights of the Fallen Empire left Powertechs in a good position as one of the most well-rounded classes in the game. With Knights of the Eternal Throne, we wanted to push the Powertech fantasy in a way that really made it feel unique and different from the Mercenary. Here are some of the changes we have made: Deadly Onslaught: New ability exclusive to Powertechs, replaces Death from Above which is now exclusive for Mercenaries. Searing Wave: New ability exclusive…

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Trooper Class Story Summary

BioWare posted a Developer Blog yesterday named A Dangerous Betrayal. What you are about to read is an excerpt from the official Star Wars™: The Old Republic™ Encyclopedia. It will describe an overview of all 3 Acts of the Republic Trooper Class story. Although we try to avoid them wherever possible, this excerpt will contain spoilers. Please read at your own risk… Prologue Tensions between the Republic and the Sith Empire are nearing the breaking point. Havoc Squad faces its toughest challenge yet: to ensure the Republic triumphs over its ancient enemy once and for all. Their latest battlefront is the war-torn world of Ord Mantell, where guerilla forces wage a destructive battle to divide the planet from the Republic. These violent separatists have stolen a ZR-57 orbital strike bomb from the Republic, which is capable of incinerating hundreds of square kilometers in the blink of an eye. Havoc Squad…

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Commando/Mercenary Top 3 Answers

Eric Musco started a new “top 3 Answers” thread on the official forums. This time about Commando/Mercenary. Here is a Summary made by bstr413: 1: Sustained DPS for Gunnery Assault. Gunnery/Assault will get a (small) boost to its sustained damage after all AC’s have at least 1 good sustained damage spec. (Commando/Mercs have Assault Specialist/Pyrotech already.) Devs are looking for feedback on how to do this. Being able to heal should not decrease DPS. Many off-healer DPS specs are able to do great sustained DPS. 2: Defense in PvP. No new “emergency defense” move for Commandos/Mercs. Instead, current defensive moves will be improved. Devs are asking for inputs on how this should be done. Devs are looking to make Commandos/Mercs better in Ranked Arenas. 3: Assault Specialist / Pyrotech suggestions. Thank you for your suggestions for changing Assault Specialist / Pyrotech. We do not want to do the first few due to the…

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Commando / Mercenary Changes Coming in 2.7

Eric Musco have been updating the community on the official forums, about the changes that are coming to Commando’s and Mercenary  in game update 2.7.  And I have to say this is great changes. Evening out the Full auto ticks was something I’ve wanted for so long too! I never understood how you open up with full auto and have shot probably 15 bolts at the target already and no damage has registered! If I had it my way (and I know this isn’t Burger King), I would have it do damage every .5 seconds so that even if you get interrupted in any way, you get as much damage possible on the target up to the moment you get interrupted. Hopefully this brings us up to par with the new shiny assault spec. Check out the full announcement below: Commando Source EricMusco Commando Changes Coming in 2.7 | 02.26.2014, 10:03…

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SWTOR Trooper Vanguard Leveling Build 2.0

In this post we have another build from Swtorsavior.com and this time we are focusing on the Trooper and the Vanguard advanced class that makes an excellent tank! A SWTOR Vanguard is one tough SOB.  His main purpose is to soak up damage and dish it back out.  The SWTOR Vanguard makes an awesome tank because he has a nice mix of single target and AOE attacks to help him keep aggro on multiple mobs. His primary stats are Aim for offense (threat) and Endurance for Defense (health pool), along with Defense Rating, Shield Rating and Absorption Rating.  These are super important because you will be taking the most direct hits of anyone in your party so you need the health pool to stay alive and you need the mitigating stats to reduce the number of hits you take and the amount of damage they do when you are hit.  So don’t just…

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SWTOR Trooper Commando Leveling Build For 2.0

Today we have another build from www.swtorsavior.com and this one is a leveling  build for the Trooper Commando. It is a DPS build and you can actually play as either DPS or healing as a Trooper but we are told that a healing build will follow shortly! Here is the build: SWTOR Trooper Commando Build: 3/3 Ironsights 2/2 Havoc Rounds 2/2 Steadied Aim 3/3 Special Munitions 2/2 Heavy Trooper 2/2 Charged Barrier 1/1 Grav Round 2/2 Deadly Cannon 1/1 Charged Barrel 2/2 Cell Charger 2/2 Tenacious Defence 1/1 Rotary Cannon 1/1 Gravity Surge 1/1 Advance The Line 3/3 Curtain Of Fire 2/2 Overclock 3/3 Charged Launcher 2/2 Reflexive Shields 1/1 Demolition Round 3/3 Field Training 2/2 Cell Capacitor 3/3 Target Lock 2/2 Weapon Calibrations If you play a different class and are after builds for all playstyles such as fast leveling, PVP, raids etc… then you should check out www.swtorsavior.com It is the top SWTOR guide…

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Trooper Class Changes in RotHC

BioWare continue there developer blog updates on class changes in Star Wars: The old republic – Rise of the Hutt cartel. You can read the whole article over at the official SWTOR Website or continue reading below. If you missed any of the other class updates posted this week, you can check the out here: Smuggler Class Changes in RotHC Imperial Agent Class Changes in RotHC Jedi Knight Class Changes in RotHC Sith Warrior Class Changes in RotHC Trooper Class Changes in RotHC Bounty Hunter Class Changes in RotHC Hello everyone. My name is Austin Peckenpaugh, and I’m a Senior Designer on Star Wars™: The Old Republic™, responsible for class design and combat systems. As such, I’m here to shed some light on the changes to the Trooper class in Game Update 2.0. We’ll be writing about recent class changes coming to The Old Republic, but this time we’re going a little…

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