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SWTOR Guide to Vanity Pets

When it comes to MMORPGs, I’m a pet girl. I have always loved my vanity pets and in every game that has them, I try to collect them all. I found out shortly after I got my first 4 that there were many more I did not have yet and I was on a mission to track them all down. I’m going to make it easier for you to get the pet or pets that you want by telling you just how to get them. We will update this guide as new pets are introduced to the game. SWTOR vanity pets are non-combat pets that can be obtain in different ways: As a monster drop Purchased from the Collector’s Edition vendor Purchased from Vendors with some restrictions like Social Level, Dark Side/Light Side Level As part of the Collector’s Edition If you want to have the best chance of getting…

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StarWars.com is Redoing their Blog

If you’re wondering why you weren’t able to see the StarWars.com blog, it’s because it’s on hiatus as they rework and redesign the blog. They currently have a message on the home page explaining the hiatus: The Official Star Wars Blog is now on temporary hiatus as the Lucas Online team continues to explore new directions for StarWars.com. New authors, new articles, and new points of view are in the works for the Blog that will cover the entire Star Wars experience. As with all changes undertaken on the website, we are closely examining feedback from past surveys and user actions on the site, and we want to hear from you. Feel free to let us know in the comments what you’d like to see the Official Star Wars Blog become.     So here is your chance if you visit this blog to speak up about what you want,…

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SWTOR Sith Juggernaut PVP Build

SWTOR Sith Juggernaut PVP Build

It has been a while so I thought it was time for another build from the team over at www.swtorsavior.com. This time it is a build for PVP that will show you how to build a decent class build with the Sith Juggernaut. First let us have a look at the build and the point allocation from 10-50: Sith Juggernaut PVP Build: The Juggernaut in PVP is an awesome class and is able to deal more than average damage but also has a fair amount of survivability as well. The build is to be used in the following way: Rage Generation is a must with this build and you will want to use Sundering Assault when it isn’t on CD and use Assault when it is. Both of these skills will generate the same amount of rage but sundering assault will deal more damage and will also lower your targets…

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The Forgotten TV Debut of the Original Star Wars Game

There have been many Star Wars games before SWTOR- seriously, there have been TONS. But there is one Star Wars game that comes to mind first for those old enough to remember, the 1983 Atari game Star Wars. This was the first time a Star Wars game had been created. I was only a year old when it released and I would not see the game or an Atari for quite some time but I did have the privilege of playing it once at a friend’s, more than a decade after its release.                Kotaku reminds us of the game on Star Wars Day: The game made its debut during “The Video Game Challenge,” a short-lived television program from the 80’s. Just like the force, this Star Wars game will be with you… always. Actually, considering how regularly I still think about that game…that’s true! Does anyone reading remember that…

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SWTOR on the Rise and More Incoming PvP and Endgame Content

Is SWTOR seeing its last days? According to who you ask, the answer might be yes but I am not fully convinced it’s time to weep for the death of the game just yet. In fact, I think there is reason to believe that its popularity is really just getting started. For those who have heard the rumors that SWTOR is dying, here’s some evidence that it’s not. Daniel Erickson, BioWare’s lead designer on the project said that rumors of the game’s demise are incredibly premature — and outright wrong. Massively has some info straight from Erickson himself: Following Update 1.2 and the Rakghoul Outbreak live event, Erickson reports that player activity in the game is increasing. He said that the studio is working hard to keep its customers happy: “The community has generally been excited about the direction the game is going as we finish up our last must-have…

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Mtsbwy: Sith Cat

This cat really doens’t want to play with this dog and has an unfair advantage when fighting it away, coz who dares challenge DARTH KITTIOUS? Try as they might, the cat refused to go to the Bark Side. Thank you… thank you.. I will be here all night.. Anyways.. This is the funniest thing I’ve seen all week:  

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Companion Gifts Calculator

Do you ever wish there was a more organized way to keep track of your companions and companion gifts? While some gamers go at things haphazardly, there are others (like myself) who like to go into it with a plan. I am not ashamed to admit that I often do quite a bit of planning and analyzing in my games. And in a game like SWTOR with the story element, there is also planning into your character’s personality and characteristics. Would she really do that? Would she kill him or let him go? Should I take the money or decline the reward? So many decisions to make- all part of the fun of the game. So this companion gifts calculator is another great tool to add to the things of things that make planning in the game more efficient. And it’s just fun!   Check out the Google Doc Spreadsheet…

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Star Wars Battlefront 3 & 4 Were In Development

  Were you waiting on Star Wars Battlefront 3, 4 and more? Well, you’re not the only fan who was anxiously awaiting more games in this series but according to recent news, you might be waiting a little longer than you’d hoped. Gaming Union brings us this report: It’s been revealed that Star Wars Battlefront 3 and Star Wars Battlefront 4 were in development at British development studio, Free Radical, before the studio collapsed. Steve Ellis, who co-founded the studio, broke the news while giving an interview on behalf of his new company, Crash Labs. “They [LucasArts] were big fans of our work, they liked our take on making games, they liked the way we work and they wanted to do this project,” he said. “It was a big thing, we were very excited and for a long time it was going very well.”   Making video games is hard…

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